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Author
Topic: Oh golly!
Sentow, Maybe
Pancake
posted 03-28-2003 10:33:35 PM
I'm never going to beta a multiplayer game ever again. I know the Naga Sea Bitch will be nerfed eventually, but it pisses me the fuck off that such an unbalanced little piece of shit was added in the first place.

Whose stupid idea was this? I hate that stupid bitch. HATE. I'm going to find the person who thought her up and kick the crap out of him.

Oh, those four/six/eight units of yours don't need 200 HP for anything!

out of him.

Yeah yeah, I know I'm just a shitty player, but there is a serious balance issue with that hero.

EDIT: I'm just making words up now, shizzlapop.

[ 03-28-2003: Message edited by: Mr. Glass ]

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
MorbId
Pancake
posted 03-28-2003 10:36:29 PM
The above is a little hard to follow.

For those of us not in the beta, what's so bad about her?

[ 03-28-2003: Message edited by: MorbId ]

Sentow, Maybe
Pancake
posted 03-28-2003 10:46:02 PM
Nothing now!

quote:
Forked Lightning has been rebalanced. It now requires a specific unit
target, and hits 3 targets, down from 4/5/6. It also has had its damage
per target changed to 110/180/250 from 125/160/200.

I guess they found that note I left on the cherry blossom tree. Right after posting this thread, I went back into FT and got this patch.

Basically, NSW had an overpowered spell that did beau coup damage to four units at level one, five units at level two, and six units at level three (GOD).

Unlike its relative Chain Lightning, this spell didn't decrease damage per target, instead inflicting the full amount to every unit in the area.

While the lv.2 & 3 damage has been increased (WHY?!), the spell now only affects a maximum of three units, haw haw.

There were lots of other goodies in this patch, too. The Blood Mage is going to be a lot more useful now, I think.

EDIT: Though somebody fucked up on one of the armour changes. All air units have HEAVY armour guys, not light armour. And Gyros are even more useless now. You can have all the Flak Cannons you want, but when the things are getting shot out of the sky three per second, "splash damage" refers to the sprays of blood as those poor Dwarves are violently introduced to the rotors.

[ 03-28-2003: Message edited by: Mr. Glass ]

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
Vorago
A completely different kind of Buckethead
posted 03-28-2003 10:58:59 PM
It got less damage at level 1 because normally it could kill wisps instantly at level 1

It got the boost to 2 and 3 since it can only hit half as many targets

Everyone knew she was going to be changed, it was just a matter of time

I think everyone's problem was that it was almost impossible to miss

Breath of Fire or Shockwave did more per target and had no damage cap, but it actually requires timing and a bit of aiming

I wont shed any tears to see her get put in her place, but I honestly didn't have a problem with her. People always used her, I never, and I would win

But then, I always packed a scroll of healing. You KNOW you are getting your money's worth

Vorago
A completely different kind of Buckethead
posted 03-28-2003 11:08:04 PM
quote:
Mr. Glass had this to say about Tron:

EDIT: Though somebody fucked up on one of the armour changes. All air units have HEAVY armour guys, not light armour. And Gyros are even more useless now. You can have all the Flak Cannons you want, but when the things are getting shot out of the sky three per second, "splash damage" refers to the sprays of blood as those poor Dwarves are violently introduced to the rotors.

The armour types were only changed in name, they keep their old functions

Footmen may now have heavy armour, but heavy now has the stats of medium
All units are the exact same, just their armour is named different

The armour types were changed on purpose, apparantly to make it more obvious as to what counters what

Medium, the strongest armour in terms of damage (Only disadvantage to magic) is now heavy

Heavy, which has it's critical weakness to piercing, is now light.

Light, with it's weakness to melee, is now medium by default

And DAMN... they changed the food limit and made it so creeps dont give exp past level 5. Insanity

This shall be a VERY interesting change

Sentow, Maybe
Pancake
posted 03-28-2003 11:11:52 PM
Whoops! Dopey me

Anyone, in case anyone's interested, shiznarkin:

quote:

--------------------------------------------------------------------------
- BETA PATCH 305
--------------------------------------------------------------------------

2003-MAR-28

Major Fixes:
- We have fixed a bug that occasionally caused unit commands to be ignored
by the game. This most commonly occurred when attempting to use healing
spells while creeping, as the bug was related to adding units to a
selection group and then using an ability.

Item Changes:

- Lion Horn of Stormwind is now a level-4 item.
- Items now have 75 hit points, down from 100.
- Clarity Potion, Scroll of Regeneration and Healing Salve are now
dispelled only when a unit under the effect is hit by an attack or an
offensive spell.
They are no longer dispelled by attacking.

Changes to Neutral Buildings, Units and Heroes:

- Forked Lightning has been rebalanced. It now requires a specific unit
target, and hits 3 targets, down from 4/5/6. It also has had its damage
per target changed to 110/180/250 from 125/160/200.
- Frost Arrows now last 5 seconds, down from 6.
- Delayed the initial availability of various mercenaries, such as the
Makrura Snapper and Goblin Shredder.
- The Pandaren Brewmaster has gained 2 Agility, but lost 1 point of
Strength and 1 point of Intelligence.
- Breath of Fire damage reduced to 70/140/190 from 75/150/200.
- Tornado is now a channeling spell, and does 40 points of damage a second
to buildings, up from 20.


Undead Changes:

- Gargoyle anti-air attack increased by roughly 50%.
- Black Sphinx hit points increased to 900 from 800.
- Obsidian Statue's Replenish Life and Spirit Touch abilities have been
rebalanced. They are much stronger now.
- Obsidian Statue mana regeneration increased to 1.25 from .5.
- Locust Swarm damage has increased 25%, but its life drain rate per
attack has been decreased 25%.
- Units created by Animate Dead are now invulnerable. Note that the creep
version of this spell does not create invulnerable versions.
- Units created by Animate Dead only last 60 seconds now, down from 120.
- Carrion Beetle damage increased by 15% at all levels.

Human Changes:

- Devotion now gives 1.5/ 3 / 4.5 armor per level. Note that this
fractional armor will not show up properly on unit information cards,
but will work properly on units in terms of damage reduction. We are
aware of this bug and will fix it at some point in the future.
- Banish range increased to 800 from 600.
- Banish now halves the speed of units rather than reducing it to 1/3 of
their total speed.
- Banish no longer affects mechanical units.
- Flame Strike now costs 135 mana, down from 150 mana.
- Flame Strike area increased to 225 from 200.
- The spell formerly known as Mark of Fire is now known as "Phoenix".
- Phoenix cooldown increased to 180 from 120.
- Phoenix mana cost increased to 175 from 125.
- Phoenixes now shed feathers, which cause both initial damage as well as a
certain amount of damage over time to nearby hostile units. Note that
the graphics and effects of this spell are temporary, though the
functionality is done.
- When a Phoenix dies, it becomes a Phoenix Egg. If the Phoenix Egg is not
destroyed within 10 seconds, the Phoenix will be reborn.
- Phoenixes only lose 10 hp a second now, down from 14 hp a second.
- Casting Phoenix when you already control a Phoenix results in the original
Phoenix's being destroyed, in much the same manner as Feral Spirit.
- Blacksmith cost changed to 140/60 from 120/120.
- Gyrocopters now deal 1d2 + 5 damage to air units, down from 1d2 + 8.
Note that Gyrocopters with the Flak Cannons upgrade are still extremely
effective against other air units.
- Arcane Tower now deals 20 Feedback damage, down from 25.
- Siphon Mana now drains 12/24/36 mana per second, up from 8/16/24 mana per
second.
- Siphon Mana can now be cast at range 600, up from 500, and will keep
draining until the target is at a distance of 850, up from 800.


Night Elf Changes:

- Huntresses are now Light armor (formerly known as Heavy armor).
- Huntress damage increased to 1d3 + 15 from 1d3 + 14.
- Huntress hit points increased to 600 from 550.
- Archer damage reduced to 1d3 + 15 from 1d4 + 18.
- Archer hit points increased to 310 from 260.
- Cyclone no longer affects mechanical units.
- Shadow Strike move speed reduction is now 50% down from 60%.
- Fan of Knives now deals a maximum of 400/750/1075 damage by level, down
from 450/825/1200.
- Entangled units are now unable to attack, though they can still cast
spells.
- Entangle duration on units reduced to 12/24/36, down from 15/30/45.
- Hippogryph anti-air damage increased by roughly 50%.
- Blink no longer works when the Warden is immobilized.

Orc Changes:

- Spirit Link is now a "chaining" spell which affects 3 targets. It also
now costs 100 mana to cast.


Armor System Change:

We have switched around the naming of certain armor types for conceptual
reasons. Heavy armor became Light armor, Medium armor became Heavy armor,
and Light armor became Medium armor.

- Light armor units, most of which are air units, take bonus damage from
Piercing damage.
- Medium armor units, which include basic ranged units such as Archers, as
well as peon-type units, take bonus damage from Normal damage, and
reduced damage from Magic and Piercing damage.
- Heavy armor units, which include both tier-1 and tier-3 melee, take bonus
damage from Magic damage.

Other:

- No Upkeep is now from 0-50 food, Low Upkeep is now from 51-80 food, and
High Upkeep is now from 81-100 food. This change was made to compensate
for the need to have large amounts of lumber-gathering peons.
- Heroes gain more experience from creeps early on, and less once they hit
level 3. Once they hit level 5, Heroes can only gain experience through
killing units controlled by other players.
- Backpack upgrade now requires a shop.
- Ethereal units, which include Banished units and Spirit Walkers in
Ethereal Form, now take 66% bonus damage from spells and magic, down
from 100% bonus damage.
- Units can never move at a speed slower than 150 (roughly 60% the speed
of a Footman). This means that stacking slow effects such as Slow Poison,
Shadow Strike, Slow, etc. will no longer virtually stop units. Note that
Ancients still move very slowly.
- All standard spellcasters have had their mana regeneration increased by
33%. Examples include Druid of the Claw, Sorceress, Witch Doctor and
Necromancer.
- All workers (Peons, Wisps, etc.) now have Medium type armor, which was
formerly known as Light armor. This means that they take bonus damage
from Normal damage, and reduced damage from Piercing and Magic attacks.


I agree with Vorago. No creep XP after level 5? Zuh?!

I kinda like the Animate Dead change, though. Mwa ha ha.

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
Naimah
In a Fire
posted 03-28-2003 11:13:02 PM
Crap, I go and watch a movie then they change everything on me.
Sentow, Maybe
Pancake
posted 03-28-2003 11:15:52 PM
quote:
I wont shed any tears to see her get put in her place, but I honestly didn't have a problem with her. People always used her, I never, and I would win

Well yeah, but you're a hojillion zillion times better than I am

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
Nwist, Who?
Nwist
posted 03-28-2003 11:18:43 PM
I think it's all really balanced
Vorago
A completely different kind of Buckethead
posted 03-28-2003 11:41:31 PM
Spirit Walkers have their own voice now

Spirit Walker's Disenchant ability, rather than destroy summons, now removes buffs

only buffs though, wont touch... say, curse. But will remove Inner Fire and the like

Chaining Spirit Link ROCKS now
Couple of casts and your army is all linked up

Sentow, Maybe
Pancake
posted 03-28-2003 11:42:45 PM
People are such courteous creatures. Why, while playing a game a few minutes ago, I had a complete stranger whisper to me, bringing my attention to my win-loss record!

What goes through people's minds? God, I'm still waiting for that technological marvel of the E-Nosebreak. omg noob lo-OW OMGWTF!!!
Yeah yeah, I know you're all deeply enthralled with my shenanigans. I'll hush about WC3 now.

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
Nwist, Who?
Nwist
posted 03-29-2003 12:03:50 AM
quote:
Mr. Glass painfully thought these words up:
People are such courteous creatures. Why, while playing a game a few minutes ago, I had a complete stranger whisper to me, bringing my attention to my win-loss record!

What goes through people's minds? God, I'm still waiting for that technological marvel of the E-Nosebreak. omg noob lo-OW OMGWTF!!!
Yeah yeah, I know you're all deeply enthralled with my shenanigans. I'll hush about WC3 now.


That wasn't me ^_^

Vorago
A completely different kind of Buckethead
posted 03-29-2003 12:19:49 AM
quote:
The logic train ran off the tracks when Nwist, Baby said:
That wasn't me ^_^

Evil

Sentow, Maybe
Pancake
posted 03-29-2003 12:27:40 AM
quote:
Nwist, Baby got all f'ed up on Angel Dust and wrote:
That wasn't me ^_^

Wow, I'm glad I didn't say anything back now.

Vorago! What is your user name?

EDIT: Random aside! I was right; Phoenix and Banish are godlike together. Almost... overpowered as it were

EDIT 2: Also, Spell Breakers saw an unlisted change in the patch. They're now "surface to surface" ranged attackers, a'la' Huntresses.

[ 03-29-2003: Message edited by: Mr. Glass ]

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
Nwist, Who?
Nwist
posted 03-29-2003 12:30:43 AM
quote:
Mr. Glass had this to say about Reading Rainbow:
Wow, I'm glad I didn't say anything back now.

Vorago! What is your user name?

EDIT: Random aside! I was right; Phoenix and Banish are godlike together. Almost... overpowered as it were


I thought it was hilarious

And it's Vorago

Sentow, Maybe
Pancake
posted 03-29-2003 12:32:32 AM
quote:
Nwist, Baby wrote, obviously thinking too hard:
I thought it was hilarious

And it's Vorago


Well tell me what that handle of yours is one more time, you dirty rat bastard, so I can put it on the list

[NO, REALLY, THIS IS MY LAST EDIT; TRUST ME!] I just had a thought. Ow. Now I know that if you summon a Phoenix when you already have one, the original one ceases to be.
But what happens if you summon one while the first one is in egg form?

[ 03-29-2003: Message edited by: Mr. Glass ]

Once more into the breach, my friends, once more. We'll close the wall with our dead. In peace, nothing so becomes a man as modesty and humility, but when the blast of war blows in our ears, then imitate the action of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.
Vorago
A completely different kind of Buckethead
posted 03-29-2003 12:42:52 AM
Vorago
BaconAndChedder

B&C is my fun account... used it first for trying out humans (Since I sucked ass with them) and now I use it when I want to do something fun and whacky and NOT get my ass kicked by a level 17 opponent in doing so

Nwist, Who?
Nwist
posted 03-29-2003 01:24:56 AM
quote:
Mr. Glass had this to say about Duck Tales:
Well tell me what that handle of yours is one more time, you dirty rat bastard, so I can put it on the list

SoftSkin. Don't ask how I got it, capiche?

Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 03-29-2003 01:41:59 AM
Locust Swarm damage has increased 25%, but its life drain rate per
attack has been decreased 25%.

How much does this change the spell, what was the drain amount before?

(Insert Funny Phrase Here)
Nwist, Who?
Nwist
posted 03-29-2003 01:45:31 AM
quote:
Elvish Crack Piper had this to say about Robocop:
Locust Swarm damage has increased 25%, but its life drain rate per
attack has been decreased 25%.

How much does this change the spell, what was the drain amount before?


It's too hard and pointless getting your CL to six, so don't worry about it too much

On another note: They replaced the all ice map with Islands (a map where you are required to use transport ships to move around).

I just played on it, and I must say, it's pretty cool. My favorite part was when the biznatch opponent came over to my town, and after successfully defending it, he tried running his troops away in his half-dead boat. My fiends sunk it just before it got out of reach, killing his CL, Lich, 2 ghouls, and 8 fiends. He immedietly quit. This was the high point of my day.

Sinice Aralund
Pancake
posted 03-29-2003 01:45:52 AM
quote:
There was much rejoicing when Nwist, Baby said this:
SoftSkin. Don't ask how I got it, capiche?

...That's funny...
Had a kid at my school lastnamed Sofski... SoftSkin was his name during our little AP Comp Sci Quake games... Heh.

My name is... Rosaline.

Gee, it wasn't taken, Go Fig.

Sentow, I'd love to play with you sometime, I'm pretty bad as well. I'm pretty sure you're better than me, as a matter of fact.

She cried out in a loud voice, "Mother, into your hands I commend my spirit";
Nwist, Who?
Nwist
posted 03-29-2003 01:51:02 AM
quote:
Sinice Aralund stumbled drunkenly to the keyboard and typed:
[QBSoftSkin was his name during our little AP Comp Sci Quake games... Heh.

[/QB]


Heh, my name in CS (among other things) is Soft Skin

P.S. I was afk, Sentow. FORGIIIVE MEEEE!!!

[ 03-29-2003: Message edited by: Nwist, Baby ]

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