-Advanced Two-Weapon Fighting has been scrapped. There's really no way to do it without being overpowering.
-Venom Immunity has been scrapped. It makes sense for a Ranger to have herbalism feats, but Venom Immunity is more of a supernatural ability befitting a druid's close connection with the wilderness.
-Greater Enmity will be split into two parts. Each one at a different level.
-Bonus feats have been included.
Questions That Still Need Answering
1. The benefits of Enmity stands as such: Bonus to AC, Ability to add damage bonus, Improved Critical quality against Favored Enemy.
The question here is in which ways should they be deployed? What levels should they get the Enmities? Should the AC bonus be in the 1st Enmity? The Improved Critical in the 2nd?
Also, are there any suggestions as to what else Enmity should include?
2. As it stands, my list of Bonus Feats include feats with ranged weapons. Should there be other ones fitting to the Ranger, like Alertness, for example?
3. Should there be gradual improvements made to Tracking? If so, what?
YOUR OPINIONS ARE NEEDED
I.E. I may be insanely good at dodging blows from orcs, because I am always studying them. How they attack. Their style. blahblahbla. or, I have studied orcish anatomy for some time, and know, more than any other, JUST where to hit the orc to cause the most damage.
Makes sense to me.
I say, can the same work in 3E?
I say we give the Ranger and limited specialization options. My List of weapons is:
Long Sword
Short Sword
Long Bow(Normal and Composite)
Short Bow(Normal and Composite)
Quaterstaff
Scimitar
Feel free to play with this list.
Necromancer: How DARE you imply that I was involved in a rude act with my undead servant! I will flay the flesh from your bones! I will summon a thousand maggot-ridden corpses to gnaw your flesh! I will trap your soul in-
Ghoul: My ass hurts.
Anyways, Fal, choosing abilities befits more of a Prestige Class. We're working out a base class here.
And Strider, Weapon Specialization is solely the Fighter's domain, and for good reason. Fighters devote their lives to combat and training, while Rangers devote much of their time to combat and others to hunting, stalking, etc.
It wouldn't make sense to give them specialization.
Not sure about the greater emnity
I mean if you study something and dont like something like a ranger does with his favored enemy. You'd think he'd learn how they attack (thus improving AC vs them). How to attack them (thus improving attacks/dmg). Their weak spots (crit threat range). Wouldnt greater enmity go all across the board?
Or could they only choose one way, how to avoid them, how to hurt them, and how to really hurt them?
Tough question as far as greater enmity is concerned
Although definitetly give them trackless step at some point. After tracking for so long, They'd eventually learn how to avoid being tracked, no? [ 06-13-2002: Message edited by: Maelarr ]
all I can think of for now