Yes, there were some nice archer changes. First of all, one of the recommended changes by the player base, a way to penetrate bladeturn was introduced. Now at 30th, 40th, and 50th levels of bow skill archers get a shot that does partial (for Penetrating Shot 1 and 2) or Full (Penetrating Shot 3) damage to the bladeturn user. It won't poke through bladeturns you cast on yourself, but will break through Pulsing Blade Turn, and targeted blade turns. Also, the RAs Longshot and Volley Shot will penetrate all Blade Turn spells. This is a Good Thing(tm).
Archers now also have a "Rapid Fire" Ability. They can choose to shoot an arrow before the draw time is over and do reduced damage. This is another very neat idea that I am highly in favor of, as it will give archers another option against pulsing bladeturn, among adding other more "strategic" elements into how the archer wants to use their arrow.
And now all the pet classes from the three realms are getting buffs. See, I told you every patch had to do something for enchanters...at least this time it was for Enchantment Mastery. Cabalist, Spiritmaster, and Enchanter Pet Spec lines have been buffed up, and quite nicely, may I add. Now these lines are even more focused on helping them to be a better pet class, which is yet another Good Thing(tm).
Oh yeah. They also beat enchanters around a bit with the nerf bat.
(Taken from the Camelot Herald. http://www.camelotherald.com/more/865.php )
[ 05-01-2003: Message edited by: Mr. Duck ]
Blademasters still suck. Dang.