But apparently, they only offer pre-constructed decks, aside from standard boosters. Now, I can see that happening for expansions, since that's happened often enough, but for a core set? Kinda nutty. So I just wound up getting 3 boosters...and I'm not going back, it ain't anythin special. I havn't played in a while, so if I point out some combo that everyone knows already, I'll be prepared for the comments of "well no shit, sherlock".
Cards that caught my interest...
If I missed anything, lemme know. At least, those are the ones that caught my eye. What are everyone else's impressions?
Where are my millstones? Millstone, Hypnotic Specter, Hymn to Torach, etc, etc... No, I wasn't a bastard player.. really.
AND DARK RITUAL, DAMMIT!
I just loved the 1st turn ritual hyppie drop, and 2nd turn Twisted Experiment. Attacking for 5 damage w/ discard on the 2nd turn. And plenty o' black discard to keep em safe.
I WANT RITUAL!!
Millstone has always been there.
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Obsolete stopped beating up furries long enough to write:
Mines have always been there.Millstone has always been there.
I thought they were stripped around 5th....
And Hypnotic Specter, Hymn To Tourach, and Dark Ritual are all broken
quote:
This insanity brought to you by Obsolete:
You thought wrong bucko!And Hypnotic Specter, Hymn To Tourach, and Dark Ritual are all broken
Dunno how much the game has changed but ritual used to be ok when I played (up to legacy). Hypnotic / Hymn are broken though. Two hymns in your first hand used to be pretty much gg against some decks.
I don't see how specs are really overpowered. 3 mana for a flying 2/1... anything can take that fucker out.
And as far as Dark Rit goes, all of the "1 mana for 3 something" cards were classed as overpowered. Dark Rit IMO was second only to Ancestral Recall.
Wheeeeeeeeeeee!
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/dev/null's fortune cookie read:
Hymns are a bit overpowering. Up the cost a bit and you're ok. PLUS, it wasn't anywhere near as broken back when there was a diff between Instant/Interrupt/magic.I don't see how specs are really overpowered. 3 mana for a flying 2/1... anything can take that fucker out.
And as far as Dark Rit goes, all of the "1 mana for 3 something" cards were classed as overpowered. Dark Rit IMO was second only to Ancestral Recall.
It was a deal with it now or lose card. If you get only one attack with him in and then your opponent bolts it you still gain 2 damage and one card card advantage for BB1, hymn was one card of card advantage for BB and overpowered at the price. A deck that didn't have the capacities to deal with a black creature quickly was terribly hosed (remember the most popular form of creature control was nev's disk back then, and that took a turn to power up + 4 mana to cast where spectre was 3). [ 08-06-2003: Message edited by: Shazorx / Modrakien ]
quote:
/dev/null Model 2000 was programmed to say:
Hymns are a bit overpowering. Up the cost a bit and you're ok. PLUS, it wasn't anywhere near as broken back when there was a diff between Instant/Interrupt/magic.I don't see how specs are really overpowered. 3 mana for a flying 2/1... anything can take that fucker out.
And as far as Dark Rit goes, all of the "1 mana for 3 something" cards were classed as overpowered. Dark Rit IMO was second only to Ancestral Recall.
Hypnotic was a 2/2 flying for 3 with not only a discard on attack, but a RANDOM discard.
Dark ritual needed to be removed, it always screwed up the colour black in general cost wise. Things like a first turn hypnotic was why they scrapped it. Now they can make 3 mana black creatures that actually come out on the 3rd turn, not the first.
Hymn was broken, yeah. Entirely too good for too low of a cost. Doubly so since the discard was random.
quote:
From the book of /dev/null, chapter 3, verse 16:
And as far as Dark Rit goes, all of the "1 mana for 3 something" cards were classed as overpowered. Dark Rit IMO was second only to Ancestral Recall.
Anyone who calls Healing Salve overpowered needs a kick to the face
And ancestral recall wasn't overpowered, it was downright stupid. [ 08-06-2003: Message edited by: Vorago ]
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When the babel fish was in place, it was apparent Vorago said:
Anyone who calls Healing Salve overpowered needs a kick to the faceAnd ancestral recall wasn't overpowered, it was downright stupid.
Healing Salve was overpowered in that it was usable on anything. Creature, Player, Opponent, etc.
I've had times that I've cast one on an opponenets creature to keep it from getting killed. Gotta love being the only person without swamps in play when someone's using Bog Wraiths.
And as for AR being stupid, in Alpha/Beta it wasn't THAT bad until people started abusing multi-color decks. Using it to setup for Timewalk/Regrowth/Recall was gay as well as people using it to make someone burn through their decks with Wheel of Fortune (Whee... I draw 7, you draw 10.)
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/dev/null attempted to be funny by writing:
Healing Salve was overpowered in that it was usable on anything. Creature, Player, Opponent, etc.
Healing salve was never overpowered. Never was, never will be
It sucks for life gaining, big time, and sucks for saving creatures, since all it is is a diet giant growth.
But, like the lucky charms (Iron star, wooden sphere and the like), Wizards will keep on reprinting them. Sort of like Scathe Zombies The suckass card that never dies [ 08-06-2003: Message edited by: Vorago ]
quote:
Vorago had this to say about Captain Planet:
Healing salve was never overpowered. Never was, never will beIt sucks for life gaining, big time, and sucks for saving creatures, since all it is is a diet giant growth.
But, like the lucky charms (Iron star, wooden sphere and the like), Wizards will keep on reprinting them. Sort of like Scathe Zombies The suckass card that never dies
Hey, I like my soul nets.
Tim one pissant creature, get 4 life.
Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
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