/glare
Once you have started down the tradeskill path; forever will it dominate your destiny!
quote:
Ayerine Angelyre had this to say about Jimmy Carter:
quick way
BWAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHA
*gasp*
OHOOOOHOOOOHAHAHAHAHAHAHAHAHAHAHHHHAAAAAAHAHAHAAAHAAHAHAHA
*gasp*pant*hyperventilate*
HAAAAAAAAAAAHAAAAAAAAAAHAAAAAAAHAAAAAAAAAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!
No.
Tradeskills takes hours of your time to get a few paltry skill increases.
quote:
Khyron stopped staring at Deedlit long enough to write:
BWAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHA
*gasp*
OHOOOOHOOOOHAHAHAHAHAHAHAHAHAHAHHHHAAAAAAHAHAHAAAHAAHAHAHA
*gasp*pant*hyperventilate*
HAAAAAAAAAAAHAAAAAAAAAAHAAAAAAAHAAAAAAAAAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!No.
Tradeskills takes hours of your time to get a few paltry skill increases.
Not so, My friend once got his brewing from 0 to 120 in less than an hour. Amazing.
Tailoring, Smithing, fletching, tinkering, alchemy, jewelrycraft, poison making... they're all hard (And expensive!) to raise.
Baking, Brewing, pottery... those ones are easy though.
quote:
Khyron had this to say about (_|_):
Brewing != tailoring.Tailoring, Smithing, fletching, tinkering, alchemy, jewelrycraft, poison making... they're all hard (And expensive!) to raise.
Baking, Brewing, pottery... those ones are easy though.
Actually Jewelcraft isn't hard per se like tailroing, it only involves a moderate (compared to say,....smithing) amount of money and a lot of klicking.
Tailoring's a challenge merely in getting the materials. You'll either need to kill a lot of spiderlings/spiders, or buy their silk. Silk threads (2 spiderling silks) triv around 17. Silk cords (3 spiderling silks) soon after.
You can use the silk cords to make bags with pelts after you triv patchwork at 26. That means you waste less silk swatches (2 spider silks), because raw silk trivs at 46 and you will waste silk swatches if you don't wait till you're at least in your 30s to try it.
Raw silk is the last place you can really tailor on your own without massive failures. Studded leather requirs metal studs, which requires a blacksmith. Wu's, the next step up, requires mana vials, which requires a chanter.
So there's not really an easy way to master tailoring, because so often other skills or classes come into it. But that should get you started at least.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
quote:
Khyron enlisted the help of an infinite number of monkeys to write:
Tailoring,Smithing, fletching,tinkering, alchemy,jewelrycraft, poison making... they're all hard (And expensive!) to raise.
Here, struck out a few ridiculous options. You can get all the stupid stuff for these tradeskills at a vendor. Just sit on your ass in Thurgardin and you can master them.
Can't say for sure for the class/race tradeskills, but I believe most of them are all vendor-provided.
Cost is a given whenever you want to raise a tradeskill... Only, with Tailoring, you can't consider simple cost since you have to get all the components yourself.
I mastered Tailoring, then I said, "Never again". Tradeskills r dum!
sigpic courtesy of This Guy, original modified by me
quote:
Tier had this to say about Reading Rainbow:
Can't say for sure for the class/race tradeskills, but I believe most of them are all vendor-provided.
Not Tinkering.. sadly not Tinkering..