For the more long-winded among you, I was wondering if you'd have more advice yet: what's the best CLASS, in your opinion, and what are the best skills for said class? If you feel like going even further something like that for every class in the game would be appreciated, but obviously I'm not going to ask that, only if you feel like helping me out especially.
I'm just looking for some general advice. Nothing too detailed, just what some of the best choices are.
Thank you.
Edit: And if you take this path, for the love of god don't do elemental stuff. You can't cast in were form. Also, stay away from most of the non-spirit summons. Aren't that good later. [ 08-26-2003: Message edited by: Alaan ]
Want crowd control? Strafe, Multishot, or one of the AOE arrows.
Want boss kill? Guided arrow + pierce = (this might have gotten fixed, I just reinstalled 2 days ago )
Zons kick ass in PvP as well, specially if you find a teleportation item.
quote:
Elvish Crack Piper obviously shouldn't have said:
Amazon > All.Want crowd control? Strafe, Multishot, or one of the AOE arrows.
Want boss kill? Guided arrow + pierce = (this might have gotten fixed, I just reinstalled 2 days ago )Zons kick ass in PvP as well, specially if you find a teleportation item.
1.10 fixes that. GA NEVER pierces now.
They could at least make the percentage 1/10th as much as a regular arrow.
Besides, avoiding the uber combinations and sticking with the merely 'good' means it's less likely to be nerfed.
quote:
When the babel fish was in place, it was apparent Alaan said:
1.10 fixes that. GA NEVER pierces now.
Fuck. You. Blizzard.
Personal taste non-withithstanding some classically powerful things are
Whirlwin barbs
Guided arrow+pierce zons (fuck you blizzard)
Firewall sorcs (level 99 in 3 days!)
Werewolf fury druids(sickly powerful)
No assassins, ever.
Zeal-Fanatism or Hammer conc Paladins
The 1.10 will fuck that all over, so just playtest.
Personally, I like to play as a Sorceress. They spend most of the Normal game somewhat underpowered compared to most of the other classes, and some of their high level spells have some serious problems. But, at higher levels, NOTHING takes out large masses of targets like a Sorceress. NOTHING. Just remember the three skills that you want to get when the time comes. Frozen Orb, Hydra, and Thunder Storm. ESPECALLY Frozen Orb.
With an Amazon, you need to decide between Spears and Bows right away. Most people use bows, and leave the melee to the other classes. Whichever you use, leave the skill tree for the other choice alone, you don't need to waste points in it.
If you play a Druid, look for big hammers. Mauls, to be exact. For Druids, they actually have a faster attack speed, making them a good weapon choice. Don't forget, the weapon equipped DOES have an effect on your attacks, even when you turn into a Werewolf or Werebear. [ 08-27-2003: Message edited by: Palador ChibiDragon ]
Since LOD has the uber nice alternate weapon setup, get 1 weapon set with massive physical bonuses, and leave the elemental(preferably all 4 on one) in your alt or chest
I used a mini trainer program to hack out a few of her skills, though she only really uses orb/meteor/thunder storm. It's a bitch when something in hell is fire/cold immune, since thunder storm usually doesn't do enough damage to kill it. So I have to lead it away, then teleport and ditch it somewhere. :/
With synergy bonuses in 1.10, though, fire sorcys are fucking damage dealers. over 10k damage with meteor. Of course, that's assuming they stand still for the 5k hit, then sit in the fire for a bit. But NOTHING kills shit faster then chaincasted meteors on a door, then an opened door. So evil...
First of all necros get lots of summons, druids can kiss my ass I'm a better summoner, my fire golem will EAT your bear, this puts them out of harms way most of the time. Now the fact that they summon does not make them week on their own, most high lvl necros can hold their own against the average monster thanks to bone spear and bone spirit(spirit pwns imps in act 5 cause if follows them when they teleport). And if your crazy like me you can get insanely high poison damage with poison dagger and stab creatures eyes out.
Now to top this off they also have curses, which start off useless, but higher lvl ones let your rip through mobs online and solo, specially attract! [ 08-27-2003: Message edited by: Cysa Da Merc ]
Barbarian : Lots of different roads you can take. I've heard fun things about Frenzy barbarians. Whirlwind is the old as dirt cookie cutter make for them, and quite frankly it just never entertained me while playing. Just click back and forth with whirlwind until everything is dead, repeat on next screen. Just make sure to concentrate on one attack/weapon, with extra points in berserk to help get around physical immunity in hell. Frenzy or Whirlwind are usually the ways to go, max one of them and a weapon type of your choice. Weapon type is really a personal preference more than anything, but I'm always inclined to go swords with whirlwind just for the unique Gladius bloodletter, heh.
Druids : Sort of like a Paladin melee-wise on crack, horribly crippled against physical immunes so badly it makes my balls hurt. Werewolf is the way to go, werebear just isn't good (1.10 pending). Lots of different ways you can go with support like the creepers and spirits, but don't touch elemental skills with a 40 foot pole.
Max Frenzy, max your shapeshifting, frenzy stuff until it dies. Pets make you tougher, either buff your items out to hell or just avoid physical immunes unless 100% neccessary.
Necromancers : Quite frankly, I find necromancers fun. Well, lagomancers. Max out skeleton mastery, skeletal mage and revive. Add a golem of your choice, i personally like fire. Buy an act 2 prayer merc (Trust me on this, you will want to hug that aura after going without it. Act 2 without prayer is one long game of "Watch a skeleton die every 15 seconds to the stupid mummy poison". Watch stuff die hilariously, while you drop curses, cast corpse explosion or pelt away with a weapon like pus spitter.
Sorceress : Well.. assuming you at least go into two seperate elemental skills, it's really hard to make a BAD sorceress. Just don't put more than a point or two into warmth, it's a gross waste of points. if you need more mana regen, just get more mana. Regen is based on your max mp. Fireball, Blizzard, Frozen Orb, Hydra, Meteor, Firewall, Chain lightning (Wield a dagger, based on attack speed for some reason)... tons of skills to go into. Always two types of damage elemental-wise so you don't get screwed by immunities in hell.
Paladin. Zeal. Fanatacism. Some in vengeance for phys immune. Hit stuff really, really fast until they die. That's about it.
Assassin : Ahhh... my class. Immunities are a joke and can chew through anything the game (pre 1.10) can throw at you. Any trap but Death Sentry is garbage. Plain and simple. Trapassins are a joke, they need to expend 2000mana and three minutes to kill a screen of cows, can't even imagine how they deal with stuff like hell moonlords or Baal's Minions.
Max Pheonix Strike, Max Claw Mastery, 6 points (or so) into burst of speed, 6 (or so) into Death Sentry (For corpse explosion entirely), Max Shadow Master (It does some seriously good damage, on par with your own melee damage). Once you get the hang of using pheonix strike with finesse, you are a death machine. Nothing can stop you. If you get low, switch on cobra strike for a couple hits.
They WERE good in 1.07.
Why?
I have over 300% mana regen at warmth 22 (Hooray for +1 to all skill items!), and I can very litterally NEVER run out of mana, even chaincasting meteor/orb.
Of course, if something with manaburn hits me while I have energy shield on... uh.. ow..
But I'm back in the fray without a potion in less then five seconds.
For every 9 mana pots you find can be made into 1 full rejuv, so if you do that and get 16 full rejuvs in your belt then its all good.
Id still stick 1 point in, since I recall a friend of mine had like +11 to all skills or something and that would be helpful.
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sigeA ihpleD wrote, obviously thinking too hard:
For the record, Vorago, warmth for sorcys rocks.Why?
I have over 300% mana regen at warmth 22 (Hooray for +1 to all skill items!), and I can very litterally NEVER run out of mana, even chaincasting meteor/orb.
Of course, if something with manaburn hits me while I have energy shield on... uh.. ow..
But I'm back in the fray without a potion in less then five seconds.
And that is 19 skill points wasted, since my sorc just gets +mana items and never runs out since your regen is based on your max mana.
While your mana stays really really full, I have an entirely different skill maxxed out to dish out more damage and have more use.
Seriously, I have never had mana problems with any sorc, ever, with only a single point in Wamrth.
I guess it wasn't exactly that I wasn't good as a barbarian, or that barbarians weren't my style...you just don't get any good skills until mid-20s. [ 08-27-2003: Message edited by: Suddar ]
quote:
Elvish Crack Piper had this to say about Captain Planet:
Yes.They WERE good in 1.07.
he's still good now, in 1.09. Oh and if you can get one... Islestrike socketed with a shae rune... druid unique axe and increased attack speed.. whoot.
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Elvish Crack Piper thought this was the Ricky Martin Fan Club Forum and wrote:
How many +allskills do ya got vorago? Myself I just spent the time to make rejuvs and full rejuvs.
Depends on the char. Had a Necro with +20 summoning (Couldn't go any higher ), that was fun. My best sorc only ever had like +7 or so, assassin was low at +4, but had capped out or above (85) resist all on Hell easy.
(All closed un-hacked mind you)
I just drop a point into Warmth, and leave it at that. Never even bothered with rejuvs. Pair of SoJs or Frostburn or heck, a helmet with a pair of perfect sapphires tended to provide more than enough mana regen on top of whatever my base and other equipment provided
Anyon recently re-installed and want to play?
I may be able to tommorro, because I REALLY need to put like 40 items on ebay today, ive been slacking off
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
On the OTHER hand, GameFAQs is full of variant builds for the assorted classes. The Wolfbrother Druid (Druid focusing maxing werewolf, fury, and the dire wolf pets), the BardBarb (Warcries 2 win!), the Ranger Paladin (oi...). Sooooo if you want to be serious, be serious. If you want to just tool around and explore the options, there's lots of possibilities out there that sound fun.
And the reason some folks dislike Necromancers is that they're not the best class to choose as your first go. Get a feel for the game with an easier class like Pally or Barb or Sorceress to start, then explore it with the assorted other classes.
sigpic courtesy of This Guy, original modified by me
quote:
Elvish Crack Piper painfully thought these words up:
Id actually like to try that ZyEl mod, but I dont know how to install 1.10(link?) or the ZyEl mod(again, link?[and I read about some people with problems installing it])I may be able to tommorro, because I REALLY need to put like 40 items on ebay today, ive been slacking off
First off, 1.10 is downloadable from somewhere in www.battle.net. But if you want to try Zy-El, you have to stay with 1.09. Connecting to battle net will automatically patch up to 1.09.
As for the Zy El mod, its fun, but hard. I have a few high level chars, so I can get ya anything you need on there, and decent items on USeast. Anyone feel free to PM me to set soemthing up.
For Zy-El: http://forums.evercrest.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=047139
The download page is confusing, but bear with it. The thread explains it, but I'll summarize it regardless.
To download the current version, download the .DLL's first. These are actually listed under 3.0, not the current version. These essential files havn't changed with the new release.
Then, download the new 3.1A .MPQ.
Then, just make back up copies of the files that would be replaced, delete them from the D2 directory, and put the new ones in. Voila.
Any other questions, feel free to ask. I'm usually up for helping out.
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Vorago wrote this then went back to looking for porn:
And that is 19 skill points wasted, since my sorc just gets +mana items and never runs out since your regen is based on your max mana.While your mana stays really really full, I have an entirely different skill maxxed out to dish out more damage and have more use.
Seriously, I have never had mana problems with any sorc, ever, with only a single point in Wamrth.
There are variations on the Sorcy that do need that kind of mana regain. My first one had all the high casting speed stuff I could get her, and I abused Teleport like you wouldn't believe.
I don't have her any more, but it was fun fighting Diablo like a jumping bean on crack. It might have taken (alot) longer, but it was fun.