That has to be some kind of record.
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Khyroning:
A new expansion this soon after release?That has to be some kind of record.
Not really, considering some MMORPG's have started announcing expansions pre-release, ie. SWG
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Khyron attempted to be funny by writing:
A new expansion this soon after release?That has to be some kind of record.
As opposed to SWG, who was advertising its space expansion before the game was even released?
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A sleep deprived Nina stammered:
As opposed to SWG, who was advertising its space expansion before the game was even released?
Wasn't it supposed to be released a month after the game as well? Wonder where it is... not really. Glad I don't play SWG.
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So quoth Skaw:
Wasn't it supposed to be released a month after the game as well? Wonder where it is... not really. Glad I don't play SWG.
A year after release.
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Mortious Model 2000 was programmed to say:
A year after release.
I don't see the game lasting that long.
But, if Planetside was released in May, and the expansion is due October 2003 (Per KaL's article...), I think PS has set a new record for the first MMORPG to release an expansion within 6 months of its release
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This one time, at Khyron camp:
It's true they've been talking about the space expansion since before the game's release... but then, I don't think they could have avoided it. Space battles and fighting and travel is a huge part of the Star Wars universe. X-wings, TIE fighters, Star Destroyers, the Death Star... they're all things the fans have been clamoring for. The devs have probably been bombarded with people who're trying to get info about that aspect of the game. If I were them, I'd just throw out a random date just to shut people upBut, if Planetside was released in May, and the expansion is due October 2003 (Per KaL's article...), I think PS has set a new record for the first MMORPG to release an expansion within 6 months of its release
So basically you're complaining because they're willing to sit down and fix the obvious problems with the game?
Whereas SWG keeps making more...
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Suddar attempted to be funny by writing:
So basically you're complaining because they're willing to sit down and fix the obvious problems with the game?Whereas SWG keeps making more...
lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo lololol.
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Suddar had this to say about Tron:
So basically you're complaining because they're willing to sit down and fix the obvious problems with the game?Whereas SWG keeps making more...
Wait, where'd I say that? I'm just making fun of the fact that the game has not even been out for half a year, and won't be out for half a year, before they released an expansion pack.
And don't get me wrong, fixing the obvious problems in the game is good and all, but shouldn't that be released as a patch, not as an expansion?
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There was much rejoicing when Khyron said this:
And don't get me wrong, fixing the obvious problems in the game is good and all, but shouldn't that be released as a patch, not as an expansion?
Ok. See. All subscribers will get the patches, regardless of having the expansion or not. An expansion isn't just about patching. Aren't you intelligent enough to know that?
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We were all impressed when Skaw wrote:
Ok. See. All subscribers will get the patches, regardless of having the expansion or not. An expansion isn't just about patching. Aren't you intelligent enough to know that?
Ok. See. The whole point of expansion packs isn't 'fixing the obvious problems', it's 'adding new content when the game gets stale'. Aren't you intelligent enough to be able to tell the difference?
Suddar mentioned that the expansion should 'fix the obvious problems with the game', which isn't what an expansion should be released for. Unless the problem with the game, is that after only 2-3 months, it's already growing stale, boring, and old... [ 08-17-2003: Message edited by: Khyron ]
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Khyron had this to say about Reading Rainbow:
Ok. See. The whole point of expansion packs isn't 'fixing the obvious problems', it's 'adding new content when the game gets stale'. Aren't you intelligent enough to be able to tell the difference?Suddar mentioned that the expansion should 'fix the obvious problems with the game', which isn't what an expansion should be released for. Unless the problem with the game, is that after only 2-3 months, it's already growing stale, boring, and old...
Expansions have nothing to do with patching, except for the "Well, this patch is going to be fucking huge, we might as well release content with it" kind of deal.
And I give mad props to the people who actually played Planetside beyond their first month. It'd be no where near stale if they did my suggestion on the wishlist forums of rotating basetypes around the land masses. [ 08-17-2003: Message edited by: Skaw ]
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Check out the big brain on Skaw!
Expansions have nothing to do with patching, except for the "Well, this patch is going to be fucking huge, we might as well release content with it" kind of deal.And I give mad props to the people who actually played Planetside beyond their first month. It'd be no where near stale if they did my suggestion on the wishlist forums of rotating basetypes around the land masses.
True, Skaw. Few expansions out there ever release solely to fix bugs. Hell, few fix bugs at all, but I was responding to Suddar's words more than anything
Besides, despite the complaints, SWG is getting much, much better. Different mission terminals suit different playstyles, artisans and entertainers can do missions without going combat at all. The story arc is starting to pick up, and player cities are right around the corner. Whenever they break something, they're very quick to fix it if it's legitimately broken (IE : Harvesters and shops disappearing in the first week, the item limit inside of houses, items on vendors in houses counting towards the limit, 'broken' weapons dealing 1000+ damage per shot every 2 seconds, that sort of thing). And the correspondant system is working out really well with the classes, each class has its own developer and correspondant who work together.
It's l337.
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Everyone wondered WTF when Skaw wrote:
Expansions have nothing to do with patching, except for the "Well, this patch is going to be fucking huge, we might as well release content with it" kind of deal.
Thing is, FPS players don't like to pay for expansions. They're used to free stuff from patches, free mods, and... well.. free stuf. Expansions have to include a good amount of stuff to be considered a decent purchase. Even then gamers tend to be wary simply because they can always wait for someone to make a decent mod they can play, something that's not possible with PS.
SOE was already treading on thin ice with having players pay monthly, but releasing an expansion after a minimal amount of free content has been released is a bad move on their part. They'd probably earn some points with their waning amount of customers by releasing this over several patches instead of an expansion pack.
I don't want to carry a fucking box from base to base just to cap it. Though it keeps things semi-interesting, it's asinine, and makes people "zerg" bases a lot faster.
A lot of people still do. They've fixed nearly every bug I can think of, and the past few patches have been nothing but new content and tweaking in balancing.
The new LLU system has revamped a lot of the game, and this expansion looks to be very impressive.
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This one time, at Khyron camp:
I guess part of it is that when I play my FPS games, I expect to feel progress of some sort in the game. I never felt that in PS. It never progressed. Sure, you'd get a new gun, vehicle, whatever, when they patched, but you never actually WON. You capture a base, woopee, now go cap another. And another, and another, and if you cap the continent, good for you, now cap another, and another... ad infinitum.
The Mandalorians would understand. It's about the fight.
Each base like that is a fight, if you capture the base, you win the fight.
So you don't get a big "Counter-Terrorists win!" at the top.
But compared to ther FPSes, what progress do you get there? Counterstrike? I guess you get money, not a big deal of any kind.
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Lashanna said this about your mom:
The Mandalorians would understand. It's about the fight.Each base like that is a fight, if you capture the base, you win the fight.
So you don't get a big "Counter-Terrorists win!" at the top.
But compared to ther FPSes, what progress do you get there? Counterstrike? I guess you get money, not a big deal of any kind.
You're right. There's not one clear-cut, solid reason why I found Planetside didn't live up to my expectations. There's a number. For one, I didn't feel like I was progressing. Capturing the base doesn't give me any feelings of satisfaction like winning a map does. Maybe it's because I knew that back when I played, a stealther would be in, hack the base, a squad'd move in to provide cover, and in a few minutes the base would be back in their house.
Maybe another reason is that I got sick of many of the fights I was on turning into battles where numbers more than anything would win.
Maybe I got tired of every victory seeming half-assed because for every victory, there would be a loss somewhere else, and if I'm going to suffer a loss, I at least want the chance to be there to be able to DO something about it.
You play the game, you capture three bases, your team loses five, you feel like you're making no progress at all. You play another, you win some maps, you lose some maps, but you're always THERE, each win and loss is part of what you were playing, you contribute either way. And even though not every round is a win, you don't feel like while you're playing this map, another team off somewhere else is losing another three maps, because they're not all tied in.
I don't know what I had expected before Planetside. I was hoping it'd be enthralling. The intensity and excitement of playing an FPS coupled with the idea of playing alongside a hundred teammates against a hundred enemies. But something about the game just doesn't spark that intensity. I feel like the game just drags on instead of being one exciting battle after the next, like I feel in most of my FPS game. I play ET, or NS, and every battle is a constant tug of war, shifting, moving, but always reaching that inevitable climax. This game apways tugs, shifts, moves... but there's never that final, exciting second, never that golden moment right as you realise your team has it in the bag, right as you realise that yes, it's fallen into place, you've jumped that fence, dashed through that bunker, and in the nick of time, deposited the last set of radar parts to win the game...
I guess it's just what you expect to get out of it. I went into Planetside expecting more of an FPS and less of an MMORPG. And I went into SWG expecting less of a Jedi Knight/X-Wing game and more of a 'live in the star wars universe' game, and I'm getting what I was expecting, so I'm more pleased with the end result.
The new LLU system is a little bit in the right direction, but it still is quite boring.
*cancels PS*
Guess I'll find me another game yey.
ben(at)netmastering(dot)nl