All monsters in the dungeon today are undead versions of themselves (unless already undead, then they're just normal, k?)
Adventure awaaaaaay!
MOVEMENT ROLL: 1d35 => 3
Adaptive roll: 1d6 => 5
Here we go!
Attack: 1d20 => 8 +5 (level) + 4 (wand, doohicky, armor) + 2 (adaptive)
Bonus Attack: 1d6 => 5
Yeah baby! So I gained one more point on my attack due to the bonus. I whooped that ass again.
Treasure roll: 1d30 => 20
Movement: 1d35 => 15
Speaking of paste, kobold paste inc.
Attack: 1d20 => 14 + 14 (9 levels, 1 wand, 2 armor, 2 shield)
Death Knight: 1d6 => 5
Treasures: 1d30 => 14
movt 1d35 => 10
movt 1d35 => 27
atk 1d20 => 4 +1
loot? yah right 1d30 => 20
Movement: 1d35 => 18
Possible Attack: 1d20 => 7 + 4 (Longbow) +1 (Elf Ranged Bonus) + 1 (Armor) + 6 (my level)
Possible Treasure: 1d30 => 20
Possible I AM BETTER: 1d6 => 4
Possible Bard Equipment Bonus Roll: 1d6 => 2
MOVEMENT ROLL: 1d35 => 13
ATTACK ROLL: 1d20 => 1 +8 (+3 +5lvl)
TREASURE ROLL: 1d30 => 6
I AM BETTER ROLL: 1d6 => 3 +1
And I win another +1 wand... go me!
Weapon: +1 Dagger (+1 racial bonus)
Shield: +1 Shield
Armor: +1 Armor
Items: +2 Two-Handed Sword
Attack Power: 1d20 + 12 (Level: 8 + Equipment: 4)
Items: Potion of Cure Disease, Potion of Cure Poison
Status: None
1d35 => 21
1d30 => 9
Weapon: +1 Dagger (+1 racial bonus)
Shield: +1 Shield
Armor: +1 Armor
Items: +2 Two-Handed Sword, +1 Hammer
Attack Power: 1d20 + 13 (Level: 9 + Equipment: 4)
Items: Potion of Cure Disease, Potion of Cure Poison
Status: None
Movement: Forfeit roll to use Ranger ability and go to room 24. A simpleton seems to be about my speed ><
Attack: 1d20 => 7 +6
Treasure: 1d30 => 5
Sigpic shamelessly stolen from Kate Beaton.
Sigpic shamelessly stolen from Kate Beaton.
Weapons: +1 Wand (+1 Racial bonus), +1 Trollcraft Hammer, +1 Dwarvencraft Axe (unequipped)
Armor: +1 Shield (unequipped)
Items: Amulet of Battle, Amulet of Battle (unequipped), Four-Leaf Clover
That's three weapons and five armor/items. (The three-weapon weapon cap can't possibly be intended to be equipped weapons)
edit: So you shouldn't have to drop anything.
edit2: Oh, it looks like you think your shield is a weapon. The rules state: "Each adventurer may carry only 3 weapons (including Wands) and 6 items (including armor and shields) at any given time" Inferno-Spirit fucked around with this message on 03-26-2007 at 11:08 PM.
quote:
Youve attracted the attention of a turtle with no shell! Its attack roll is a 4! If defeated, it drops 1 treasure.
Attack: 1d20 => 14 -2
(+2 2-handed sword, +1 human sword bonus, -5 Death Knight ability used and still lost)
Treasure: 1d30 => 21
It is held in thought
only by the understanding
of the Wind.
quote:
A crazed catnapper catches you by the arm! Her attack roll is a 13! If defeated, she drops 1 treasure.
Assassination: 1d6 => 5
Attack: 1d20 => 19 +1 (+3 if Assassination works)
Treasure: 1d30 => 22
It is held in thought
only by the understanding
of the Wind.
Friday is the last day of Season 2!
On to day 15!