MOVEMENT ROLL: 1d50 => 8
(Forgot to put my battle amulet on my char sheet under items from yesterday, oops)
quote:
This is what Vorago is doing. This is what I want Vorago to do :On a related note, these Veteran monsters are going to beat the all living crap out of me O_o
You're not to Veteran yet. You've just entered Adventurer. First person out of the Kiddie Pool! Granted, I wasn't expecting any elves to hit 2 monsters on the first 2 days and roll 6s for their racial both times, either. Might have to fine tune that a bit more if this because a rout for the elves.
quote:
Bajah had this to say about pies:
You're not to Veteran yet. You've just entered Adventurer. First person out of the Kiddie Pool! Granted, I wasn't expecting any elves to hit 2 monsters on the first 2 days and roll 6s for their racial both times, either. Might have to fine tune that a bit more if this because a rout for the elves.
Yeah, oops, was looking at Adventurer but said Veteran, don't know why
Movement: 1d50 => 39
Attack: 1d20 => 5
Treasure: 1d20 => 6...if I win.
1d50 => 16
Movement: 1d50 => 49
Movement: 1d50 => 3
MOVEMENT ROLL: 1d50 => 3
Movement: 1d50 => 17 -3
Possible attack: 1d20 => 1
Potential Thiefly: 1d6 => 4
Possible monster: 1d10 => 1
Possible trap: 1d30 => 27
Possible treasure: 1d20 => 10
Yes, I will keep rolling everything at once. I hate posting multiple times that much.
Name: Densetsu
Race: Human
Class: Cleric
LEVEL: 2
GP: 20
WEAPONS: None
ARMOR: +2 Shield
ITEMS: None
Rollin', rollin', rollin'...
Movement: 1d50 => 30
Attack: 1d20 => 9 +2(+4 vs. Undead)
Monster: 1d10 => 10
Trap: 1d30 => 5
Treasure: 1d20 => 18
Rooms visited: 44, 30
Monsters faced: 4-headed dog
Batty loots some ancient treasure, gaining a whopping 100 gold coins!
Densetsu discovers the Shrine of Katrinitu, though he cannot afford her blessing.
Inferno-Spirit finds one of the worst traps in the game and will suffer a -5 to his Attack Rolls until cured, joining nem-x in the ranks of "Wow, that hurts."
Jajahotep gets herself poisoned as well, adding 5 to all of her movement until cured. While it's not so bad, it could pose problems!
Norim fights a bugbear and loses! He loses a level! However, he has no weapons for the bugbear to take.
Rari lands in a Greater Impotence Trap, getting diseased and will suffer a -2 to any 1d6 rolls she makes! Ohnoes!
Movement: 1d50 => 27
Here I go!
Movement: 1d50 => 22
Sigpic shamelessly stolen from Kate Beaton.
Trap! 1d30 => 13
Trinity, help! I mean, Evasion! 1d6 => 1
Sigpic shamelessly stolen from Kate Beaton.
Sentow washes his hands in a trap, good thing he owns no rings!
quote:
Bajah was listening to Cher while typing:
The idea is to level up on the lower monsters and get gear to help you fight the higher monsters. See, like any games, there's drawbacks to powerleveling
It's not like I pressed a "Gain a billion levels" button =b
Move: 1d50 => 23
Atk: 1d20 => 18
Move: 1d50 => 25
Attack: 1d20 => 8 - 5
Movement: 1d50 => 12
Attack: 1d20 => 4
Assassin: 1d6 => 5
Monster: 1d10 => 2
Trap: 1d30 => 1
Treasure: 1d20 => 12
Dear god that is alot of rolls.
Delidgamond fucked around with this message on 02-23-2007 at 01:21 AM.
MOVEMENT ROLL: 1d50 => 13