*** Welcome to Luclin ***
"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon ourselves to carry personal news in the form of letters wherever possible. And that's what I've called you here to talk about.
...
No, I am not assigning you the duty of establishing a mail route into Grobb. We've lost far too many young bards trying to do that. Recruitment of smart young lads and lasses is nearly impossible when they all think that we plan to send them out to become bard fillet. We've only been able to recruit youngsters that no other guild wanted because they were so...
...
No, of course I don't mean you.
Now stop interrupting.
I have a job for you. You know, don't you, that Al'Kabor has once again been clomping about using his powerful magics without much regard for consequences, don't you?
...
/em sighs.
Ok, your FIRST task is to read up on current events! (everquest-stage.station.s...kabor.jsp)
Your second task is to find out if the rumors about his recent experiments are true. They say (and "they" are pretty reliable) that things such as noble-looking Kerrans calling themselves the Vah Shir, strange beasts of burden and new spells and songs have started showing up on Antonica. They also say that this is all due to the experiments of that Erudite Wizard Al'Kabor. You are to head out to one of the great wizard spires and investigate. If you can, interview one of these cat people and bring us back one of these horses they talk about...
...
Maybe you should talk to my assistant about things like directions out of the city and where you can find some shoes more appropriate for travel."
All this you overhear as you wait outside for your turn to talk to the loremasters of the League of Antonican Bards.
The door opens and you see a dejected and confused looking young bard step out. Following him out the door you hear a bellow,
"I also expect you to let everyone know that we are NO LONGER trying to establish mail routes to Grobb! Trolls can't read very well anyway."
Shadows of Luclin opens up new adventures and new challenges, as well as new rewards for those with a spirit of adventure.
Are you up to the challenge?
*** Notes for Shadows of Luclin customers ***
IMPORTANT: do not lose your Shadows of Luclin CDs. Because of the immense amount of data on the three Shadows of Luclin CDs, you will not be able to just copy the executable file into a new directory and download the rest of the expansion. We have placed restrictions on the amount of data that customers can download from our patcher so that massive patching as a replacement for reinstalling from the disk will not impact our other customers. So if you have a hard drive problem or you wish to install EverQuest on a new computer, you will need to have your CD to do so.
TECH SUPPORT: Please visit our Tech Support Center at everquest.station.sony.co.../index.jsp if you have any problems with your Luclin installation.
/facepick - this new command will allow those of you with Shadows of Luclin to change your characters face. It will only work for characters using the new models. If you've turned off Gnomes and your character is a Gnome, you will not be able to use this command on that character. And it will, obviously, only work for those with Shadows of Luclin installed.
/dismount - This command allows your character to dismount from a horse if for some reason he has lost the ability to do so using the bridle. There is no /mount command, only the bridle will allow you to mount a horse.
*** Other Changes with this Patch ***
Along with our preparations for the introduction of Shadows of Luclin, we have made a few other changes with this patch:
** Gameplay Changes **
- Increased the amount of mana given by high Intelligence and Wisdom scores, as well as that granted by items and spells.
- Fixed a bug that was causing rogues to critical with every use of a thrown weapon.
- Fixed a bug that caused the experience bar to displaying incorrectly after leveling. This also seemed to cause a crash in certain cases when in F10 view.
** PvP Changes **
- PVP looting will now display to the group.
- Empty corpses will no longer disappear when looted by an enemy player, they will decay at the normal rate for empty corpses.
- Guards in 'guard zones', such as cities, will continue to protect characters that they find the least offensive (the one with the highest faction). But guards in outdoor zones will be less likely to join in a fight. They will only come to the aid of people that they like. Otherwise they will not get involved in PvP combat.
** Item Changes **
- Etched Peridot of Nature will be removed from all locations, including those held by players on their characters or in their banks. This item was not intended to be available until Shadows of Luclin went live, and then only in Luclin zones.
** Spell Changes **
- Spells that heal less than 10 points of damage will not generate a message to the player.
- Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar) are no longer required to teleport to those locations. These items are also no longer soul bound.
- Fixed a bug with the Bard Song of Occlusion
** New Commands **
- /stand now implemented. We've added this command because not everyone speaks programmer and would think that the logical reverse of /sit would be /sit off.
- /particledensity command - Switches particle density on the fly without having to click it in the menus and exit the game.
** Some new things you'll see **
- We now have the ability to flag an NPC as non-targetable. This in effect renders the NPC non-attackable as well. Clicking on one of these NPCs will cause your current target selection to clear. This functionality is used primarily for the presentation of content. For instance, if we want an NPC to spawn and tell you a story, he can tell his story without being attacked mid-sentance by other players. It also opens up some pretty interesting content avenues. As an example, we can make NPCs unharmable until you do a quest "stripping them of their power".
- There are several new item classes (types) in the world. For example, there are weapons that do enhanced damage versus certain races (e.g. Perhaps you'll find a +2 vs froglok sword, or a +4 vs Bear club. In addition we can do the same type of thing with types of creatures (+3 vs humanoid, +1 vs Undaed). We've also added elemental modifiers (e.g. a +4 Fire sword). The bonus value is calculated as and increased DMG stat on the weapon, except that the elemental portion is run through the resistance system before calculating the strength of your hit. There are some items out there with bonuses to some more interesting stats, but we'll leave it to you to figure them out
- There's a lot more out there. Be prepared to reevaluate your assumptions and redefine the way you approach the world. Proposed solutions to situations and quests that you might have previously written off saying, "They can't do that in EverQuest", might be exactly the way you need to approach the problem at hand. As fellow gamers, we envy you as you approach Luclin and find everything fresh, new, and waiting to be solved. And to those of you who aren't first to solve the quests or adventure in the new areas, we urge you to do so with your friends, and leave the spoiler sites out of it. Good luck on your journies.
** Note on New Features **
EverQuest: The Shadows of Luclin contains many new features which have yet to stand up to the scrutiny of 400,000 experienced players. Without doubt there will be some situations where we need to reevaluate the gameplay-impact of some of those features and adjust them accordingly to maintain game integrity. As an example, we think that they might accelerate and decelerate too quickly, but will have to wait until we see them used by a broad spectrum of players before we can make a final determination. We thank you for your patience in these matters.
** Note on Impending Features **
As we approached our launch date we found that several features which are planned are also not yet ready for prime-time. We're currently working on the following items, many of which will be implemented in the very near future:
- Extra flora in outdoor zones. Sprigs of grass, small bushes, flowers, etc.
- A robuste merchantile system in the bazaar that lets you flag yourself as a merchant, set prices, and conduct business without having to conduct business manually with each buyer and seller.
- We will be polishing up issues regarding tinted items in game. In other words, things that shouldn't tint with a tinted item (e.g. your skin) won't tint when the feature is complete.
- Light beards on high elves, dark elves, half elves, and dwarf females will be tintable along with the hair color. We are going to leave in the ability for you to change your appearance until after we've added more customization options.
We thank you for your patience and patronage as we implement these features. Good luck with your adventures on Luclin!
- The EverQuest Team
*** The Next Fan Faire ***
By popular demand, the EverQuest Fan Faire is heading to Texas!
Make plans now to join us in Dallas on January 25-26 at the Adam's Mark Hotel. (www.adamsmark.com/dallas/index.asp) Register early to avoid missing out on a great time!
Visit everquest.station.sony.com/fanfaire/en/ for more information and to register!
- Cindy Archuleta
Community Relations Manager
Sony Online Entertainment
Copyed off Druzzil-Ro.Net
I wonder what the rationale for that was.
quote:
Reynar wrote this stupid crap:
No longer needing key for velious ports?I wonder what the rationale for that was.
It got annoying.
quote:
Reynar had this to say about Captain Planet:
I wonder what the rationale for that was.
Probably that the people who are going to go there have been there, and the people who haven't been there aren't going to go there.
/dread
quote:
Check out the big brain on Bajah!
WHAT WILL MY HALFLING LOOK LIKE?
liek a halfing/
quote:
And I was all like 'Oh yeah?' and Reynar was all like:
No longer needing key for velious ports?I wonder what the rationale for that was.
The important thing is not that you do not need the keys any more, the important thing is that they are no longer soulbound.
Because something that's soulbound will stay in your inventory when you respawn, you have a fairly low limit on how many you can have. So, if they wanted to put more soulbound items in SoL, they had to get rid of the old ones.
Now that the keys are no longer soulbound, it wouldn't be fair to still require them to get around in Velious. So, they got rid of that.
quote:
Palador ChibiDragon had this to say about Reading Rainbow:
The important thing is not that you do not need the keys any more, the important thing is that they are no longer soulbound.Because something that's soulbound will stay in your inventory when you respawn, you have a fairly low limit on how many you can have. So, if they wanted to put more soulbound items in SoL, they had to get rid of the old ones.
Now that the keys are no longer soulbound, it wouldn't be fair to still require them to get around in Velious. So, they got rid of that.
The Logic is strong in this one
quote:
Reynar wrote this stupid crap:
No longer needing key for velious ports?I wonder what the rationale for that was.
Well, I can guess. I'm pretty sure the original rationale for the dragon teeth was to force people to explore Velious on foot before they could take a quick shortcut to the zone. This way, when Velious first came out, wizards and druids wouldn't have a huge advantage when explosring, as they still had to actually reach the zone on foot before tping there. Also, people couldn't just ask a druid or qizard to teleport them there without actaully having been there first.
But know that Velious has been out a while, this no longer seems necessary, now that all the Velious zones have been discovered. Maybe Verant felt they were no longer needed because of this.
Glad they got rid of them. This will allow me to join guild raids on Velious much faster now!
If I log in wearing a golden platemail bikini, heads are going to roll.
quote:
Troodon thought this was the Ricky Martin Fan Club Forum and wrote:
only reply to this question if you have actually done it
quote:
Troodon had this to say about Pirotess:
This might be a dumb question, and I'm sure it's obvious to some people and not me, but how exactly do you get to Luclin from Norrath?
I *think* you go to a wizard spire, and there's some guy there that sells tickets to the Nexus. Then, from the Nexus, you can either go to Luclin or go back to the wizard spires.
quote:
And I was all like 'Oh yeah?' and Kagrama was all like:
I *think* you go to a wizard spire, and there's some guy there that sells tickets to the Nexus. Then, from the Nexus, you can either go to Luclin or go back to the wizard spires.
Hm. Think about this for a second. Realize the implications here. Does that mean, if I want to say, get from Kunark to Faydwer without shelling out 20pp to some druid or wizard, I can just go to the Dreadlands, by a ticket to the Nexus, then take the port back to Greater Faydark? This could mean that wizards and druids will have to drop their teleporting prices, at least to the zones connected by the Nexus, and that us non-tpers aren't at the mercy of tpers anymore. YES! Sorry, all you wizards and druids who make us beg and pay out ungodly amounts of money to get around.
Then again, it depends on how much the tickets cost, and how long you have to wait in between teleports. But it's still an alternative to shouting "PAYING FOR TP TO GFAY!"
But don't worry. You can still sell teleports to Velious. And you'll have a bigger market, too, now that you don't need dragon teeth anymore.
quote:
Densetsu had this to say about Robocop:
[QUOTE]Troodon thought this was the Ricky Martin Fan Club Forum and wrote:
[qb]only reply to this question if you have actually done it
Hm, I don't know, maybe somebody who bought Shadows of Luclin and teleported to Luclin? Duh. The expansion is out today, and the servers will come back up eventually. So it won't be long before people figure out how to get to Luclin and can share their discovery on the board.
quote:They've already announced how to get there. You buy a ticket at any wizard structure(and I can pretty much guarantee you it's gonne be more than a couple copper), and at 15 minute intervals, those standing in the structure with tickets will be gated to the nexus. From the nexus, you can explore luclin, or gate to ANY WIZARD SPIRE, INCLUDING velious, on Norrath.
Troodon had this to say about Duck Tales:
Hm. Think about this for a second. Realize the implications here. Does that mean, if I want to say, get from Kunark to Faydwer without shelling out 20pp to some druid or wizard, I can just go to the Dreadlands, by a ticket to the Nexus, then take the port back to Greater Faydark? This could mean that wizards and druids will have to drop their teleporting prices, at least to the zones connected by the Nexus, and that us non-tpers aren't at the mercy of tpers anymore. YES! Sorry, all you wizards and druids who make us beg and pay out ungodly amounts of money to get around.Then again, it depends on how much the tickets cost, and how long you have to wait in between teleports. But it's still an alternative to shouting "PAYING FOR TP TO GFAY!"
But don't worry. You can still sell teleports to Velious. And you'll have a bigger market, too, now that you don't need dragon teeth anymore.
-----------------------------------------
Hm, I don't know, maybe somebody who bought Shadows of Luclin and teleported to Luclin? Duh. The expansion is out today, and the servers will come back up eventually. So it won't be long before people figure out how to get to Luclin and can share their discovery on the board.
quote:
They've already announced how to get there. You buy a ticket at any wizard structure(and I can pretty much guarantee you it's gonne be more than a couple copper), and at 15 minute intervals, those standing in the structure with tickets will be gated to the nexus. From the nexus, you can explore luclin, or gate to ANY WIZARD SPIRE, INCLUDING velious, on Norrath.
Do the spires you can buy tickets to the Nexus at include the ones in Nek forest, North Ro, and WC? [ 12-04-2001: Message edited by: Mightion Defensor ]
quote:What part of ANY WIZARD SPIRE don't you understand Bucketboy?
Mightion Defensor stumbled drunkenly to the keyboard and typed:
Do the spires you can buy tickets to the Nexus at include the ones in Nek forest, North Ro, and WC?
HU-MOR
Acutally, you have a point. I believe it's only the SPIRES, and the not the pyramids. Don't get confused. (Spires being those four big things newbies and idiots like me jump off of for entertainment.) [ 12-04-2001: Message edited by: Black Wizard ]
quote:What part of ANY WIZARD SPIRE don't you understand Bucketboy?
Black Wizard thought this was the Ricky Martin Fan Club Forum and wrote:
[QUOTE]Mightion Defensor stumbled drunkenly to the keyboard and typed:
[qb]Do the spires you can buy tickets to the Nexus at include the ones in Nek forest, North Ro, and WC?
HU-MOR
Acutally, you have a point. I believe it's only the SPIRES, and the not the pyramids. Don't get confused. (Spires being those four big things newbies and idiots like me jump off of for entertainment.)[/QB][/QUOTE]
That was my question. pinhead
quote:*Looks at himself in the mirror, and mutters, 'Pinhead...?'*
And I was all like 'Oh yeah?' and Mightion Defensor was all like:
That was my question. pinhead
quote:
Black Wizard had this to say about Matthew Broderick:
What part of ANY WIZARD SPIRE don't you understand Bucketboy?HU-MOR
Acutally, you have a point. I believe it's only the SPIRES, and the not the pyramids. Don't get confused. (Spires being those four big things newbies and idiots like me jump off of for entertainment.)