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Author
Topic: Debate!
Lenlalron Flameblaster
posted 11-09-2003 08:44:44 PM
The question that should be answered!

What is HP?


No, duh, I know it's 'hit points'. But, look at some of the ridiculously high HP points at high levels. I mean, although one gets tougher as he battles more; the super duper amount of gains in most console RPGs would never justify the fraility of the human body.

Is it 'skillfully avoided damage', as one comic put it? I mean, yeah, it would make sense having high totals, as one does learn how to dodge and stuff. But how do you heal that?

Uh, discuss.

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Nwist, Who?
Nwist
posted 11-09-2003 08:46:17 PM
100% realistic games suck. You're supposed to be super human and be able to take 50 fire blasts from that dragon boss with a heal here and there.
Lenlalron Flameblaster
posted 11-09-2003 08:47:05 PM
quote:
Warlord Darius obviously shouldn't have said:
100% realistic games suck. You're supposed to be super human and be able to take 50 fire blasts from that dragon boss with a heal here and there.

omg wtf i sux then i lose

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Falaanla Marr
I AM HOT CHIX
posted 11-09-2003 08:50:31 PM
Drak made a post on the D&D forum that made sense:

The first aprt of HP can be classified as damage to armor, or non permanent damage.

"Healing" here would actually be armor repair, in a way.

I dunno, hehe.

KaLourin
Illanae's Stooge!
posted 11-09-2003 08:55:56 PM
quote:
And I was all like 'Oh yeah?' and Lenlalron Flameblaster was all like:
The question that should be answered!

What is HP?


No, duh, I know it's 'hit points'. But, look at some of the ridiculously high HP points at high levels. I mean, although one gets tougher as he battles more; the super duper amount of gains in most console RPGs would never justify the fraility of the human body.

Is it 'skillfully avoided damage', as one comic put it? I mean, yeah, it would make sense having high totals, as one does learn how to dodge and stuff. But how do you heal that?

Uh, discuss.


nothing more than a representation of the damage the body can withstand. The ridiculously high hitpoints of the character is matched by the ridiculous amount of damage the creatures dish out. Proportionately speaking, a god that just stomped the hell of the seasoned hero, is no different than the rat that kicked his ass the day he learned how to use his sword.

from the psychological standpoint of the player, it represents progression and achievement. It represents all the physical training and conditioning the character has withstood. A gauge if you will of their strength, power and skill.

Take Call of Cthulu, Shadowrun or Cyberpunk for example: you dont gain hitpoints, you dont gain levels, you only get better at your skills. This turns alot of players off for the simple fact that a punk on the street with a knife can kill the character you've been playing for a year in one lucky stroke.

now take that same situation, and pit two "hp" characters together, 1 high, 1 low. The lower level 1 can whittle away at the higher level one all day.. or probably die in one hit from the other.

Dont make me slap you so hard your bucket spins around, and around,and stops sideways,thus confusing you, and making you run about London wearing your bucket, a g-string, and carrying a stick,smacking the ground while yelling "MAGICALLY DELICIOUS! MAGICALLY FUCKING DELICIOUS!"- {Tal} to Mortious
Hebrew 9:3- 'And the Lord said unto me, "Dude, there isn't a K in covenant."' - Snoota

This beer drops trou and fucks your mouth with pure hoppy goodness. - Karnaj
diadem
eet bugz
posted 11-09-2003 09:00:59 PM
Some things have concrete answers, others depend on the DM. Some games you have a supernatural ability to withstand damage, other's it's how well you can avoid taking it. Be chained down and let someone take an axe to your gut, then you'll see if your dm will have you "skillfully avoid damage" or just have the fortitude. The fact you can take HP damage while uncosncious teneds to make me belive that it's a little of both.

Whitewolf has a good alternative. Hitpoints are just that, how much damage you can take. If you are tough, you will take less damage per blow, but still have the same amount of hitpounts - seven (with a few exceptions).

play da best song in da world or me eet your soul
Nwist, Who?
Nwist
posted 11-09-2003 09:08:44 PM
quote:
Everyone wondered WTF when Lenlalron Flameblaster wrote:
omg wtf i sux then i lose

Well how fun would a game be if the ogre smacks you with his club and you die. Your skull was just smashed open, game over. It wouldn't be fun at all. You'd try to avoid fighting to the best of your abilities, rather than entering one and looking forward to the experience and gold you'll get afterwards.

Looking at a console RPG from the view of the real world is a bad idea. In the real world you can't cast spells. There's no plate mail suits +3 that drop of the imaginary goblins on the outskirts of your hometown. You can't jump off a cliff and break every bone in your body, only to rest in the inn for one night and be fully healed. And besides all that, you're generally not on earth in games. Maybe not even in the same dimension. Rules that exsist here do not exsist in your game.

Lenlalron Flameblaster
posted 11-09-2003 09:31:46 PM
quote:
Warlord Darius painfully thought these words up:
Well how fun would a game be if the ogre smacks you with his club and you die. Your skull was just smashed open, game over. It wouldn't be fun at all. You'd try to avoid fighting to the best of your abilities, rather than entering one and looking forward to the experience and gold you'll get afterwards.

Looking at a console RPG from the view of the real world is a bad idea. In the real world you can't cast spells. There's no plate mail suits +3 that drop of the imaginary goblins on the outskirts of your hometown. You can't jump off a cliff and break every bone in your body, only to rest in the inn for one night and be fully healed. And besides all that, you're generally not on earth in games. Maybe not even in the same dimension. Rules that exsist here do not exsist in your game.



I like how you beat me on a point I wasn't really arguing. When did I say that games would be cooler if they were like the real world! I just wante d a cool debate and a funny one. But nooo Darius is a loser. Let's ban him.

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Gunslinger Moogle
No longer a gimmick
posted 11-09-2003 09:41:31 PM
I remember a debate on a mailing list once about this. Someone suggested that a lot of HP was intangible. As you level up, you accumulate more 'karma', and where you would have gotten killed or wounded you dodge, parry, whatever - even if it's completely insensible for you to do so. This sort of thing happens all the time in movies - the henchmen aren't bad shots, they're just squaring off against guys with so much of this karmic HP that it's impossible to take them down with their negligible karma.

Healing this would be something like...OK, for another bad analogy, your 'karmic HP' is like a muscle. With use (ie, EXP) it grows stronger, but it gets worn down and needs to rest when used for long periods of time (ie, you can only pull so much out of your ass). Heal spells replenish your karma. I guess this is also why inns work, a good night's sleep with dreams of glory replenishes your place in the universe.

This also explains, in a way, why cutscene kills are possible. There's not much karma can do to stop the sword once it is physically through your heart.




moogle is the 3241727861th binary digit of pi

Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
"The Internet is MY critical thinking course." -Maradon
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Crystali
Pancake
posted 11-09-2003 10:03:43 PM
Like someone said, its simple: Its a numerical representation of how much damage you can take before you can't take anymore. Through practice (XP) and augmenting it in some way (stats from equipment) you can increase your ability to take a heavier hit and not suffer the same kind of overall damage that you would at a lower HP level.

If you wanted it equated to real life, if someone came up with a club and struck my fragile little arm with it really hard, its probably going to break. Now watch them do the same if I were to actually try to work out or something every day for 6 months, and see what the result is. Most likely, the damage taken is not going to be quite so severe as it was before, overall, but (as with any good game with RNG!) the possibility is still there!

Nwist, Who?
Nwist
posted 11-09-2003 10:07:08 PM
quote:
Lenlalron Flameblaster probably says this to all the girls:
I like how you beat me on a point I wasn't really arguing. When did I say that games would be cooler if they were like the real world! I just wante d a cool debate and a funny one. But nooo Darius is a loser. Let's ban him.

Feh, I misread the topic, sue me.

I like Moogle's karmic idea, though.

Snoota
Now I am become Death, shatterer of worlds
posted 11-09-2003 10:10:01 PM
I prefer my Gateway to my Hewlett-Packard.
Palador ChibiDragon
Dismembered
posted 11-09-2003 10:35:49 PM
It's also how well the body deals with damage and stress. A knife in the gut to some people can send them into shock that's maybe more of a threat than the knife wound. Someone high level with lots of HP has trained their body to where it doesn't overreact to damage like that.
I believe in the existance of magic, not because I have seen proof of its existance, but because I refuse to live in a world where it does not exist.
Drakkenmaw
Crunchy, tastes good with ketchup
posted 11-10-2003 12:04:36 AM
HP is almost purely up to the standard of the DM. For some, every hit causes damage to the body - which means that in high levels, characters function essentially like anime heros. You can get your arm broken, half your face bloodied, and twelve arrows driven into your chest... and still keep fighting at a strength greater than any mortal man. This also, however, means that high-level characters can fall 20,000 feet and get up. For other DMs, hyper-realism is the base of the action; as you get hurt, your ability to fight effectively is reduced significantly more and more. This lends itself to tactics, ambushes... and very bloody games, where characters die often despite their levels and skills. Both have their problems and their positives.

Most games side-step the issue effectively, calling HP your "ability to battle" instead of your health. It is up to whoever runs your games to effectively determine what exactly your "hit points" represent. I personally view most of your HP to be your ability to AVOID serious injury, with only your lower levels of HP being true wounds. It is in conflict, somewhat, with how Armor Class is determined - but in my opinion, ability to avoid blows should be somewhat draining in a sense. Having participated in mock duels and such, I can't classify it as anything but draining - especially as time goes by.

It's mostly a matter of how real you wish the game to be. Game realism is a constant point of contention in RPGs, really. Should a knife in the back kill you? It's not in the rules... but technically a knife in the spine should. Should a mountain falling on top of you kill you? The rules say you can survive it, but realistically you should be reduced to paste. You have to strike a balance.

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