First off, I'm playing an elven wizard and I'm lvl 3 or so.
Is it good to hire a henchman? I hired one and the exp seems to cap at 28 per kill when he kills one and 3 per kill when my familiar or pet kills a guy. Any suggestions on how to get exp quicker?
Also, I seem to die a lot. Any suggestions in general for wizards(besides, "don't play wizard, OHOO!")?
Anyone have a Screenshot of their character?
I have no website to host my pics or I would share for everyone to see.
[edit] Well I mean, difficulty in general, not a specific level. [ 05-19-2003: Message edited by: Sentow, Maybe ]
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Everyone wondered WTF when Delyl Caledor wrote:
So I've started to play NWN again now that I have a video card that can handle it with the graphics on high.First off, I'm playing an elven wizard and I'm lvl 3 or so.
Is it good to hire a henchman? I hired one and the exp seems to cap at 28 per kill when he kills one and 3 per kill when my familiar or pet kills a guy. Any suggestions on how to get exp quicker?
Also, I seem to die a lot. Any suggestions in general for wizards(besides, "don't play wizard, OHOO!")?
Anyone have a Screenshot of their character?
I have no website to host my pics or I would share for everyone to see.
I played a wizard up to level 20 and I used Linu La'neral from the beginning. Bless her healing. Oh yeah, don't use your pet to kill stuff it's usually not productive.
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Sentow, Maybe had this to say about Jimmy Carter:
I thought the game's difficulty was balanced in such a way that you were assumed to have a henchman with you
It was.
And most XP comes from tough enemies, not cannon fodder, along with quests.
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The logic train ran off the tracks when Sentow, Maybe said:
I thought the game's difficulty was balanced in such a way that you were assumed to have a henchman with you
It is, but that's not set in stone.
If you're playing an arm waver (spell caster), you need them to help keep your targets at a distance while you cast.
If you're playing a melee type, you can often do without 'em. Just wade in and start killing.
As a spell caster, some of your best spells will be the Monster Summoning type spells. Get a henchmen, a familiar, and the best summoned monster you can get. (I hired the half-orc, and had a panther familiar myself.) You then play backup to your friends.
Double check your game's settings before you get overly careless with area of effect spells, such as Fireball.
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Palador ChibiDragon had this to say about Optimus Prime:
It is, but that's not set in stone.If you're playing an arm waver (spell caster), you need them to help keep your targets at a distance while you cast.
If you're playing a melee type, you can often do without 'em. Just wade in and start killing.
As a spell caster, some of your best spells will be the Monster Summoning type spells. Get a henchmen, a familiar, and the best summoned monster you can get. (I hired the half-orc, and had a panther familiar myself.) You then play backup to your friends.
Double check your game's settings before you get overly careless with area of effect spells, such as Fireball.
That's exactly how I have played so far. Hired the half orc and got the panther familiar with monster summoning 2. My only problem with that is I get such little exp from the kills from my familiar and pet. An astounding 3 exp points!
Any way I can get more exp per creature?
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Delyl Caledor had this to say about Jimmy Carter:
That's exactly how I have played so far. Hired the half orc and got the panther familiar with monster summoning 2. My only problem with that is I get such little exp from the kills from my familiar and pet. An astounding 3 exp points!Any way I can get more exp per creature?
As I said before. Kill stronger enemies, and do quests.
Killing a zombie in one hit isn't SUPPOSED to net you a ton of XP.
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This insanity brought to you by Rurouni Densetsu:
As I said before. Kill stronger enemies, and do quests.Killing a zombie in one hit isn't SUPPOSED to net you a ton of XP.
Yep. Do all the quests you can. Search for 'em.
Also, get yourself a crossbow. If you have a decent Dex, you can help your team out with a few bolts even when you're saving your spells for later.
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Palador ChibiDragon had this to say about Matthew Broderick:
Yep. Do all the quests you can. Search for 'em.Also, get yourself a crossbow. If you have a decent Dex, you can help your team out with a few bolts even when you're saving your spells for later.
Heavy Crossbow. If you play an elf you can get some really neat bows too.
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This one time, at Delyl Caledor camp:
What is best to play? Class-wise.
Totally depends on your style.
Myself, I did very well with a Sorcy. Lots of people say Monk is the easiest.
And who needs lock-picks when you can fireball any door or chest open ;P
Or a healer when you can rest just about anywhere. [ 05-19-2003: Message edited by: Katrinity ]
As in pretty much any RPG, you're going to find that the finger wigglers are difficult to start, but D&D wizard spells own, and you know this. I'd say the most difficult class to play the official campaign with is the Bard, however, but with some creative multiclassing and feat arangement, they can shine as well. Pretty much every other class can either take the pain or dish out the damage needed to take on the official campaign. (Love the cleric class in D&D rules...)
Don't underestimate henchmen for the official campaign, they rock. Espeically Linu. She can tank, she can heal, she just loooooooves to toss Turn Undead (making areas like Beggars Nest a cake walk). And have fun! It's a fun game to play.
They just keep kicking my ass. [ 05-19-2003: Message edited by: Rurouni Densetsu ]
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When the babel fish was in place, it was apparent Rurouni Densetsu said:
Right now I'm having some trouble with the four swords in Never's Tomb in Blacklake.They just keep kicking my ass.
Get Daelan, run around like a nancy boy until they're off you and pick em off one at a time. Those suck "the ass" to take out, they have pretty good hit points and dear lord do they hurt. That or hope Tommy can sneak attack em as you run away (like a nancy boy), but I'm not sure if they're immune to crits or not.
Throughout most of the game, they're the most powerful class. They do tons of damage unarmed (up to 1d20), Get both WIS and DEX added to their AC, get natural AC, and have some very, VERY nice equipment. (Magical monk gloves, a haste robe, +5AC cloak, Amulet of Natural Armour +5, Boots of the Sun Soul +5, among other things) Also, if you take a Kama-using Monk, they get damage and attack bonuses from both their Kama(s) AND their gloves, granted they do 1d6 base damage instead of 1d20 unarmed. However, you can dual-weild Kamas, and with two Kamas +5, all dual-weilding feats, the haste robe, and some Gloves of the Hin Fist +5, you get 8 to 9 attacks a round (6 base, 1 haste, 1 to 2 flurry of blows), and the dual-weilding penalties at that point (-4 to each attack with flurry of blows) don't even matter anymore.
However, in the beginning, they're weak as all hell. A monk gets absolutely slaughtered in melee combat, because despite getting DEX, WIS, and equipment bonuses to their AC, they're all very low. A good monk will have somewhere around 15AC at that point. Their fists only do 1d6 damage per attack, and even though Flurry of Blows can net you an extra attack, it comes at a cost of -2 to all attacks while it's being used, and at that level, you can hardly afford that. You can barely hit things as-is. Plus, even though their natural benefits, such as natural AC and Unarmed damage, will eventually get better as they increase in level, it still only helps a little bit. Monk equipment is your main source of much-needed AC, and at the low levels, it's expensive as all hell. 2400+ gold for a friggin' 2AC robe...
Long story short, if you want to 0wnz0r things in the end-game and you don't really care about the newbie levels, take Monk. Later on in the game, they're extremely powerful. If you want someone who won't have a hard time getting to the higher levels, don't take Monk. For this, I'd personally recommend Fighter, because they get the second-highest Hit Dice, the game's best melee capability, extra feats, and Weapon Spec. Come to think of it, I'd recommend playing a Fighter, period, because they remain good throughout the entire game (but never become godly, like mages and monks). [ 05-19-2003: Message edited by: The Ruvyenator ]
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gaedan wrote, obviously thinking too hard:
Get Daelan, run around like a nancy boy until they're off you and pick em off one at a time. Those suck "the ass" to take out, they have pretty good hit points and dear lord do they hurt. That or hope Tommy can sneak attack em as you run away (like a nancy boy), but I'm not sure if they're immune to crits or not.
His name is Tomi, and I just set the difficulty to easy for that one fight.
Which put me at level 6, where I got a second attack, and took the ambidexterity and two-weapon fighting feats.
So now I'm wielding a Feyduster +1 in my offhand.
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Check out the big brain on The Ruvyenator!
(6 base, 1 haste, 1 to 2 flurry of blows)
Argh... Too late to edit...
Correction: Monks get exactly 9 attacks a round with two Kamas, all dual weilding feats, and Haste. They get 5 base (main hand), 2 off-hand, 1 from flurry of blows, and 1 from haste. They still get the -4 penalty to all attacks (-2 to all from dual-weilding with all feats and using a light weapon in the offhand, and -2 from flurry of blows), but with both +5 Monk gloves and two +5 kamas, they still have a net attack increase of +6, not counting any other equipment (just the gloves and kama) or base attack (which goes up to +15).
A clarification on the Monk's Ki strike, in case anyone was confused: It doesn't actually turn their fists into an enchanted weapon (up to +3), it's only treated as an enchanted weapon for the purposes of getting around damage reduction. For example, let's say a monster has a damage reduction of 9999/+3. This means a Monk with Ki strike +3 will be able to get around the creature's damage reduction and deal damage normally, it doesn't mean the monk gets an innate +3 to attack and damage with his fists.
I haet typoes. [ 05-19-2003: Message edited by: The Ruvyenator ]
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Rurouni Densetsu had this to say about Punky Brewster:
His name is Tomi, and I just set the difficulty to easy for that one fight.Which put me at level 6, where I got a second attack, and took the ambidexterity and two-weapon fighting feats.
So now I'm wielding a Feyduster +1 in my offhand.
Doh... it's been a while. I used to love Tomi as a partner, sneak attacks being 'the win' and what not, but if I hear "Ahh... Ah can pick dat easy!" one more time...
"Here comes Halfling Death!" almost makes up for it, though.
Very, very good modules. Especially the Lone Wolf ones.