So some lady's son commits suicide, Can't be because the kid was messed up ,noooooo it has to be the Evil Computer game he was playing.
My question would these labels work any better than Ciggerete Warning labels Or Advisory labels on music/games. Shit man I think the may neec to put warning labels on Water, I can't live with out it, come to think about it All food is addicting, danm they should all have labels. WTF has the world gone stupid.
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Skaw thought about the meaning of life:
TIEM LINE!@$#!~
Should've said something, but I've said it enough
By the way my words were faded
Rather waste some time with you...
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"I am sure we are going to find things akin to the tobacco industry memos where they say nicotine is addictive,"
These people are really crazy...if anything they will find something like: "Hey! Let's make an MMORPG that's really fun so we can make lots of $$$!" At worst...*Shakes head* some people need a reality check.
Also, the biggest argument they have, only works for people that already have pre-conditions. If not EQ, they would probably end up on drugs or something equally bad to "feel good."
Remember, sueing isn't about the money, it's about a WHOLE ASSLOAD OF MONEY. [ 04-08-2002: Message edited by: Fazumzen Fastfist ]
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Any questions?
Addiction != obsessive/compulsive behavior.
The former is the result of body chemistry, affecting all human beings in a similar manner; the latter is the result of defective psychology (whether or not caused by a chemical imbalance in the brain), and varies wildly between individuals.
Calling something like EQ an addiction is simply a P-C way to disclaim responsibility for one's own lack of self-discipline, and foist blame for self-destructive behavior onto something or someone external. It is the people in this situation who are defective, not the videogame.
--Satan, quoted by John Milton
quote:
Fazumzen Fastfist had this to say about the Spice Girls:
SURGEON GENERAL'S WARNING:
If your kid is a complete fucking moron and suicides because of issues not caused by our product, then you can go fuck yourself. We have no sympathy for you.Remember, sueing isn't about the money, it's about a WHOLE ASSLOAD OF MONEY.
Took the words outta my mouth.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
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frolicking imp had this to say about Cuba:
omg, this is craptastic!
"warning this game may be addictive and dangerous to your health"
People will read that and luagh, if i saw it, i would think it was a joke. So what good is that gunna do? not ALL people on EQ are that dumb
Thye just need to make the warnings more specific. For example: This game may make you miss your wedding, mother's funeral or graduation.
And games ARE addictive, anyone who has played Civ or Alpha Centauri will agree with me. They make EQ look like Pacman for addictiveness. Sid Meier is the best.
"It's something even the Masters don't reveal about the hidden nature of the universe... the deepest and darkest of all that the Force lets you see... the universe has a sense of humour." Callista, Children of the Jedi
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StarShadow obviously shouldn't have said:
And games ARE addictive, anyone who has played Civ or Alpha Centauri will agree with me. They make EQ look like Pacman for addictiveness. Sid Meier is the best.
Uh, no, you see your definition of "addictive" is wrong. Just because something is fun and enjoyable thereby causing you to want to do it often doesn't mean it's "addictive" by any stretch of the imagination.
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Maradön? had this to say about Duck Tales:
[IMGx]http://members.bellatlantic.net/vze24qqk/public_html/warning.jpg[/IMG]
But doesn't that make up most of the population of people who play, anyway?
And I mean the d00dz and general assholes, I'm not trying to imply anything.
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ACES! Another post by Pesco:
EVERY SINGLE lawsuit from Columbine against the Game Industry was ruled in favor of the Game Company. To my knowledge... some were "laughed out of court."
Yeah I think the only person they haven't sued over that yet is Garth Brooks or somethin'.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
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Maradön? wrote this then went back to looking for porn:
Uh, no, you see your definition of "addictive" is wrong. Just because something is fun and enjoyable thereby causing you to want to do it often doesn't mean it's "addictive" by any stretch of the imagination.
ummm, sorry, but i would have to agree with it being addictive, i had a pshycology teacher explian how it was addicting, its a system of acts and getting rewarded for them, and the farther you, go, the more you have to do to get rewards, and yes, the teacher plays everquest
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Daemon_Reaper stumbled drunkenly to the keyboard and typed:
ummm, sorry, but i would have to agree with it being addictive, i had a pshycology teacher explian how it was addicting, its a system of acts and getting rewarded for them, and the farther you, go, the more you have to do to get rewards, and yes, the teacher plays everquest
Makes sense.
The game isn't addictive, per se. It's more of like a hamster thingie. I mean, you get a pellet for doing a little bit. Mmm, pellet. Then, you have to do slightly more to get another pellet. The change is so gradual that you eventually get used to the change, and, by that time, it's too late.
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Daemon_Reaper had this to say about Punky Brewster:
ummm, sorry, but i would have to agree with it being addictive, i had a pshycology teacher explian how it was addicting, its a system of acts and getting rewarded for them, and the farther you, go, the more you have to do to get rewards, and yes, the teacher plays everquest
Are you a human being, with free will, or are you a lab rat?
Lab rats don't have a choice in such matters.
People do.
"Waaah, they conditioned me like a hamster!" is just as lame as, "Waaah, I'm addicted!"
--Satan, quoted by John Milton
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A sleep deprived Bloodsage stammered:
Are you a human being, with free will, or are you a lab rat?Lab rats don't have a choice in such matters.
People do.
"Waaah, they conditioned me like a hamster!" is just as lame as, "Waaah, I'm addicted!"
Some people ARE more suceptiable to human conditioning that others.
It doesn't make them any less human. Even someone with an exceptionally strong will can be draw in and conformed, by something at some point in thier lives.
It is however, NOT, the companies fault because the user happens to be more prone to affliction of addiction than someone else. It still falls on the responcibility of the user. But, shortsighting the issue of the human pyschie and conditioning of circumstances isnt fair either. Ultimately it still falls on the user, but some people, honestly cannot help themselves. They require outside help when and where they can find it.
This is a problem with DnD as well, as because a fault in the player make cause them to change radically in thier views on life. If they start showing signs of abnormal behaviour, and start taking thier characters lives WAY to seriously. You know there is a problem. And that person should quit playing, if not by themselves, because sometimes they just CAN'T, then by the help of the person in charge or someone else. It happens, I've seen it, and it's a very real circustance.
Perhaps in a prison camp run by an evil genius psychiatrist.
But certainly not by a video game.
People have choices. Being too weak-willed to exercise them is not an excuse to blame someone else for one's own personal weakness.
--Satan, quoted by John Milton
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Bloodsage had this to say about Captain Planet:
No, sorry.Perhaps in a prison camp run by an evil genius psychiatrist.
But certainly not by a video game.
People have choices. Being too weak-willed to exercise them is not an excuse to blame someone else for one's own personal weakness.
Not sure if this was in responce to what I said or not, but if it was. Did you even read what I said?
"It is ultimately the responcibility of the user."
However, you tend to disregard that, human conformity and lack of resistance against it makes someone less that human, or ultimately weak willed. Which is not the case. They had a flaw, they found something they were suceptible to. If this happens to them alot, then it becomes an Obsessive/Compulsive disorder, which is a physiciatric condition. And can be dealt with. If the situation is rare, then they just found a suceptibility. It can happen, even to the strongest individual, and does NOT make them a bad human being. Or weak. And in any case, the person may not realize they need help in the first place.
So as you can see clearly it is not Everquest's fault for this nut-case's death. It is his over protective mothers fault. She loved his to death, he killed himself to get away from her, and now she is gonna sew his only life pleasure!!!!! I FLAME HER FOR BEING SUCK A FU^&ING RETARD(if u cannot already tell I hate all people who say such stupid things to the public).
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From the book of Faeth Es'Braewyn, chapter 3, verse 16:
Not sure if this was in responce to what I said or not, but if it was. Did you even read what I said?"It is ultimately the responcibility of the user."
However, you tend to disregard that, human conformity and lack of resistance against it makes someone less that human, or ultimately weak willed. Which is not the case. They had a flaw, they found something they were suceptible to. If this happens to them alot, then it becomes an Obsessive/Compulsive disorder, which is a physiciatric condition. And can be dealt with. If the situation is rare, then they just found a suceptibility. It can happen, even to the strongest individual, and does NOT make them a bad human being. Or weak. And in any case, the person may not realize they need help in the first place.
Yes, yes it does make them weak. Almost by definition.
And I read what you wrote. I disagree with it--hence my response.
Denying the existence of free will (even in limited circumstances) or the ability to make choices denies the very thing that makes us human.
And is a lame cop-out, as well.
As Yoda said, "There is only do, and do not; there is no 'try.'"
Abdicating choice is still a choice, and people are responsible for their choices.
--Satan, quoted by John Milton
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The logic train ran off the tracks when Bloodsage said:
As Yoda said, "There is only do, and do not; there is no 'try.'"
Yoda was cool.
Why did he have to dieeeee?!
It's all about persuasion.
No, it's not addictive.
All it does it try to persuade you to play. Adverse effects be danged.
Can something be too persuasive? Probably.
Is it addictive? No.
Verant has done a really good job with PR, content, and such to keep people playing.
They don't caaaare if it makes people angry, or play a lot.
Of course, it's plenty able for people to quit.
The problem is, is that the targeted audience (I'm assuming teenagers) have a tendency to be very easily persuaded.
If you're persuaded to play (Promises, more power, etc.), then, you spend your time doing it, depending on how much you're persuaded.
So, it's more on the parents for not restricting the influence.
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Bloodsage spewed forth this undeniable truth:
Yes, yes it does make them weak. Almost by definition.And I read what you wrote. I disagree with it--hence my response.
Denying the existence of free will (even in limited circumstances) or the ability to make choices denies the very thing that makes us human.
And is a lame cop-out, as well.
As Yoda said, "There is only do, and do not; there is no 'try.'"
Abdicating choice is still a choice, and people are responsible for their choices.
Sage. Do you have any vices? Or Habits? Something that you do unconciously, or counciously, that you may or may not be aware of. Something that others may see as something you need to do.
One could say you addicted to debate, whether your right or wrong.
You are right in that suceptibility and addiction are not the same. Addiction follows a need to repeat based on a dependancy. A conditioning of an individual is a mental dependancy and can be dealt with. But it still, in most cases, requires outside help such as counceling. It DOESN'T make them weak, it just makes them suceptible. That is not a cop op, some people are just more easily conformed than others, to varing levels.
And I've already stated that no company is responcible for thier products ability to produce addictive effects, so that point is mute. The mother of this child is stupid, and really needs to reevaluate herself, for lack of time invested in her child. For some people, weak or otherwise, quiting on thier own is not an option.
For most of the non weak minded people, Situtations like this usually catch them off guard. When for instance something emotional has happened, or a bad time when they WANT to escape. It doesn't make them weak for wanting a break from things, and they just happen to find something that does it well, and then they tend to lose part of themselves in it. This is a common problem for the depressed, when you get depressed. It's also part of what makes it hard to break the habit. It can be done, usually needs help, but it can be done. They are not weak just because they happened to get depressed and be absorbed.
If they seek help, or are offered help, and they STILL continue to do it. THEN they are weak.
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There was much rejoicing when Kagrama said this:
Yoda was cool.Why did he have to dieeeee?!
I'm guessing it was the whole, being 800 years old thing that killed him
Weakness, almost by definition, is the inability to do what one wants or needs to do, whether mentally or physically. Susceptibility to outside control--especially against one's will--is weakness.
I debate because I like to. It's how I learn best: through the active interplay of competing ideas. I do it because I choose to do it, not because I can't help myself.
I first started smoking when I was 10, because, at the time, it was something cool people (and adults) did. It was a choice, not a compulsion. I quit when I entered high school because I chose to be an athlete, and smoking was incompatible with that choice.
I started again during Basic Training, as a deliberate stress relief tool. A choice. I quit shortly after I was commissioned, because the Air Force began to take a dim view of officers who smoked. Another choice.
Plato said that the unexamined life is not worth living. I subscribe wholeheartedly to that--because the ability to examine, to choose our own destinies is what makes us human.
I'll leave "I couldn't help myself," to the lab rats, thankyouverymuch. While all of my choices haven't been exactly correct, they have been mine.
--Satan, quoted by John Milton