It takes longer to cast, costs more mana, heals less, and heals over time compared to greater heal.
Just curious if it's useful somehow, or I should pass it on to the back of my spellbook.
"As long as it keeps me alive"
quote:
Modrakien had this to say about Matthew Broderick:
/shrug, maybe you could cast celestial remedy, then chain gheals untill it wears off for a higher HP healed / Time ratio, if you're fighting something that does a lot of damage compared to your tank's HP. Just a thought though.
It heals less than gheal, and takes longer to cast.
If I healed BEFORE the fight, I suppose... but still. [ 04-06-2002: Message edited by: Za'Yth ]
quote:
Black Mage stopped staring at Deedlit long enough to write:
Heal over time spells have great uses.
I still don't get this one though. If it cost the same mana as gheal, yes. But it costs 40 mana more.
Wait, scratch that last one....
quote:
So quoth Tier:
The only thing that keeps this suicidal monk alive is chain healing. So, no to Celestial Remedy!
/agree
If I am in say...a KFC group. Hypothetically, not really possible since Maelarr is in Loio.
And the group consists of, A Monk, A Bard, A Shammy, and myself.
Say the monk is an idiot and pulls an avocet when I'm at 20% mana. He's getting beat down pretty well. He's almost dead by the time either spell hits, and I have 2 choices. Gheal and yell for everyone to run to the zone...or cele remedy him and tell everyone to run to the zone. Now depending on the lvl of the monk, If I Gheal him, he will be pretty close to full health. And since the shammy is a good little shammy, we all have a nice fresh sow on everyone. So he will have a nice big hp boost and we'll all run and make it to safety. cele heal wont start healing until a tick goes by. So he's already going to be having a runspeed loss, and by the time the spell starts healing, he'll almost be unconcious, so ok, back up a bub...still running slow...beat down...healed...still slow...cycle continues till heal is spent and he summarily dies.
Gheal however will bring him well past 50% health, and that means NO runspeed loss. Sow will easily outrun the avocet.We all make it to the zone, everyone is happy because nobody died.
In my opinion Celestial Remedy is crap. It heals about as fast as the mob can dish out. May be nice at the begining of the fight, but not really worth the huge mana cost IMO.