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Topic: A Gallon of Icecream
Lenlalron Flameblaster
posted 11-07-2003 05:00:45 PM
You know, playing MMORPGS has sort of led me to realize one big thing.

But to talk about this 'big thing', I need to explain something first.

Look back to all the Online RPGs you've played. Heck, look back to all the RPGs you've played in general. Then look back to how far you made it in the RPG (level wise), and ask yourself:

Why did I get so far? Why did I WANT to get so far?

“What does this mean, Len?”

What did you answer? I answered “Because I wanted to win.” That's right, something motivated me to succeed, to go one level further, to make the top ranks and to be one of the few, the proud, the uber.

I bet some of you had slightly different answers. I mean, community is a respectable answer. Story is respectable too, although many of the MMORPGS lack a prominent (or existant) story.

But what motivated you to gain levels, at all, then? Why bother playing in the game when one could have read a book, or chatted over AIM, or something of the like?

Because it appeals to a certain type of person. It appeals to the person who wants to win. It appeals to the little voice inside you and me that tells you “Just one step further. You're almost there.” And, in a sense, we always are, from that next point of power. From that next level. And then, it is too late.

You're on the treadmill.

MMORPGs are great for what they do. You can accomplish a lot, and these accomplishments are respectable. Plus, they aren't really discriminating. See, it's about time. Anyone can put in time, and whoever puts in more (and has, well, a relatively average amount of skill) time wins, mostly. That's why the people who put in the huge 24-48 hour sessions the day the game comes out get to kill the uber mobs first. That's why they get the super duper items first.

And, although we jibe, and taunt; we sort of respect them for that. I mean, they symbolize what we want. I would love a super duper flaming sword, when all I have is a super sword.

But, wait, what happens when we get what we want? The treadmill ends. The game is not infinite. There is a level in which it is over. Done. And you say “What do I do now?”

You hang with your friends online. But, wait. You're not getting anything out of your time now. You want to keep getting that ding, that piece of food that comes out when you jump through enough hoops.

Which leads me to my thought.

The strength of an MMORPG is it's undoing.

We play, we pay 10 bucks a month (15 now), to, what? Just get more levels. I want to win. You want to win. I want to be level 50/60/100/912.4. But then I get it, and then, it's over. The character gets thrown to someone else, or you wait for an expansion.

It will be the same. FFXI will be fun, but then it will get old. People either are unwilling to put in the time for the reward (the ratio is too high for time), or they reach the top.

WoW will be the same. Trust me. Oh, it will be great. Trust me. But it will be undone, just like other games, until it is just a game of builder vs. runner.

All about extending the treadmill, and suckering us in.

But it's a fun ride.

"No real title here."

[ 11-07-2003: Message edited by: Lenlalron Flameblaster ]

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 11-08-2003 01:34:46 PM
Eh...I dunno...

If you look at actually LIKING being in the world and not worrying about leveling as someone's like for the game, then it doesn't really apply.

..:: This Is The Sound Of Settling ::..
Falaanla Marr
I AM HOT CHIX
posted 11-08-2003 05:31:26 PM
but why do you like just being in the world?

You can just be in a world anywhere for free. Much better worlds than what you see in MMOs, too.

Led
*kaboom*
posted 11-08-2003 06:36:42 PM
It is the people.

These same games would be total shit singleplayer.

Nwist, Who?
Nwist
posted 11-08-2003 07:07:14 PM
After hitting "the wall" where you don't have much to advance upon anymore, I always liked trying to become popular on a wide spread level by hitting the newb zones and handing out some high level goodies, or spreading some wealth to the casters trying to afford their spells. It's fun making them feel good and powerful
Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 11-08-2003 10:53:18 PM
I enjoyed doing that.

In reverse.

To my sisters warrior on Prexus.

He He.

She claims that people would shout out her loc and would follow her shouting out her loc so people would stay away from her.


Did you know that you can change keybindings while not logged into EQ?


I played EQ to play tricks.

(Insert Funny Phrase Here)
Taeldian
Pancake
posted 11-11-2003 10:10:10 PM
Exactly.
Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 11-11-2003 11:45:36 PM
Care to say which of us your replying to.

People never really... liked... what I did in EQ

(Insert Funny Phrase Here)
Taeldian
Pancake
posted 11-12-2003 02:39:13 PM
quote:
Verily, Elvish Crack Piper doth proclaim:
Care to say which of us your replying to.

People never really... liked... what I did in EQ


Len.

Lenlalron Flameblaster
posted 11-13-2003 10:17:18 AM
quote:
Warlord Darius had this to say about Duck Tales:
After hitting "the wall" where you don't have much to advance upon anymore, I always liked trying to become popular on a wide spread level by hitting the newb zones and handing out some high level goodies, or spreading some wealth to the casters trying to afford their spells. It's fun making them feel good and powerful

Not to argue, but, to raise a question; wouldn't you then be hurting their play experience? Aren't you just having them hit the wall faster?

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Drakkenmaw
Crunchy, tastes good with ketchup
posted 11-13-2003 11:57:59 AM
Essentially, the weakness of a MMORPG is in its inflexibility. There's little you can do other than go out and kill the monsters, so once you've gotten to where you can kill them all... there's nothing really left.

A month or so before I quit EverQuest, my friends and I realized that we were getting terribly bored with the random carnage that the game basically runs off of. So we all made new characters, hailing from the deserted continent of Odus, and tried to roleplay them as a way of lifting the monotony.

It was ludicrous. There is no way whatsoever to positively justify in character 5 levels worth of slaying rats and snakes. Nor any other creature, really. Why go to the isle of willowisps at 20? To make 21, 22, and 23. Not because they're evil creatures, really. How exactly is a wandering orb of light evil, anyway? They're just there, and you can beat on them to make experience.

You can't play a character in MMORPGs. It just doesn't work - it's too hollow. Whatever grand achievements for the betterment of Norrath you do, it is returned to the status quo at the next respawn. Whatever world-shattering artifacts you may obtain, is catalogued on various websites and hunted down a million times as the next piece of "phat lewt" for players to obtain. You can't make a unique existence for yourself, you can't really "stand out" through your deeds or persona. Which means that the only real focus you CAN have is on the advancement of your character's level - becoming known through being "uber-l33t." Even if you can level your character through trades, as some MMOGs have attempted, you're still just doing things to raise your level.

And, eventually, you do hit a wall.

The saviour of the genre will be a game that allows players the ability to stand out as players, not just conquerors. A game that allows those players who have tired of the treadmill to do other things, things that are constructive and engaging on their own - since they allow players to distinguish themselves individually and personally in some way.

Of course, like most saviours, I don't see this game coming for a LOOOONG time.

[ 11-13-2003: Message edited by: Drakkenmaw ]

Skaw
posted 11-29-2003 04:42:34 PM
luv FFXI's Fame system.
luv FFXI's storyline(s).
luv the fact that FFXI warriors aren't just taunt mashing monkeys, monks aren't feing pullers, whitemages aren't just CH drones.
Eloora
Pancake
posted 01-20-2004 12:22:49 PM
Good....article? Post? Essay? Manifesto? Whatever...
I agree with most of what Len and Drak said. I used to play EQ. I played one class, one toon and I played her well and with gusto. I reached 65. I reached final class AA title. I saw the end was nigh...and I just quit playing. I didn't even get to the end really, but I saw it, and it shook me. Of course there were other factors that lead to my leaving the game, but nobody cares and I'll keep with the broad scope of the story here.

It's sad, but true. The end will always come. I play another game now but it too will wane in novelty one day.

Regards,
Eloora

Dauragon
Pancake
posted 01-22-2004 11:08:48 AM
Interesting point, Len.
Back in my EQ days, I guess I started questioning my motives a little too early. I would ask my group such questions as: "Why do I want to get to level 60?"
Their answers varied slightly but always were something to the effect of "To become l337. Then get your plane armor and your class's ultimate weapon, slay dragons, etc."
Of course, my next question was always "What then?"
They usually seemed dumbfounded.

Was there really a "win" in EverQuest? Were the top-ranked really so great?

I was never on the treadmill. I guess I wasn't the kind of person who really wanted to win. It simply didn't gratify me.

And really, I don't mind. I simply decided that it wasn't for me. Though I do still play a few MMORPG's on friends' accounts, I just couldn't make it.

Nwist, Who?
Nwist
posted 01-22-2004 01:22:33 PM
I think for me, a major part of wanting to get uber was for the attention and/or fame. I would always think, "wouldn't it be cool if everyone on the server knew my name?". I think that's what drives a lot of players to the end of just about any game. The little voice inside that bugs you to become to biggest and the best.
Kaldail
Pancake
posted 02-20-2004 09:54:20 AM
quote:
Everyone wondered WTF when Falaanla Marr wrote:
but why do you like just being in the world?

You can just be in a world anywhere for free. Much better worlds than what you see in MMOs, too.


Not that much better really heh - I mean, the graphics are pretty nice I'd admit but all the grinding involved in being able to say, travel a bit, gets pretty tiresome!

EDIT: Ack heck - I updated my character information and my picture went poof! Can it be reestablished? I don't know where I put the disc with that image!

[ 02-20-2004: Message edited by: Kaldail ]

Greetings, Kaldail
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