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Author
Topic: Attn Planetside Players!
KaLourin
Illanae's Stooge!
posted 08-17-2003 09:12:52 AM
New PS expansion coming.
Dont make me slap you so hard your bucket spins around, and around,and stops sideways,thus confusing you, and making you run about London wearing your bucket, a g-string, and carrying a stick,smacking the ground while yelling "MAGICALLY DELICIOUS! MAGICALLY FUCKING DELICIOUS!"- {Tal} to Mortious
Hebrew 9:3- 'And the Lord said unto me, "Dude, there isn't a K in covenant."' - Snoota

This beer drops trou and fucks your mouth with pure hoppy goodness. - Karnaj
very important poster
a sweet title
posted 08-17-2003 09:22:30 AM
Wonder how long it'll take before they add aliens in.
hey
Paccione
Pancake
posted 08-17-2003 09:26:47 AM
Why fix what's wrong with the game in a patch when you can just put the patch on a CD and have them buy it for 39.99!
Khyron
Hello, my mushy friend...
posted 08-17-2003 12:08:01 PM
A new expansion this soon after release?

That has to be some kind of record.

Maradon!
posted 08-17-2003 12:14:57 PM
quote:
Khyroning:
A new expansion this soon after release?

That has to be some kind of record.


Not really, considering some MMORPG's have started announcing expansions pre-release, ie. SWG

Nina
posted 08-17-2003 12:15:03 PM
quote:
Khyron attempted to be funny by writing:
A new expansion this soon after release?

That has to be some kind of record.


As opposed to SWG, who was advertising its space expansion before the game was even released?

Skaw
posted 08-17-2003 12:17:23 PM
quote:
A sleep deprived Nina stammered:
As opposed to SWG, who was advertising its space expansion before the game was even released?

Wasn't it supposed to be released a month after the game as well? Wonder where it is... not really. Glad I don't play SWG.

Mortious
Gluttonous Overlard
posted 08-17-2003 12:18:40 PM
quote:
So quoth Skaw:
Wasn't it supposed to be released a month after the game as well? Wonder where it is... not really. Glad I don't play SWG.

A year after release.

Skaw
posted 08-17-2003 12:29:37 PM
quote:
Mortious Model 2000 was programmed to say:
A year after release.

I don't see the game lasting that long.

Khyron
Hello, my mushy friend...
posted 08-17-2003 12:32:22 PM
It's true they've been talking about the space expansion since before the game's release... but then, I don't think they could have avoided it. Space battles and fighting and travel is a huge part of the Star Wars universe. X-wings, TIE fighters, Star Destroyers, the Death Star... they're all things the fans have been clamoring for. The devs have probably been bombarded with people who're trying to get info about that aspect of the game. If I were them, I'd just throw out a random date just to shut people up

But, if Planetside was released in May, and the expansion is due October 2003 (Per KaL's article...), I think PS has set a new record for the first MMORPG to release an expansion within 6 months of its release

Suddar
posted 08-17-2003 05:42:06 PM
quote:
This one time, at Khyron camp:
It's true they've been talking about the space expansion since before the game's release... but then, I don't think they could have avoided it. Space battles and fighting and travel is a huge part of the Star Wars universe. X-wings, TIE fighters, Star Destroyers, the Death Star... they're all things the fans have been clamoring for. The devs have probably been bombarded with people who're trying to get info about that aspect of the game. If I were them, I'd just throw out a random date just to shut people up

But, if Planetside was released in May, and the expansion is due October 2003 (Per KaL's article...), I think PS has set a new record for the first MMORPG to release an expansion within 6 months of its release


So basically you're complaining because they're willing to sit down and fix the obvious problems with the game?

Whereas SWG keeps making more...

Skaw
posted 08-17-2003 06:30:43 PM
quote:
Suddar attempted to be funny by writing:
So basically you're complaining because they're willing to sit down and fix the obvious problems with the game?

Whereas SWG keeps making more...


lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo lololol.

Khyron
Hello, my mushy friend...
posted 08-17-2003 06:49:38 PM
quote:
Suddar had this to say about Tron:
So basically you're complaining because they're willing to sit down and fix the obvious problems with the game?

Whereas SWG keeps making more...


Wait, where'd I say that? I'm just making fun of the fact that the game has not even been out for half a year, and won't be out for half a year, before they released an expansion pack.

And don't get me wrong, fixing the obvious problems in the game is good and all, but shouldn't that be released as a patch, not as an expansion?

Skaw
posted 08-17-2003 06:52:54 PM
quote:
There was much rejoicing when Khyron said this:
And don't get me wrong, fixing the obvious problems in the game is good and all, but shouldn't that be released as a patch, not as an expansion?

Ok. See. All subscribers will get the patches, regardless of having the expansion or not. An expansion isn't just about patching. Aren't you intelligent enough to know that?

Khyron
Hello, my mushy friend...
posted 08-17-2003 06:57:12 PM
quote:
We were all impressed when Skaw wrote:
Ok. See. All subscribers will get the patches, regardless of having the expansion or not. An expansion isn't just about patching. Aren't you intelligent enough to know that?

Ok. See. The whole point of expansion packs isn't 'fixing the obvious problems', it's 'adding new content when the game gets stale'. Aren't you intelligent enough to be able to tell the difference?

Suddar mentioned that the expansion should 'fix the obvious problems with the game', which isn't what an expansion should be released for. Unless the problem with the game, is that after only 2-3 months, it's already growing stale, boring, and old...

[ 08-17-2003: Message edited by: Khyron ]

Skaw
posted 08-17-2003 07:07:15 PM
quote:
Khyron had this to say about Reading Rainbow:
Ok. See. The whole point of expansion packs isn't 'fixing the obvious problems', it's 'adding new content when the game gets stale'. Aren't you intelligent enough to be able to tell the difference?

Suddar mentioned that the expansion should 'fix the obvious problems with the game', which isn't what an expansion should be released for. Unless the problem with the game, is that after only 2-3 months, it's already growing stale, boring, and old...


Expansions have nothing to do with patching, except for the "Well, this patch is going to be fucking huge, we might as well release content with it" kind of deal.

And I give mad props to the people who actually played Planetside beyond their first month. It'd be no where near stale if they did my suggestion on the wishlist forums of rotating basetypes around the land masses.

[ 08-17-2003: Message edited by: Skaw ]

Khyron
Hello, my mushy friend...
posted 08-17-2003 08:03:45 PM
quote:
Check out the big brain on Skaw!
Expansions have nothing to do with patching, except for the "Well, this patch is going to be fucking huge, we might as well release content with it" kind of deal.

And I give mad props to the people who actually played Planetside beyond their first month. It'd be no where near stale if they did my suggestion on the wishlist forums of rotating basetypes around the land masses.


True, Skaw. Few expansions out there ever release solely to fix bugs. Hell, few fix bugs at all, but I was responding to Suddar's words more than anything

Besides, despite the complaints, SWG is getting much, much better. Different mission terminals suit different playstyles, artisans and entertainers can do missions without going combat at all. The story arc is starting to pick up, and player cities are right around the corner. Whenever they break something, they're very quick to fix it if it's legitimately broken (IE : Harvesters and shops disappearing in the first week, the item limit inside of houses, items on vendors in houses counting towards the limit, 'broken' weapons dealing 1000+ damage per shot every 2 seconds, that sort of thing). And the correspondant system is working out really well with the classes, each class has its own developer and correspondant who work together.

It's l337.

Talonus
Loner
posted 08-17-2003 08:09:10 PM
quote:
Everyone wondered WTF when Skaw wrote:
Expansions have nothing to do with patching, except for the "Well, this patch is going to be fucking huge, we might as well release content with it" kind of deal.

Thing is, FPS players don't like to pay for expansions. They're used to free stuff from patches, free mods, and... well.. free stuf. Expansions have to include a good amount of stuff to be considered a decent purchase. Even then gamers tend to be wary simply because they can always wait for someone to make a decent mod they can play, something that's not possible with PS.

SOE was already treading on thin ice with having players pay monthly, but releasing an expansion after a minimal amount of free content has been released is a bad move on their part. They'd probably earn some points with their waning amount of customers by releasing this over several patches instead of an expansion pack.

sigeA ihpleD
.raewrednu ruoy tuoba gnihtynA .gnihtyna em ksA .elcaro ehT .thgir s'tahT .ihpleD
posted 08-17-2003 08:22:42 PM
Look on the planetside site for the manual, too.

I don't want to carry a fucking box from base to base just to cap it. Though it keeps things semi-interesting, it's asinine, and makes people "zerg" bases a lot faster.

.tniop doog ylriaf a edam ihpleD :hteD
.tniop yreve no tcerroc %001 si ihpleD :suiraD
Lashanna
noob
posted 08-17-2003 10:24:34 PM
PlanetSide is a great game, Khy, I'm sorry you don't like it.

A lot of people still do. They've fixed nearly every bug I can think of, and the past few patches have been nothing but new content and tweaking in balancing.

The new LLU system has revamped a lot of the game, and this expansion looks to be very impressive.

Dad's going to kill you. Really. He is.
sigeA ihpleD
.raewrednu ruoy tuoba gnihtynA .gnihtyna em ksA .elcaro ehT .thgir s'tahT .ihpleD
posted 08-17-2003 10:43:03 PM
The LLU system did sound promising (Cap a base in two minutes instead of 15), but they STILL haven't put in platoons, have they? Coulda used that in the first bloody month.
.tniop doog ylriaf a edam ihpleD :hteD
.tniop yreve no tcerroc %001 si ihpleD :suiraD
Khyron
Hello, my mushy friend...
posted 08-18-2003 01:30:35 AM
I guess part of it is that when I play my FPS games, I expect to feel progress of some sort in the game. I never felt that in PS. It never progressed. Sure, you'd get a new gun, vehicle, whatever, when they patched, but you never actually WON. You capture a base, woopee, now go cap another. And another, and another, and if you cap the continent, good for you, now cap another, and another... ad infinitum.
Lashanna
noob
posted 08-18-2003 01:44:19 AM
quote:
This one time, at Khyron camp:
I guess part of it is that when I play my FPS games, I expect to feel progress of some sort in the game. I never felt that in PS. It never progressed. Sure, you'd get a new gun, vehicle, whatever, when they patched, but you never actually WON. You capture a base, woopee, now go cap another. And another, and another, and if you cap the continent, good for you, now cap another, and another... ad infinitum.

The Mandalorians would understand. It's about the fight.

Each base like that is a fight, if you capture the base, you win the fight.

So you don't get a big "Counter-Terrorists win!" at the top.

But compared to ther FPSes, what progress do you get there? Counterstrike? I guess you get money, not a big deal of any kind.

Dad's going to kill you. Really. He is.
Khyron
Hello, my mushy friend...
posted 08-18-2003 02:14:43 AM
quote:
Lashanna said this about your mom:
The Mandalorians would understand. It's about the fight.

Each base like that is a fight, if you capture the base, you win the fight.

So you don't get a big "Counter-Terrorists win!" at the top.

But compared to ther FPSes, what progress do you get there? Counterstrike? I guess you get money, not a big deal of any kind.


You're right. There's not one clear-cut, solid reason why I found Planetside didn't live up to my expectations. There's a number. For one, I didn't feel like I was progressing. Capturing the base doesn't give me any feelings of satisfaction like winning a map does. Maybe it's because I knew that back when I played, a stealther would be in, hack the base, a squad'd move in to provide cover, and in a few minutes the base would be back in their house.

Maybe another reason is that I got sick of many of the fights I was on turning into battles where numbers more than anything would win.

Maybe I got tired of every victory seeming half-assed because for every victory, there would be a loss somewhere else, and if I'm going to suffer a loss, I at least want the chance to be there to be able to DO something about it.

You play the game, you capture three bases, your team loses five, you feel like you're making no progress at all. You play another, you win some maps, you lose some maps, but you're always THERE, each win and loss is part of what you were playing, you contribute either way. And even though not every round is a win, you don't feel like while you're playing this map, another team off somewhere else is losing another three maps, because they're not all tied in.

I don't know what I had expected before Planetside. I was hoping it'd be enthralling. The intensity and excitement of playing an FPS coupled with the idea of playing alongside a hundred teammates against a hundred enemies. But something about the game just doesn't spark that intensity. I feel like the game just drags on instead of being one exciting battle after the next, like I feel in most of my FPS game. I play ET, or NS, and every battle is a constant tug of war, shifting, moving, but always reaching that inevitable climax. This game apways tugs, shifts, moves... but there's never that final, exciting second, never that golden moment right as you realise your team has it in the bag, right as you realise that yes, it's fallen into place, you've jumped that fence, dashed through that bunker, and in the nick of time, deposited the last set of radar parts to win the game...

Khyron
Hello, my mushy friend...
posted 08-18-2003 02:19:30 AM
But on the other hand, I also play Galaxies and accept that game for its faults. Which are many. Many many. And I know a lot of other players don't like the game much because it's dull, or buggy, or whatever, and to me, I see past that, just as I'm sure there are plenty of people who do the same to Planetside.

I guess it's just what you expect to get out of it. I went into Planetside expecting more of an FPS and less of an MMORPG. And I went into SWG expecting less of a Jedi Knight/X-Wing game and more of a 'live in the star wars universe' game, and I'm getting what I was expecting, so I'm more pleased with the end result.

MadCat the 2nd
Pancake
posted 08-18-2003 09:22:08 AM
I've had PS for a while now and it got boring after the first few weeks, because it's just more of the same. I can get the same fun out of BF1942, and that doesn't cost me $15 a month to play.

The new LLU system is a little bit in the right direction, but it still is quite boring.

*cancels PS*

Guess I'll find me another game yey.

"Too often, we lose sight of life's simple pleasures. Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and bitch-slap that motherfucker upside the head."

ben(at)netmastering(dot)nl

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