What would be the pros and cons of each Wizard and how would each win against the other?
Con of the EQ wizard: Limited repetoir. Focused entirely on blasting shit and teleporting.
Pro of the D&D wizard: Not even a swiss army knife has a larger selection of tools to put into play. D&D wizards (unless they're specialists, in which case they're even cooler) are everything you love about all the arcane caster classes in EQ rolled into one. At high levels, an EQ wizard can cast what... 9 different spells? A D&D wizard can cast upwards of 6 or more from each of the 10 levels (60 spells, give or take)
Con of the D&D wizard: Limited number of spells per day, and if you didn't memorize it beforehand, yer shit outta luck.
sigpic courtesy of This Guy, original modified by me
Sleep spell. Silence spell. These two things are all they really need to win.
quote:
Palador ChibiDragon wrote, obviously thinking too hard:
AD&D wizard wins.Sleep spell. Silence spell. These two things are all they really need to win.
The EQ wizard might have a chance if he was battling a Wild Mage who hasn't cast the Wild Magic protection spells on him/herself...
When your foe has no armor and only 4-5 hp, the solution is fairly obvious.
It is held in thought
only by the understanding
of the Wind.
factor in metamagic feats like Enlarge, Maximize, Still and Silent Spell..
Plus, in preparation of such an encounter, the D&D mage would naturally memorize his defensive spells as well as anti-caster spells. The EQ wizzie? Luck and beating the other casters' initiative is probably the only thing that will save him. Maybe.
edit: the lv 60 equiv DnD wizard would probably be around lv 30 or so. Elminster in 3rd edition is , I think, level 32. [ 01-24-2002: Message edited by: KaLourin DthBlayde ]
Charm Person. Hold Person. Sleep. the multiple Bigby's Hand spells, PWK, PWS... the list goes on...
Any one of these spells would be enough to end the game. And that's before you get into the High Magic stuff....
Quicken Spell+Maximize Spell+Delayed Blast Fireballx2 level 30
60d8 with enouph time to get away.
EQ Wizard = dead!
Remember, if you use EQ resists and you're assuming a EQ 60 vs D&D 32 (or whatnot), that EQ wizard, according to EQ rolls, will resist most spells cast by the D&D wizard. Most of your high level wizards with decent gear are walking around with 150-200 resists self buffed.
Taking that into consideration, if the EQ wizard cast solist's icy spear or sunstrike on the AD&D wizard, if I recall correctly, even if you save versus a spell in AD&D, you still take moderate damage from that spell. Half of a 2k spell is still 1k dmg. Can a AD&D wizard stand up to that?
How do you deal with resists? That's the key question
oh and to correct KaL, Elminster in 3e is CR 45. That's higher than Bahamut's avatar.
sigpic courtesy of This Guy, original modified by me
offah!
Timestop has no equal in DnD, 3 rounds of freedom. Throw in a massive death spell and a couple stoneskins and your set for life.
quote:
Tyewa Dawnsister thought this was the Ricky Martin Fan Club Forum and wrote:
Manaburn + Spell Casting Fury 3 = dead D&D wizard
Actually, Spell Casting Fury wouldn't even be nessesary if the wizard had manaburn. That is INSTANT and UNRESISTABLE damage, and it is a ton of damage. D&D Wizard, sadly, wouldn't stand a chance. [ 01-24-2002: Message edited by: Densetsu ]
quote:
KaLourin DthBlayde impressed everyone with:
cept a DnD wizzie doesnt use mana.
Manaburn is using all your mana in a single ubernuke.
edit: It would still be scaled down according to DnD. I think the most damage a single DnD attack spell is 10d6 (fireball and lightningbolt) not sure the meteor swarm.. 10d8 maybe? [ 01-24-2002: Message edited by: KaLourin DthBlayde ]
quote:
Densetsu had this to say about dark elf butts:
Actually, Spell Casting Fury wouldn't even be nessesary if the wizard had manaburn. That is INSTANT and UNRESISTABLE damage, and it is a ton of damage. D&D Wizard, sadly, wouldn't stand a chance.
I have 2 sets of words.
Power Word Stun
Power Word Kill
quote:
RPC had this to say about Pirotess:
I have 2 sets of words.Power Word Stun
Power Word Kill
A high-level EQ wiz would have too high MR for those though
Well, too much HP for kill. But you get the point. [ 01-24-2002: Message edited by: Za'Yth ]
Typically most GM's won't allow that type of wish to be granted. Too powerful, too easily abused.
And as far as the "High MR/High HP", bullshit. PWK is DROP DEAD. You fail save, you DIE. Doesn't matter on HP. And the "MR" of a EQ Mage is just generic resistability. The "MR" of a D&D mage starts granting total immunity to a good range of spells and better resistance to the rest...
READ THE THREAD BEFORE YOU POST
sigpic courtesy of This Guy, original modified by me
quote:
Ja'Deth Issar Ka'bael had this to say about Pirotess:
besides we already assumed we were converting damage, resistance, etc have been converted to comparable levelsREAD THE THREAD BEFORE YOU POST
Greater Rage + Uncanny Dodge + MasterWork Greataxe plus somenumberfromthreetofive + Full Plate +5 = Ded wizzies.
quote:
Ruvyen Warblade had this to say about John Romero:
Who wins? The level 30 book magic-hating Half-Orc Barbarian, of course.Greater Rage + Uncanny Dodge + MasterWork Greataxe plus somenumberfromthreetofive + Full Plate +5 = Ded wizzies.
pff..
Dominate.
*barb has a blank stare*
"Go take out the trash"
*barb becomes house servant*
Abu Dhazim's Horrid Wilting - 8th level spell, levelxd8 damage, save for half - and who is wearing sv vs WATER gear?
Globe of Invulnerabilty
Time Stop
Web
Clairaudience/Clairvoyance to know what spells to prep with
Acid/rust spells to dissolve magic items of the EQ wizard.
Or, hell, if you can get him to fail his save, Hold Person and slit his throat.
First, summon an insane amount of creatures using Monster Summoning spells. They don't have to have huge hit dice. They just have to keep the EQ wizard busy. Because every hit they get in, every bite, blow, every distraction they provide means that EQ wizard has to check and see if their casting is interrupted. Hopefully they've got something on them providing AC, but it's better to not get cocky. You can summon a whole lotta critters with a Monster Summoning V or VI.
After that, or during it, a D&D wizard can afford to toss things like a barrage of magic missiles, Melf's Acid Arrows, and the like. Heaven help you if the person has Energy Admixture or the ability to change the energy form. Acid arrows turn into ice arrows that do continuing damage, or worse, Sonic arrows that disorient the victim.
All during this, the Wizard can afford to be testing the EQ caster's defenses with Hold spells, manipulative spells like the illusiory terrain line (to disorient the EQ wizard) and even things like Tasha's Uncontrollable Laughter (which, if it hits, is a real pain in the ass)
And we haven't even unleashed things like the Death spell, the Power Word series, or the like yet.
sigpic courtesy of This Guy, original modified by me
Lets say that the EQ wizzie starts off with a stun (Prolly wont, but we're talking wizzie to wizzie duel here, they're both prolly smart, y'know.). Now if the ADnD mage has a contingency for when they are immobilized or something, I can imagine all sorts of things going off, Monstersummoning I, II, III, this, that, etc. I mean, how can a EQ wizzie contend with like 6 or seven Magic Missles (At level 32, thats a LOT of damage! ) all at the same time?
Ok, So I dont know a lot about ADnD. But I know they'd win if they were well prepared..
Running along the street and suddenly meeting the wiz you have to beat the snot out of, well... that might be different.
It seems to me that the EQ wizard might have the slight advantage on insta-kills, but that the AD&D wizzie would probably win if the fight was drawn out, or if they had hours to plan (ie: buff) before the duel.