Now the wizard is level 10, has a Cleric henchman, an Ice Mephit(outsider, True Neutral), and a Dire Bear as a pet. She's found herself taking on and defeating creatures with the "Impossible" challenge rating using a lot of offensive spells and crossbow bolts while the Cleric, Mephit and Bear keeps that enemy busy. After the battle she has to retrieve her Cleric, and resummon both her familiar and bear but a creature deemed "Impossible" shouldn't be easily beaten by a Wizard and her small feeble band....
/me is rambling again
in the tabletop rpg, Summoned creatures dont stick around until they die or you rest.
bad things happen if your familiar dies
you also dont have the games array of familiars available until higher levels.
Given that, they had to power some classes up in order to make them playable, considering... and I might be wrong.. you only have 1 henchman at any given time.
tabletop rpg wizzie would have atleast 3-6 other players alongside him.
The biggest thing was the familiar changes, because now your familiar dieing is no biggy.
that haveing been said, the "challenge ratings" make things seem far harder then they are.
quote:
Skaw had this to say about Duck Tales:
Familiars dieing can be a bastard if your in a large fight with low HP Forget how much damage they can do if you die. Think 1d6.
Thats WAY better then loseing 200 XP per level, plus not being able to summon another one for a year and a day.
[ 06-26-2002: Message edited by: Lalian Viajante ]
Your also compairing Real Time combat to Turn Based on the haste thing. Thats not an easy thing to do. [ 06-26-2002: Message edited by: Skaw ]
quote:
The Black Mage... wrote this then went back to looking for porn:
YOU CAN CHANGE THE DIFFICULTY LEVEL.
I had it set to max difficulty and was still easy. I played without a henchman, and it was still easy. So bah!
quote:
Talonus had this to say about the Spice Girls:
I had it set to max difficulty and was still easy. I played without a henchman, and it was still easy. So bah!
Multiplayer2win
quote:
Hamster Mack Boo had this to say about Robocop:
Multiplayer2win
Well, given the fact that the game was released a week ago there's not exactly a plethora of modules yet. And the base campaign is still easy, even in mulitplayer.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
However, something with good MR is gonna show you a new place to store a magical rod, if you know what I mean.
There isn't anyone to regulate it in NWN. Its also easier to min/max because the rules are laid out in front of you.
How do you manage to get multiple henchmen? everytime I hire one, it replaces the old one.
quote:You don't.
This one time, at Ka'Lourin D'thBlayde camp:
How do you manage to get multiple henchmen?
Make a dragon and all it will do is melee you.
That first patch changed their AI somehow, one of the Bioware guys said it was an obvious mistake, should be fixed next patch.
Reinstall the game and do not run the patch, and you'll find it much more difficult. [ 06-27-2002: Message edited by: Reynar ]
It's too out of whack minus intervention, but thats kinda what you'd expect. NWN's real guts live in its module/builder abilities, and player run gaming. The SP campaign is for those new to DnD or who have never played PnP before.
Player regulation will change a lot of things, which is the main point behind NWN.
A monk with high strike bonus flurrying attacks on a wizard or sorcerer is their worst nightmare. Bippity Bappity Boppity...at 20th level potentially (without strength bonus) doing a d20 damage per pop (also potentially doing 1 damage per pop hehehe). On the other hand...I Ja`Deth the wizard summon a horde of crap to keep you busy. Then I nuke. Repeatedly. Every round.
Tactics are your friend. One of the reasons I love 3e.
sigpic courtesy of This Guy, original modified by me
quote:
Reynar wrote this then went back to looking for porn:
FYI, if you have already installed the patch; monsters are a ton easier as they will not use their special attacks.Make a dragon and all it will do is melee you.
That first patch changed their AI somehow, one of the Bioware guys said it was an obvious mistake, should be fixed next patch.
Reinstall the game and do not run the patch, and you'll find it much more difficult.
Arrgh.. so that's why it's gotten so much easier allofasudden!