Well damn that didn't take long
http://daoc.catacombs.com/index.cfm?ThreadKey=2&DefMessage=6031
It's sounds like just a very general form of that speedhack which ruined multiplayer FPS games a while ago.
yes i konw SB isn't out yet..sadly
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Bane had this to say about Optimus Prime:
i see nothing wrong that, its a program to help enchance the game mechanic it just shows players and mob in your area.
coming from a guy that changes his fav game every week
so your saying ShowEQ is fine?
*puts bane in the maradon corner*
over there! at least when your there we know where the BS is coming from
unfar advantage in PVP areas since you know where your prey is within a certain range. The only escape is to try and make it outside that radius. Hiding (invis, etc) is no longer an option.
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Random Insanity Generator had this to say about dark elf butts:
Lessee.... unfair advantage because not everyone has it.unfar advantage in PVP areas since you know where your prey is within a certain range. The only escape is to try and make it outside that radius. Hiding (invis, etc) is no longer an option.
/agree
This would not be fair in RvR combat.
Removing other players ability to sneak up on an opponent or hide from one would ruin RvR I think.
(Keep in mind I have not RvR yet, but can clearly see where this would be an unfair advantage)
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ImNotTrent had this to say about pies:
(Keep in mind I have not RvR yet, but can clearly see where this would be an unfair advantage)
I haven't either, and am trying my damndest to hit 15, but good god, it's so boring.
Where is everyone at level 5/6 on Morgan? Sheesh. They ain't in Silvermine Mountains, that's for sure.
bah. i hate this shit.
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We were all impressed when Bane wrote:
i see nothing wrong that, its a program to help enchance the game mechanic it just shows players and mob in your area.
Bane just gave me another reason to hate him
Yes Bane, getting an unfair advantage is OK!!!
Just like you claim being a griefer is ok!
You wanna see the whole map when playing a Starcraft 1player mission? GO ahead! Knock yourself out.
When people start doing this for games like UO, EQ, Diablo and DAoC, it really chaps my hide.
*growls softly*
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Peachis had this to say about Cuba:
Hacking 1 player games, is fine. Cheat all you like.You wanna see the whole map when playing a Starcraft 1player mission? GO ahead! Knock yourself out.
When people start doing this for games like UO, EQ, Diablo and DAoC, it really chaps my hide.
*growls softly*
Word up peachis.
Exactly my feelings. Dont harm me or others with your hacks and i could care less. keep em offline, im cool.
But, if you bring em online and try to give yourself an unfair advantage over others yer wrong. WAY wrong.
Fal
quote:
Bane had this to say about Pirotess:
i see nothing wrong that, its a program to help enchance the game mechanic it just shows players and mob in your area.
Muttonhead.
So does your head serve any useful purpose besides keeping your ears apart?
Problem is, quite seriously, what can be done about it? I'd love to see a solution, but it usually requires massive reworking of code to get around.
Developers who spend that time working on the code usually get bitched at for working on security instead of fixing bugs, and those who fix bugs get criticised for having sloppy code with crap for security. We fans sure tend to be a demanding lot. [ 11-30-2001: Message edited by: Khyron ]
If something is invisible, *I* shouldn't know about it. Why are you sending me USELESS data? That would control most major aspects of this kind of tool. EQ (before the /con changes) did that. You got a packet that said "Mob X has spawned at loc x,y". Then you got nothing. No movement indication, nothing. Once you got into potential visual range (read: max clipping with no fog or terrain restrictions) then it would update for movement. The update was "Mob X is at loc x,y". If that was still in range then you continue to get updates, if it's not, you don't.
Makes mob chasing harder than hell. Apply this to player information and you get the same thing. Minor advantage, but less disruptive potential.
All it does it allow someone to have a very unfair advantage over other players and basically ruin RvR play.
quote:
ImNotTrent stumbled drunkenly to the keyboard and typed:
How exactly is a cheat program that lets someone see where other are hidden going to make someone know how to play their class better?All it does it allow someone to have a very unfair advantage over other players and basically ruin RvR play.
you're trying to find some sense or reason from someone who's entire brain is dedicated to whacking off.
no humor disclaimer
Nuff said.
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Bane had this to say about Robocop:
might make people better at rvr most suck at it most are morons that don't know how to play their friggin class i mean by 30 you would think someone would have a feel a for their class but no....
yeah cheating makes you better at a game by doing things for you and not training you to hone your skills
you make no sense here is a trekkie shirt
now go run around in a biker bar plz
quote:
Random Insanity Generator had this to say about Cuba:
If something is invisible, *I* shouldn't know about it. Why are you sending me USELESS data? That would control most major aspects of this kind of tool. EQ (before the /con changes) did that. You got a packet that said "Mob X has spawned at loc x,y". Then you got nothing. No movement indication, nothing. Once you got into potential visual range (read: max clipping with no fog or terrain restrictions) then it would update for movement. The update was "Mob X is at loc x,y". If that was still in range then you continue to get updates, if it's not, you don't.
Nope. EQ only did [does?] this for players; all NPCs in the zone were [are?] updated regularly regardless of the player's position. [ 11-30-2001: Message edited by: adenine! ]
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
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adenine! had this to say about (_|_):
Nope. EQ only did [does?] this for players; all NPCs in the zone were [are?] updated regularly regardless of the player's position.
Then why is track bugged to all hell? hmmm?
Drysart posted a good explanation not to long ago why the game had to send info to the client regarding things the player couldn't see. If I remember correctly, it was a latency issue: the server can't wait until the client sends the "I've just turned the corner" signal before sending the "you meet Lady Vox" signal without being unplayable. The game, therefore, has to send data to the client about MOBs in a certain radius around the player, to cope with any movement the player may make.
Or something like that.
--Satan, quoted by John Milton
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Check out the big brain on Bloodsage!
RIG,Drysart posted a good explanation not to long ago why the game had to send info to the client regarding things the player couldn't see. If I remember correctly, it was a latency issue: the server can't wait until the client sends the "I've just turned the corner" signal before sending the "you meet Lady Vox" signal without being unplayable. The game, therefore, has to send data to the client about MOBs in a certain radius around the player, to cope with any movement the player may make.
Or something like that.
Re-read what I said.
Sending me info for things that are in Potential Visual Range, that is, at maximum clipping plane distance, no fog or terrain obstructions, makes perfect sense and technically should be all that's needed. Sending me info beyond "Mob X has spawned on the buttfuck other end of the zone" is rather pointless. And as far as ranger tracking, it gets a list of everything in tracking range and once a target is selected it treats that mob as if it was in the PVR and updates accordingly. This is a client-per-client issue. I, as a Necromancer, shouldn't get this info if the Ranger in my group isn't sitting on the PC next to me and connected via the same hub.....
Same idea, I just rant alot.
I have no problems with people using "black sheep wall" (See map) in StarCraft, or "on screen" (See map) in WarCraft II, etc. in the single player mode. The reason for this is because the computer players can automatically see the whole map.
However, if someone decides to use a map hack on Battle.net, they shouldn't be playing.
Same thing with MMOGs. If every single player that currently plays the game is cheating, then using the same cheats won't give you an unfair advantage. But, as soon as you need any kind of unfair advantage just to PLAY the game, you need to stop playing.
Just my take on games and cheating. [ 11-30-2001: Message edited by: Ruvyen Warblade ]
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Lawgiver Cadga had this to say about John Romero:
yeah cheating makes you better at a game by doing things for you and not training you to hone your skillsyou make no sense here is a trekkie shirt
now go run around in a biker bar plz
i mean most people die before they reach a fort or a gate because they are dumb it will be easier for them to find people to kill and to avoid the guards and evil mobs
The ONLY "cheat" program I'm OK with is EQw (Which is only really a cheat if you use it in conjunction with other programs, I use it to talk to you guys, I'm medding in EQw right now).
Cheating in a Single Player game is fine though, because, well, it's your deal, if you get the same satisfaction from the game, then, whupee..
Oh yes, and...
*chaps Peachis' hide.*
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Bane had this to say about Cuba:
i mean most people die before they reach a fort or a gate because they are dumb it will be easier for them to find people to kill and to avoid the guards and evil mobs
If you don't know how to watch your surroundings well enough to avoid getting jumped, what the fuck are you doing in a combat zone where you're actively hunted? If you're too chickenshit to risk death, get the fuck off the frontiers.
Besides, think of the stupid people who get killed off before reaching the target zone as Darwinism in action. Do you want a raging fucktard to be the guy who's supposed to help keep you alive? I don't.
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Bane had this to say about (_|_):
i mean most people die before they reach a fort or a gate because they are dumb
I managed to get all the way to the wall in the Albion Frontiers with a level 1 character before I was killed by 4 Hibernians.
quote:
Bane had this to say about Robocop:
i honestly like the idea of the program but i see you all hate it because it gives away the enemy position and all *sigh* too bad the game isn't set in late 20th centuary then i could argue it could be used as a type of radar muahhah oh well is see you thicked fucked fucks have already put me on your shit list and aren't gonna let me win so
i love u k thx, die now plz k?
If your title means what I think it means, I love it.
Fuck off.
quote:
Bane had this to say about Duck Tales:
i honestly like the idea of the program but i see you all hate it because it gives away the enemy position and all *sigh* too bad the game isn't set in late 20th centuary then i could argue it could be used as a type of radar muahhah oh well is see you thicked fucked fucks have already put me on your shit list and aren't gonna let me win so
i love u k thx, die now plz k?
Play a rogue class... rely on stealth... THEN come back and tell me if you like people that use this program.
A rogue type class gives up defensive ablities, armor class, hit points etc for the ability to hide from other people.
Normally being seen by a player wouldn't be a problem but in PVP or RVR or whatever it is a distinctly unfair advantage.
For ex I am a normal player, player 1 is cheating. player 2 is a warrior type, player 3 is a rogue type
to me player 2 is a strong buff guy who couldn't sneak up on a deaf blind elephant, player 3 is a slim guy who can sneak up behind me and stab me before I even wonder if he is there
to player 1 now you have a strong buff guy who can't sneak up on a blind deaf elephant and a weak guy who can't either
This is unfair and throws off the balence. This is why cheating in Multiplayer games is wrong no matter how you look at it.