quote:
Title : JediMod Official v1.2Main Features:
New stuff in 1.2:
-Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2
with 45 new hilts. (be sure to read saber_readme.txt)-22 new emotes! For a total of 31 emotes!
-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)
-New move for orange style if your using only one saber
-mod_cheatprotection variable that makes it so players can't change models
if they are close to other players.-bots can now use hilts.
-no more file size limit on tckmodel.cfg
-This is a full version so you don't need JediMod 1.0 or JediMod 1.1 installed.
Other stuff in JediMod:
-Can wield two sabers at once.-Hilt models can be selected like player models.
-Two added stances with new special moves for five stances total.
-You can search for JediMod games by hitting the all/Jedi Knight II game toggle button
-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage
I played this baby for three hours straight. The saber hilt pack is jaw-dropping, and the emotes and custom taunts make for some superb roleplay action. Hell, you can even "/slap" someone when they "/kiss" you.
If anyone here still plays JKII, this is the only mod you will ever need. If a few people enjoy it, we can get together for a game.
This mod, coupled with the official 1.04 game patch, is fun incarnate.
*hopes hopes hopes*
JediMod is great. We got the beta for it before everyone else, back when it only had multijump off walls, new saber styles and dualblade/dual wield saber.
quote:
Mortious attempted to be funny by writing:
People still play Jedi Knight 1.
I know I still play:/ I'd go whip yout clan If the zone didnt hate me