er...okay?
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No stats will be assigned at creation. Simply race, appearance and sex. Classes and any stat assignment will occur later in the game. At Level 6 you will pick a base class: fighter, priest, mage, rogue or tradesmen. At Level 15 you can then specialize these classes further. At Level 30 you will make a final specialization choice and that will determine your class for the rest of that characters life. The current planned Level cap is 100, though it could be extended up to 200 through expansions.Items will be able to decay or break. Items will have recommended levels, and use of items far above you will have diminished effect and a greater chance of breaking. This is obviously to address twinking (the equipping of high level items on low level players). Item decay will however ensure tradeskills are more viable and a greater part of the economy.
Hey, that sounds familiar.
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ACES! Another post by Sentow:
Hey, that sounds familiar.
No shit..
Act 1
Most EverCrest Posters: "But Maradon! How can you prefer DAoC to EverQuest! Don't you know all the boring crappy parts of EQ that you don't like are what make it so fun!?"
Maradon: "Rrrriiiight..."
Act 2
Verant: "Hm, DAoC has quite a few cool features and less downtime and camping. Let's copy all of them, and when we make EQ2, let's do almost everything almost exactly the same as DAoC did and chalk it up to coincidence."
Act 3
Posters from Act 1: "uhhh...hmm..."
Maradon: "told ya so."
*bows*
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Freschel Spindrift thought about the meaning of life:
I wonder what's the fate of EQ when EQ2 goes online.
The real question is "What's the fate of EQ2 when it goes online?"
Not many people are gonna jump on the bandwagon with alot of time invested in the original.
Not many people that want to play EQ2, and keep their originals characters active would have the extra money to pay for both.
Not many people like the idea of replacing equipment.
Grammar pwns me. [ 04-23-2002: Message edited by: Skaw ]
Silly me. I was thinking Ragnarok.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
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Karnaj stopped staring at Deedlit long enough to write:
I'd play EQ2, just for that phat engine. *drool*
The sad part is, I'm probably going to wind up doing the same
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
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No stats will be assigned at creation. Simply race, appearance and sex. Classes and any stat assignment will occur later in the game. At Level 6 you will pick a base class: fighter, priest, mage, rogue or tradesmen. At Level 15 you can then specialize these classes further. At Level 30 you will make a final specialization choice and that will determine your class for the rest of that characters life. The current planned Level cap is 100, though it could be extended up to 200 through expansions.
SOMEone's been playing Seiken Denetsu 3 a wee bit much.
Or you have to find oddly-shaped stones and seeds in order to class up...
That aside, I doubt it'll be better. Sounds like the world evolved a bit from EQ1, but is still terribly static. Unless the static world implies Dark Elves having taken over the world... Then I'm game!
...Wha?
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D's unholy Backstreet Boys obsession manifested in:
DAoC works like that?Silly me. I was thinking Ragnarok.
Ditto
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Pesco thought this was the Ricky Martin Fan Club Forum and wrote:
You should beable to import your EQ characters into EQ2......Wha?
But then Verant would have to make the EQ2 high-end game work at RELEASE! THAT CANNOT HAPPEN! IT WOULD REQUIRE HARD WORK!
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mog had this to say about (_|_):
but eq 2 has new classes and races so how would importing work?
I'm sure the old classes will remain in some form.
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Pesco had this to say about Reading Rainbow:
I'm sure the old classes will remain in some form.
in some form? probaply, but i doubt with the same skills and spells, and posiple even rolls
and about them saying 50 % zones, i dn think they ment their the exact same zones, i think they simply ment that thye where old world locations, but new things have happened in them so they are indeed diferent (like nfreeport being taken offer by the corupt gaurd, probaply alot of deifernt buildigns and stuff)
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Talonus had this to say about (_|_):
a game that admits to using 50% of it's areas from EQ1 and sounds suspiciously like a mix of RO, DAoC, and AO. Methinks Verant is running low on creativity.
Yeah, just like that Robert Jordan hack.. how many books has he written now surrounding the same world?
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Drysart was naked while typing this:
Yeah, just like that Robert Jordan hack.. how many books has he written now surrounding the same world?
That bastard's just too lazy to rip someone else off...
I think the /gu strip nailed it... "If you can't beat them... rip them the fuck off!"
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Everyone wondered WTF when Drysart wrote:
Yeah, just like that Robert Jordan hack.. how many books has he written now surrounding the same world?
As much as I loathe defending Verant in any way, Drys has a point here.
Seeing the old zones rendered in a new engine would be pretty cool, and it doesn't mean the game will play the same way.
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Everyone wondered WTF when Davidson wrote:
Yes you too can camp an item for 100 hours only to have it break after 20 hours of use!
wich is why item brakeing is a awful idae, i cant think of a single game where it adds anything
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Davidson thought this was the Ricky Martin Fan Club Forum and wrote:
Yes you too can camp an item for 100 hours only to have it break after 20 hours of use!
Item degredation is a way of alleviating camping.
The problem with rare items is that the longer the spawn is in existence, the more items said spawn produces. With constant inflow and almost no outflow, the number of items rises until they're so common you can buy one for 250pp.
Stien of Moggok for instance. Reasonably difficult quest, reasonably potent item, but everybody and thier mom has two and they're using one as a doorstop, so nobody does the quest anymore they just hit east commons and buy one.
Because of this, items that Verant wants to keep rare have to have an EXTREMELY SLOW inflow. This directly translates to EXTREMELY LONG CAMPS.
However, if items degrade, all of a sudden there is an outflow as well as an inflow. With items breaking every once in a while, you can crank up the inflow but still have the same level of item rarity. Camps are cut much shorter, more people get a chance to own powerful equipment (if only temporarily), and everybody has more fun.
What, you ask, about "epic" items? Items that you want to camp a long time for?
Easy, make them indestructible. Nowhere in that article did I see them say "There will NEVER BE ANY INDESTRUCTIBLE ITEMS."
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Tier had this to say about Tron:
but is still terribly static.
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Players will be able to purchase houses. As towns develop from the placement of houses the world will spawn guard towers and NPCs to man them to protect the towns.
So, not ENTIRELY static, but still...
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So quoth Kagrama:
So, not ENTIRELY static, but still...
Yep. Just like they promised being able to buy houses in the origional EQ, and look how non-static that made it.
Verant has a long history of overreaching themselves on stuff like that. Then they come under deadline, and rush it out the door without all the spiffy sparklies they promised. I don't expect this to be any different.
Till they come out with something more than a few screen shots using an engine that they're allready toying with for another game, I'm not going to expect this to be real. After all, Dawn had some pretty pictures too.
(But just in case, I guess I really need to upgrade my computer sometime.)
I wasn't impressed with the skeleton in Befallen pic.
And a bunch of other random things I'll spare everyone from reading.
I'll just wait.
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Za'Yth had this to say about Optimus Prime:
EQ goes UO!
I have to agree with Skaw, I think it was. EQ2? I think you'll see interest in it, but EQ2's looking at a long hard fight those first two years or so when it tries to stay out and open. And they have to do it with expansions. Now EQ's been out a while and if any company could do it, it's Verant/Sony. It's not building something to enter a market they've not been in. I just think it's going to be kinda tough. I'd like to see them settle down and use the capabilities of a processor/card combination for once. Every new upgrade has a new set of system requirements and if I'd bought a new computer to run Kunark it wouldn't be able to run Luclin now. I think at the rate they're pushing shit they're going to hit a wall pretty damned quick. Too much more wild and you're going to need a $3000 machine that needs liquid nitrogen cooling that you only turn on to play EQ, and even then only on the full moon of the Winter Solstice of Odd-numbered years, and even then only if the game isn't patching on that date. But that's just me. Maybe I'm just annoyed that the way things in the gaming world these days go, if you don't upgrade your computer with $300 worth of hardware every six months, you get left in the dust. I'm waiting for the tech plateau, I guess.
Anyway, just because they're using 50% of the zones doesn't mean they're copying them verbatim. I imagine they mean that certain routes will be familiar. FP to Qeynos will still involve familiar zones like the Commonlands and the Karanas and Highpass and such. Places with history and purpose. Might not have four different Karana zones, but the Karanas will still be there (and take you for hell and ever to run across hehehehe). They're making a Norrath for a different time. Not a different campaign setting.
But like anything else, I'll believe it when I see it. We heard murmurs of EQ2 what? not long after Kunark came out right? Hell people thought Planes of Power or whatever the hell it's called was some element of EQ2. Now they've got hard work in, apparently. Verant could be unusual and pull a Blizzard, releasing the game a year and a half after it was due out. Never can tell.
sigpic courtesy of This Guy, original modified by me
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Tegadil had this to say about (_|_):
There needs to be an EQ in the past. I wanna live in Tunaria!
Get a PS2.