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Topic: The ParceReview: The Epic Level Handbook
King Parcelan
Chicken of the Sea
posted 08-04-2002 12:55:24 AM
Well, after many weeks of eager anticipation, I finally got my grubby little hands on this gem of a book. I believed this to be one of the crowning gems in the D&D books.

I was wrong.

Since it'll be easier, I'll break it down chapter-by-chapter. All pros will be marked with a + sign, all cons will be marked with a - sign.

Chapter 1: Characters, Skills And Feats. This chapter explains rules for characters beyond 20th level, as well as new, epic uses for skills, and new epic feats.

- I was sorely disappointed with what happens to the classes beyond 20th. They all gain access to the Bonus Feat abilities...and that's pretty much it.

Some class abilities like Favored Enemies and Sneak Attacks continue to develop past 20th, becoming more powerful, but there are no new abilities to speak of.

This part left me thirsting for new material, but just left me with the same old stuff, only advanced.

-/+ The new Epic Presige Classes were...alright, I guess. I couldn't really feel any true desire to play one, but I've never really felt that need for any Prestige Class.

-/+ Epic Skills consisted of new uses for skills, but not for every skill.

The new uses were alright, but I would've loved to see some new stuff...again, I was left with my desire alone.

+ The New Feats were very good! Some of them seemed extremely useful, and very few not so much, but it was one of the better parts.

- Some of the "new" feats were mentioned in the Deities and Demigods book, putting these feats uncomfortably close to the Gods.

Chapter 2: Epic Spells. This listed all the new spells available.

+/- I sort of skimmed this part, but most of the spells seemed...decent. A lot of it was geared towards blasting your foe to kingdom come or summoning something to blast your foe to kingdom come.

Chapter 3: Running An Epic Game. This included Experience Point awards for epic deeds and monsters, and other challenge ratings.

+/- It's pretty much essential for running an Epic Game.

Chapter 4: Epic Magic Items. Figure it out.

+ A lot of new stuff that you can (at least) take ideas from if you don't like them.

Chapter 5: Monsters. The Monsters section included two types of Monsters: The usual run-of-the-mill stuff, and Abominations: the bastard, unwanted children of deities.

+ The abominations are all very diverse, and some are actually quite cool.

+ The art is downright wicked.

+ These badasses will give a challenge to even the most powerful munchkins.

- Some of the abilities don't make sense. For example: How does something Colossal (the size of a small city) latch its COLOSSAL claws into something the size of a human and manage to rend?

- Some of the MONSTERS don't make sense. Why does a fiery hound-like thing use pseudopods to strike its victims when it has claws? WHY THE FUCK DOES IT HAVE PSEUDOPODS?!

- A lot of the abilities are too specific to mean anything really. Example: Headloss Resistance (Ex): This critter gets a bonus to its save anytime it would lose its head...woot woot.

- Generally, most of these critters and their stats look like someone pulled them out of their ass.

Final Chapter: An Epic Setting.

+ You can't really go wrong here. It's useful for ideas, or just on-the-go settings. Very handy.

The ParceReview Gives The Epic Level Handbook: 3 out of 10.

It's just too specific, too rushed, too weird, too silly to be of any real use to your average player. You can tell that someone up in WotC is getting lazy.

Buy it only if you actually INTEND to play an Epic Level game. Even then, you may just want to pull stuff out of your own ass rather than paying 50 bucks for stuff from someone else's.

G.S. Waisztarroz
Pancake
posted 08-04-2002 01:18:54 AM
I kinda like it. It helps guide when doing a new epic level campaign. My little group is going to make one where we will all be L25 based mostly off that book.
King Parcelan
Chicken of the Sea
posted 08-04-2002 01:21:02 AM
quote:
G.S. Waisztarroz had this to say about Cuba:
I am not cool.

I thought it was almost as useless as Oriental Adventures.

Almost...

G.S. Waisztarroz
Pancake
posted 08-04-2002 01:22:31 AM
quote:
King Parcelan had this to say about Punky Brewster:
I thought it was almost as useless as Oriental Adventures.

Almost...


Why you gotta be hatin'?

Addy
posted 08-04-2002 01:23:55 AM
quote:
G.S. Waisztarroz enlisted the help of an infinite number of monkeys to write:
Why you gotta be hatin'?

He's really a cute widdle fuzzy wuzzy teddy bear who wants a hug!

Za’afiel
Coolest Hamster Pimp Ever!
posted 08-04-2002 01:32:09 AM
A good game to me is one that doesn't require me to be an insane level to complete the main quest.
"Consistancy is the hobgoblin of little minds."
-Ralph Waldo Emerson
Lyinar Ka`Bael
Are you looking at my pine tree again?
posted 08-04-2002 01:36:10 AM
quote:
Adrecia Tru'Ril obviously shouldn't have said:
He's really a cute widdle fuzzy wuzzy teddy bear who wants a hug!

And then he'll EAT YOUR SOUL!


Lyinar Ka`Bael, Piney Fresh Druidess - Luclin

G.S. Waisztarroz
Pancake
posted 08-04-2002 01:36:34 AM
We just wanted to see what it'd be like to be the high level.

Plus I have frequent visions of grandeur.

Tristan
Vidi, vici, veni.
Nae's Stooge
posted 08-04-2002 02:11:23 AM
quote:
King Parcelan had this to say about Robocop:
+ These badasses will give a challenge to even the most powerful munchkins.


Lets just see about that!

Veni, vidi, vici
Tareshinal
Pancake
posted 08-04-2002 02:27:36 AM
hrmmm this post reminded me of what you said about the book of traps...
King Parcelan
Chicken of the Sea
posted 08-04-2002 02:33:34 AM
quote:
The logic train ran off the tracks when NiteShadow said:
hrmmm this post reminded me of what you said about the book of traps...

COULD IT BE THAT, now, this is nothing more than a theory, but could it be that your recognition of this thread and following queries of similarities of this thread to the thread in question is due to the fact that...

...they're BOTH reviews?

My God...do you know what this means?

Ja'Deth Issar Ka'bael
I posted in a title changing thread.
posted 08-04-2002 03:02:13 AM
...
mm. Dang.

I'll probably pick it up because I'm a completist and I might want to have some mighty NPC character in my game at some point.

See that's the problem with Parce Reviews of D&D books: He's not usually wrong. Even when you really want him to be.

protection from decapitation? wtf is that crap? anti-vorpal weapon defense? wtf!?

Lyinar's sweetie and don't you forget it!*
"All those moments will be lost in time, like tears in rain. Time to die. -Roy Batty
*Also Lyinar's attack panda

sigpic courtesy of This Guy, original modified by me

Maradon!
posted 08-04-2002 03:39:00 AM
You listed exactly as many +'s as you did -'s.
Za’afiel
Coolest Hamster Pimp Ever!
posted 08-04-2002 03:43:15 AM
quote:
Maradön² wrote this then went back to looking for porn:
You listed exactly as many +'s as you did -'s.

so that just makes it... "a book"

so it being "The book" is completly out of the question, now isn't it ?

[ 08-04-2002: Message edited by: Hamster Mack Boo ]

"Consistancy is the hobgoblin of little minds."
-Ralph Waldo Emerson
Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 08-04-2002 04:16:55 AM
Seems like they didnt spend too much time on it, and just did a cut paste small edit on the Players handbook
(Insert Funny Phrase Here)
King Parcelan
Chicken of the Sea
posted 08-04-2002 05:25:44 AM
quote:
Maradön² spewed forth this undeniable truth:
You listed exactly as many +'s as you did -'s.

Ah, but you will notice that the +'s were relatively generic, while the -'s were much more in-depth.

This is because, try as I might, I couldn't think of all that many good things, while the bad things leapt readily to mind.

Ja'Deth Issar Ka'bael
I posted in a title changing thread.
posted 08-04-2002 05:57:10 AM
Question:

What is an Abomination? You mentioned it when you mentioned the bestiary. What sort of animals are we really talking here, keeping in mind that great wyrm dragons are only (only...ha...man do I sound bad saying that...) CR'd in the 20's?

Lyinar's sweetie and don't you forget it!*
"All those moments will be lost in time, like tears in rain. Time to die. -Roy Batty
*Also Lyinar's attack panda

sigpic courtesy of This Guy, original modified by me

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 08-04-2002 11:14:13 AM
If I were playing an epic-level fighter, the book'd be worth it for epic-level feats alone...at level 20+, fighters can use the boost.

I prolly won't buy it, but it'll be worth a browse when I'm deciding what to get next.

I want the Psionic's handbook

The artist formerly known as Zephyer Kyuukaze.
King Parcelan
Chicken of the Sea
posted 08-04-2002 04:37:09 PM
quote:
Ja'Deth Issar Ka'bael had this to say about the Spice Girls:
Question:

What is an Abomination? You mentioned it when you mentioned the bestiary. What sort of animals are we really talking here, keeping in mind that great wyrm dragons are only (only...ha...man do I sound bad saying that...) CR'd in the 20's?


Abominations are the bastard, near demigod-like children of gods who are unwanted and became evil and hateful of all life. They are created either through a God becoming involved with something he shouldn't, or by freak accidents.

An example is a Xixecal. A bastard child of a deity of Ice and Cold, it resembles a towering goliath made of ice. It's constantly surrounded by a fierce winter, and it's so large that white dragons perch on its shoulders.

Reynar
Oldest Member
Best Lap
posted 08-04-2002 06:41:59 PM
Well I pretty much expected it to be weird/silly honestly. It's for players above 20th level...it's hard to get anything 'normal' for those levels...if you want normal just call up a red dragon and add 50 to every stat and save.

Did you find the Demilich? IIRC, he has a nifty aura of death that you have to make a roll for every round hehe, if you fail you go splat; and thats just his aura =)

But really, the majority of DND players will never venture past lvl 20 simply because things get to crazy. Being more powerful then 95% of the things in the universe gets boring after a while.

"Give me control of a nation's money, and I care not who makes its laws."
-Mayer Rothschild
The Last Strider
I will die alone
posted 08-04-2002 07:07:41 PM
I really like how they came up with an epic Holy Avenger, and then an epic Unholy Avenger (The Holy and Unholy Devastators).

[ 08-04-2002: Message edited by: The Last Strider ]

"We have listened to you speak since the dawn of time, and we have learned to imatoot you exarktly."-The Simpsons

Necromancer: How DARE you imply that I was involved in a rude act with my undead servant! I will flay the flesh from your bones! I will summon a thousand maggot-ridden corpses to gnaw your flesh! I will trap your soul in-
Ghoul: My ass hurts.

Azymyth
Not gay; just weird
posted 08-04-2002 08:19:36 PM
quote:
King Parcelan had this to say about Pirotess:
Abominations are the bastard, near demigod-like children of gods who are unwanted and became evil and hateful of all life. They are created either through a God becoming involved with something he shouldn't, or by freak accidents.

An example is a Xixecal. A bastard child of a deity of Ice and Cold, it resembles a towering goliath made of ice. It's constantly surrounded by a fierce winter, and it's so large that white dragons perch on its shoulders.



To be even more specific, it's a new type of 'template' creature in D&D.

quote:
Abomination Traits
Immunities (Ex): Abominations are immune to polymorphing, petrification, or any form-altering attack. They are not subject to Energy drain, ability drain, or
ability damage. They are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and are immune to one of five energy types (specific to abomination).

Resistances (Ex): Abominations have fire resistance 20, cold resistance 20, and damage reduction of at least 30/+6 (certain abominations have higher damage reduction). Abominations all have significant spell resistance. Abominations resist detection, and are all treated as if affected by a nondetection spell of a caster level equal to the abomination's HD.

Special Qualities (Ex): All abominations have the spell-like ability to use true seeing at will, allowing them to pierce illusions, see invisable creatures, and see past foes protected by blur, displacement, or similar effects. Abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range of 500 feet. Abominations can choose both nonepic and epic feats as part of thier feat selection.

Telepathy (Su): Abominations can communicate telepathically with any creature within 1,000 feet that has a language.

Summon Creature (Sp): Abominations can summon creatures associated either with the portfolio of thier godly progenitor or with their imprisonment. For example, an abomination whose deific father's portfolio included the sky might be able to summon air elementals, while another abomination sealed away deep in the earth might be able to summon earth elementals (regardless of its mother's or father's portfolio). Summoned creatures serve the abomination without question. Summoned creatures automatically return whence they came after 1 hour, or sooner if slain.


I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

Vise the Stompy
Title now 100% ass free!
posted 08-04-2002 08:28:46 PM
I like the Epic Level Handbook, sure they could have done more with the charachter level advancment,but I didn't find any of the other stuff poorly thought out.
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