Missions, missions are boring. Either deliver this from A to B, or kill this MOB and his monster generator. No comparison to the quests of EQ and other MMORPGs. Alas they're pretty much the only way for the combat professions to gain money. I'm sure they will improve this.
Additionally you can gain exp way too fast and I haven't seen any high level content so far. No dragons or something like that. However they patched in the faction HQ's one or two days before the beta ended and I haven'ty visited Jabba's palace, so this might be equivalent of the planes or I just might have missed it. I have to mention though, that unlike all other popular MMORPGs so far, some classes can ctually gain their master levels without ever having killed a single MOB in their career. I'm not sure what they have to look forward too though, after they have masterd that super-duper exotic dance that can heal all battle fatigue in less than a second or after they can craft that amzing Boba Fett armor replica... It comes all down to a chatroom with SWG avatars. Thanks to their sophisticaed chatsystem, multiple chatrooms actually.
I don't like chatting.
Towns are really big, but unlike EQ where every town is unique, all cities in the Corellia system look the same, all cities on the Naboo look the same, etc. They just moved the structures around. Speaking of Naboo, Naboo is horribly big, big and boring. Also I cannot stand Tatoonie, it's like SRO, just one hundred times bigger. But I really like Coorellia though, skyscrapers, fountains and a landscape I'd spend my holidays at.
The graphics are good, the character customizations, the emotes, the landscape are the best I've seen in a MMORPG so far. Lots of clothing styles to make your char unique too.
That's all I can think of right now. [ 06-28-2003: Message edited by: Tarquinn ]
I'll end this mini-essay with saying that I have ordered my copy and that it should arrive next week. Fucking SOE banned export sales.
Player Cities need room too, y'know.
It's stuff like that that ruined the game for me, really. EQ's success was based off of the fact that you always had a new item, zone, or monster to look forward to getting/visiting/slaying. In SW:G, there isn't that.
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Peanut butter ass Shaq Xyrra booooze lime pole over bench lick:
I'm really hoping on some roleplay to liven things up a bit, once people get settled in and past the "omfg, what the hell am I doing?" stage. If I don't find decent rp, well, this will be yet another game that'll be uninstalled and sitting on the bookshelf collecting dust.
They removed the "RP" from "MMORPG" for a reason
Which I might not.
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Mightion Defensor had this to say about the Spice Girls:
I'm on a resource-finding mission. It involved running halfway across the planet. I'm standing in the middle of the waypoint saying to myself... "Now what?" There's no one around, and trying my survey tools does nothing to further this quest. Then, I'll get to run to the other town on Rori; that's if I don't feel like running back to Restuss.Which I might not.
God, I know, I hate missions. But they're the only way I can earn money, it seems.
I guess I got spoiled on DAoC's level-based quest system =\
1) 90% of the shit in game cannot be sold to a vendor. Meaning making money is limited to auctioning shit off in the bazaar, and missions.
2) Combat is ridiculous. I started out with a wood staff fighting newbie creatures. I bought a blaster rifle and gained 3 levels in rifle experience, and I still have trouble against those same exact newbie creatures.
3) The tradeskills are just as tedious as EQ's. First off, as an artisan, you have to survey out where a good spot to get gems/ores/metals/flowers/water/whatever. Which involves surveying, running to a new waypoint, surveying again, running to a new waypoint, repeat until sick. Once you finally do get to a good spot to dig shit up, you hit a button while your character automatically starts to mine the stuff. Then you wait. Every 15 seconds your character tries to mine more. And you can't just mine a bit, then leave, not usually; that'd be like trying to level up tradeskills in EQ by buying a single sheet of metal at a time instead of buying a stack.
4) The graphics are very pretty, which causes ungodly amounts of screen lag. Turning down most of the graphic options leaves me with 29 FPS when not running through cities (Where I frequently slow down to 3 FPS). And while my system specs are not OMGZUBER, they are hardly outdated.
5) The aforementioned shitty EXP system, coupled with EQ's loot system. You can be firing at a mob, someone else can steal your kill, and even though you don't lose out on the EXP for the kill, you still lose out on the loot rights. Which is annoying as all fuck when you need to harvest meat/bones/hides from creatures as a scout.
6) Some skills (Regular skills) are so incredibly tedious as to make them ridiculous. Harvesting meat/bones/hides from corpses is the ONLY way to gain scouting EXP I have found, and each time you do so it seems to give you a max of 65 EXP points. When you need 5,000 EXP to level, this can become REALLY FUCKING BORING.
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Bill stopped staring at Deedlit long enough to write:
They removed the "RP" from "MMORPG" for a reason
Actually, there is quite a bit more RP here than I've seen in other games
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This insanity brought to you by Khyron:
1) 90% of the shit in game cannot be sold to a vendor. Meaning making money is limited to auctioning shit off in the bazaar, and missions.
Junk Dealers buy anything.
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This insanity brought to you by Khyron:
2) Combat is ridiculous. I started out with a wood staff fighting newbie creatures. I bought a blaster rifle and gained 3 levels in rifle experience, and I still have trouble against those same exact newbie creatures.
Stop thinking like EQ. Go fight some NPC's that run around and think for themselves, not creatures.
quote:
This insanity brought to you by Khyron:
3) The tradeskills are just as tedious as EQ's. First off, as an artisan, you have to survey out where a good spot to get gems/ores/metals/flowers/water/whatever. Which involves surveying, running to a new waypoint, surveying again, running to a new waypoint, repeat until sick. Once you finally do get to a good spot to dig shit up, you hit a button while your character automatically starts to mine the stuff. Then you wait. Every 15 seconds your character tries to mine more. And you can't just mine a bit, then leave, not usually; that'd be like trying to level up tradeskills in EQ by buying a single sheet of metal at a time instead of buying a stack.
Er.. tried setting up a MINE INSTALLATION? It'll fill its hopper for when you come back to empty it.
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This insanity brought to you by Khyron:
4) The graphics are very pretty, which causes ungodly amounts of screen lag. Turning down most of the graphic options leaves me with 29 FPS when not running through cities (Where I frequently slow down to 3 FPS). And while my system specs are not OMGZUBER, they are hardly outdated.
Right from the start, the devs said the graphics will be future proof with sliders you can set.
I'd rather have future proof graphics than something that'll be dated in a few months and needing a graphics expansion like EQ.
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nem-x³ had this to say about Matthew Broderick:
Thanks for the replies. I won't be buying this.
me neither.
1) When I attempted to sell shit to Junk Dealers, there was only a 'Buy Junk' option available from the Radial menu. When I clicked on it, they only told me 'you do not have any junk'.
2) I CANNOT fight actual enemies, I HAVE to fight creatures, because you can only work up scouting experience by harvesting shit from creature corpses. If they'd give me a single way to work up scouting experience that involves scouting and not combat (Say, recon missions or something) I would gladly do it.
3) A mine installation isn't available for a good long while. Before you can build one you need to level up your Surveying skills quite a lot, which involves lots, and lots, and lots of tedious Sampling.
4) Right, my problem is that with almost every slider slid down, I still have pretty low framerates. [ 06-29-2003: Message edited by: Khyron ]
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This is what Super Kagrama is doing. This is what I want Super Kagrama to do :
EQ's success was based off of the fact that you always had a new item, zone, or monster to look forward to getting/visiting/slaying. In SW:G, there isn't that.
EQ didn't start out that way, ya know. It's had like 4 years to grow and expand and get more people. It's also one of the FIRST out there.
You can't expect any game to START out with the amount of stuff to do that EQ has.
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A sleep deprived Bajah stammered:
Most games are belittled these days because people say things like "EQ's success blahblahblah."EQ didn't start out that way, ya know. It's had like 4 years to grow and expand and get more people. It's also one of the FIRST out there.
You can't expect any game to START out with the amount of stuff to do that EQ has.
In my opinion, EQ still had more content and less bugs, back in Beta 3, than SWG does (or did at Beta 3 as well).