It wouldn't have been so annoying if I had killed his stupid Heroes at least once. It would have happened (indeed, it would have happend two or three times over), except that their inventories were apparently full of nothing but healing potions.
Would you like a side of death with your Frost Wyrms, sir? Muwa ha ha.
Ams your aboms (I would use ghouls, but there would be too many of them to AMS) and your Heroes. Watch as your Slow and Poly-immune aboms make you some sorc-filet.
But the main key is, if you don't want to use Anti-Magic Shell, is Wands of Negation. If the map does not have goblin merchants, you are pretty much stuck using Banshees
Not that that is too bad, since you can possess a couple sorceresses and Slow HIS hero so he can't get away (Slow + Frost Nova = Hilarity). Plus Banshees have the highest attack damage of any caster
Remember, you can cast Anti-Magic Shell after a unit has been Polymorph and it undos it, so if you get surprised you can still turn ti around rather fast
Lich is great too, for Frost Nova Naturally
I'd say stick with banshees, posess his knights (or whatever meatshield he uses), AMS your units and go to town.
More and more distractions, and loss of mana for them
I didn't say to go PURE necros, but even then, you can cripple his running hero
Always a helping bonus
quote:
Sentow had this to say about Optimus Prime:
On the other hand, I have at last vindicated myself against people who mass Huntresses.Would you like a side of death with your Frost Wyrms, sir? Muwa ha ha.
I STILL need a legit anti-hunt strategy.
People just MAKE THEM and I can't match them with eqivalent units.
Lich is generally a better hero against NE because 95% of them mass units. Get a couple necros but get them fast. Also get a couple crypt fiends with web in case you see hippo riders or chimeras. Banshees are the key so you can AMS your heroes, curse theirs, and steal any webbed chimeras or hunts.
quote:
¤Delidgamond¤ stopped beating up furries long enough to write:
When playing against NE, you need LOTS of ghouls at the beginning and need to harass as much as you can. The moment you see them, Frost Nova and run away. If he has a Keeper it might get irratating, but as long as you keep Frost Nova-ing hunts and Dark Ritualing skeletons or ghouls (sacrificing 1 full HP ghoul to get 1 frost nova off is SO worth it, but generally it's skellies you use) he will have to either back off (which let's you creep for a tiny bit) or take a massive army hit.Lich is generally a better hero against NE because 95% of them mass units. Get a couple necros but get them fast. Also get a couple crypt fiends with web in case you see hippo riders or chimeras. Banshees are the key so you can AMS your heroes, curse theirs, and steal any webbed chimeras or hunts.
*Takes notes*
what about human?
Arch Mage with Blizzard or MK with Thunderclap. Take your pic. You just have to micro your hero alot because they WILL auto target.
If you pick Paladin as your first hero, you will have to fast tech to sorcies and CREEP LIKE A MOTHERFUCKER using Holy Light to keep your footmen at full life.
I always choose Paladin first
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¤Delidgamond¤'s account was hax0red to write:
Humans have it the easist as long as you don't choose Paladin as your first hero.Arch Mage with Blizzard or MK with Thunderclap. Take your pic. You just have to micro your hero alot because they WILL auto target.
If you pick Paladin as your first hero, you will have to fast tech to sorcies and CREEP LIKE A MOTHERFUCKER using Holy Light to keep your footmen at full life.
I always choose Paladin first
I don't understand how that works. I mean, I tend to tech a lot (and pretty much make footmen, but, my main strategy is to pull of knights/priests), but I make some footmen with AM. However, they just rape my AM with fury and he doesn't last long enough to do any damage. How do you make it work?
When dealing with mass units, it's always about hit and runs. If they have you locked in your base, go out and get pot shot blizzards with them and keep trying to drag them into your 1 or 2 towers.
Paladin first
(Holy Light is creeping goodness)
Then I tend to get the Arch Mage 2nd, to power my Paladin up
Mountain King comes last, first point into thunderclap
Blizzard works wonders against huntresses, and if they Do mass-target the arch-mage, your 400/600hp heals are more than enough to keep him alive for a minute or two while you absolutely rape his forces with Blizzard and your other troops
If you happen to have your Mountain King out too, make sure to send him seperately into the good Thunderclap positions, messing up as many huntresses as you can
If you have to Blizzard him in the process, then Blizzard him
I always go for a mix of Footmen/Riflemen with my heroes, and priests as back-up
Since most NE's tend to bring a few dryads along too, making buffs largely useless
If your computer can handle insane AI (wish mine could ) then fight against them AFTER Computer (Normal) and see how far you can take. I've yet to try but I could probably do it. The insane AI gets double everything resource wise. Double starting money, and double money returned per trip. So you would deal with about 50% - 75% more units on their attack or when you deal with them out of base attacks. This is where AoE damage is key. When you can make them run away, you've won