I've lost 2 random battles, both of which had a green dragon looking thingy, it dashed for 105!! I've got a healer, a chemist, 2 monks, an archer and Ramza, all above lvl 11. But the Chocobo's always heal any damage I've inflicted right away, and I get pwned by the dragon.
Am I missing something?!
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
So, uh, I wouldn't recommend cheating unless you're doing it completely out the ass.
(hey, there're a lot of levels above level 11..)
Otherwise, I'm with D.
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The Otaku Penguin had this to say about Knight Rider:
But the Chocobo's always heal any damage I've inflicted right away, and I get pwned by the dragon.Am I missing something?!
The first target isn't the Dragon, it's the Chocobos. Kill them, or keep them away from your target till it's dead.
Use distance attacks when you can, and use height when you can. Charge attacks can only go over a set limit of heigth change.
I tended to work my team in groups. One group will have a healer and a tank. The other will have a healer, tank, and an extra damager of some kind.
Also, to start with, give them ALL some skill as a chemist. Make sure they ALL can use PDown.
Also, what is this Dragon thing? At level 11, there's no way it can be a real Dragon in a random battle, ditto for Hydras. Knowing what it is may help.
I hate to say it, but there's your problem. Monks are almost as powerful as God himself (Well, not really anywhere near that, but...), but they take hits like warm butter against a hot knife.
My advice? Knights. They can wear the better armours, which, at that level with the best equipment, can get them into the range of 190-220HP. And, believe me, at this stage in the game, you need all the HP you can get.
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Fighter stopped beating up furries long enough to write:
Two monks, eh?I hate to say it, but there's your problem. Monks are almost as powerful as God himself (Well, not really anywhere near that, but...), but they take hits like warm butter against a hot knife.
My advice? Knights. They can wear the better armours, which, at that level with the best equipment, can get them into the range of 190-220HP. And, believe me, at this stage in the game, you need all the HP you can get.
I do better with monks. You just have to know how to use them.
Beat the snot out of all your opponets but one. Hurt that one, so it tries to run away to the far corner of the board (make sure that it can't heal itself, like a yellow Chocobo can). Then, have your characters fight each other, and heal each other. It's still practice, and still gives EP and JP. When you get tired of it, track down that last monster and kill it.
This won't work in a battle where you have a Guest, as they will kill that last one for you.
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From the book of Palador ChibiDragon, chapter 3, verse 16:
There IS a level up trick in FFT, but it's kinda lame.Beat the snot out of all your opponets but one. Hurt that one, so it tries to run away to the far corner of the board (make sure that it can't heal itself, like a yellow Chocobo can). Then, have your characters fight each other, and heal each other. It's still practice, and still gives EP and JP. When you get tired of it, track down that last monster and kill it.
This won't work in a battle where you have a Guest, as they will kill that last one for you.
That is the BEST way to level up.
Remember, to get EP and JP, you have to actually affect something. Healing a comrade who has full HP won't yield anything.
You are using Monks, you say? Be sure to make good use of the Fist Arts. If you are using nothing but close-range punches, you are going to get your ass kicked. The biggest strength Monks have, is being able to wear down the enemy with attacks like Earth Slash, before they get into melee range.
From the beginning of a fight, have ramza use Yell. All the time. Over and over and over.
I once had ramza take 20 turns in a row before the enemy could do a thing.
Plus, it ALWAYS gives EP and JP.
Take that suggestion with a grain of salt, though. I suck at FFT. As fun as it is... gimme Shining Force over FFT any day.
Of you're just not doing very good. I would reccomend getting a white mage, they are invaluable.
Kill all enemies but one.
Position a monk with Chakra in the center space, all party members around him/her. Have all party members throw rocks at the monk, while he Chakras.
If you need to bring someone's level up and it's really low compared to others, they'll get more exp hitting things higher level (i.e. team mates) than them.
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JooJooFlop stopped beating up furries long enough to write:
If you need to bring someone's level up and it's really low compared to others, they'll get more exp hitting things higher level (i.e. team mates) than them.
Rock Throw squire skill is excellent for that.
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Check out the big brain on The Otaku Penguin!
Just picked up Mistudio or whatever the hell his name is. Seems pretty cool, I gave him Leg Shot, seemed powerful.What should I look forward too? =p
Make him a regular party member (when you can), you will need him for some quests in Chapter 4.
What you can look forward to is adding one or two other people to your party as the game goes on during chapters 2&3. Yes, it will take extra work to get them the skills and classes they need (they all start with only their own version of the squire class). Some of them will be worth working with, some won't.
During Chapter 4, more people will join your party. You'll know who to keep easy enough when you see their skills.
Also, look forward to guns. One class (I don't remember which one, sorry) will get the Equip Gun skill. It never hurts to have a gun user in the party, as they have great range. Plan on using Mistudio(sp?) for that, and earn him his called shot skills.