EverCrest Message Forums
You are not logged in. Login or Register.
Author
Topic: Evil Genius Disscussion
Dr. Gee
Say it Loud, Say it Plowed!
posted 10-08-2004 04:09:33 PM
I liked the idea behind having one big thread for a game that was introduced with Fable, so i do the same here!

How long does it take to interrogate the maid? I swear to god i've had the interrogate order going for like, 20 minutes but no one ever comes to stick her into the chair and smack her around. I need Valets

Mortious
Gluttonous Overlard
posted 10-08-2004 04:14:50 PM
Sounds like you've placed a build order somewhere that's blocked, which makes all your minions stutter and run around aimlessly trying to fill an order that's impossible to complete.

Or the layout of your armoury is stopping minions getting to the cell with her in it.

Maradon!
posted 10-08-2004 04:16:04 PM
quote:
Mortiousing:
Sounds like you've placed a build order somewhere that's blocked, which makes all your minions stutter and run around aimlessly trying to fill an order that's impossible to complete.

Or the layout of your armoury is stopping minions getting to the cell with her in it.


Or you're left clicking on the chair instead of right.

Mortious
Gluttonous Overlard
posted 10-08-2004 04:20:03 PM
quote:
Maradon! had this to say:
Or you're left clicking on the chair instead of right.

He couldn't be that stupid...

.. could he?

Maradon!
posted 10-08-2004 04:23:47 PM
quote:
x--MortiousO-('-'Q) :
He couldn't be that stupid...

.. could he?


I had to ask khyron

Blindy.
Suicide (Also: Gay.)
posted 10-08-2004 04:25:00 PM
It took me some time to figure out that you were supposed to right click as well.
Bajah
Thooooooor
posted 10-08-2004 04:26:24 PM
At least you failed to spell Discussion correctly so the google-ites won't come running here for this, too.
Sakkra
Office Linebacker
posted 10-08-2004 04:26:52 PM
OMGHAXEXPLOITZ!!11one

No agents will come to your base before you interrogate the maid. If you want to cheat, you can send one worker to all of the territories on the world domination map and have them plot, then leave the game running while you go to work/school/sleep. They won't die, and no agents will be sent, even though you get heat. Then you can do all the acts of infamy that require only workers without reprecusion, and the other acts should be unlocked when you get to them in the plot.

Also useful if you want to steal a metric assload of money. Though beware, once you interrogate the maid, all the heat you have will still be there, so let it dissipate first.

Y.O.T.C
No longer a Towel Girl
posted 10-08-2004 05:40:12 PM
Ways to piss YOTC off....

NO STORE UP HERE HAS EVIL GENIOUS!!!!!!!

i had to settle for sims 2.

Mortious
Gluttonous Overlard
posted 10-08-2004 05:45:06 PM
Infamy!

Infamy!

They've all got it in 'fer me!

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 10-08-2004 06:06:36 PM
quote:
I want some of what Y.O.T.C was smoking when they wrote this:
Ways to piss YOTC off....

NO STORE UP HERE HAS EVIL GENIOUS!!!!!!!

i had to settle for sims 2.


No, but I bet they have Evil Genius.

Mortious
Gluttonous Overlard
posted 10-08-2004 06:10:49 PM
How do you make/use freaks? I've looked in the manual but it's not in there.
Ragabash
Pancake
posted 10-08-2004 06:15:47 PM
move a corpse to the chem vats

edit: once made they wander around killing everything not yours, with or without orders. civies, agents, whatever. I like them cause they can take out a superagent all by themselves! but you can't tell them to do it, they just have to stumble upon them. Although, they do at least pay attention to capture orders. They'll still attack, but only hit endurance.

Ragabash fucked around with this message on 10-08-2004 at 06:17 PM.

Feed my hungry soul.
Khyron
Hello, my mushy friend...
posted 10-08-2004 06:15:56 PM
Research the Reading Table with all kinds of shit until you get the multimedia education center. Or whatever the thing that goes in the archives that has a projector is.

Research that, and you should get the biotanks.

Research the Freezer Rack, with the biotanks + Centrifuge + Impact Stress Analyzer, to get the Freak Production ability.

Then, to create a freak, right-click on a freezer rack and select the option to move a bodybag. move your mouse over the biotanks, and right-click to move it there. A minion walks by, tosses the cadaver into the goo, and out comes an evil, ugly, giant behemoth.

Mortious
Gluttonous Overlard
posted 10-08-2004 06:17:10 PM
Any downside to having freaks walking around your base?
Khyron
Hello, my mushy friend...
posted 10-08-2004 06:17:59 PM
BTW, if you have any questions at all, ask me them here - I have played the game through to completion and I can answer nearly anything you ask
Ragabash
Pancake
posted 10-08-2004 06:18:07 PM
quote:
Mortious had this to say about Reading Rainbow:
Any downside to having freaks walking around your base?

They auto generate heat on anything that sees them.

edit: for other problem see edit in previous post.

Ragabash fucked around with this message on 10-08-2004 at 06:18 PM.

Feed my hungry soul.
Khyron
Hello, my mushy friend...
posted 10-08-2004 06:19:12 PM
quote:
Mortious had this to say about Punky Brewster:
Any downside to having freaks walking around your base?

They don't regenerate stats. They walk around attacking anything not friendly - tourists, agents, anything. Even if it's not tagged. Even if it's tagged capture, they'll try to kill it. EDIT : They tried to kill Jet Chan even when I had him tagged capture =/

Khyron fucked around with this message on 10-08-2004 at 06:20 PM.

Ragabash
Pancake
posted 10-08-2004 06:23:21 PM
quote:
Khyron probably says this to all the girls:
They don't regenerate stats. They walk around attacking anything not friendly - tourists, agents, anything. Even if it's not tagged. Even if it's tagged capture, they'll try to kill it. EDIT : They tried to kill Jet Chan even when I had him tagged capture =/

Really? They only attack the endurance whenever I tag capture...

Feed my hungry soul.
Mortious
Gluttonous Overlard
posted 10-08-2004 06:24:27 PM
How do you discover the weaknesses for the various super agents?
Khyron
Hello, my mushy friend...
posted 10-08-2004 06:28:15 PM
quote:
Mortious had this to say about dark elf butts:
How do you discover the weaknesses for the various super agents?

They become optional sub-objectives as you progress in the game. When I reached Island 2, mariana Mamba's weakness was automatically unlocked as a sub-objective for me. As I went though, I found everyone except John Steele's weakness.

God, I hate John Steele. I fucking hate him, hate the fucking fucker and all his fucking annoying fucking abilities.

Khyron
Hello, my mushy friend...
posted 10-08-2004 06:29:56 PM
Another tip, if you want to play the game in easy-mode : Create a ton of topside shacks and give them external doors set to level 3. Agents will arrive on your island, check out each door topside, and never have time to set foot in your base.
Khyron
Hello, my mushy friend...
posted 10-08-2004 07:39:02 PM
Another tip (Spoiler this time) :

Once you're on island 2 and have a full lab set up, send scientists to South America and have them plot like mad. It helps to get rid of Mariana Mamba if you can. Once you find the aztec statue thingy, steal it ASAP. You can research it to create a stock market watchdog. The SMW will decrease the time it takes to get $$$ from 60 seconds, to 48 seconds

Also, when you get the SMW, do NOT build it in you control room just yet. Make a small control room with no door, just inside your base's entrance, and put it in there. When you build the SMW, you unlock an optional objective where accountants will rush in to see the SMW, then leave. If they see heat, then the objective may fail. If the SMW is built just inside, then they won't go far enough in to see heat.

If you complete the sub-objective where the accountants come in and leave, then you gain an instant $250,000 bonus.

Naimah
In a Fire
posted 10-08-2004 07:43:23 PM
How do you get scientists to study individual things?
Ragabash
Pancake
posted 10-08-2004 08:35:12 PM
quote:
Khyron had this to say about Robocop:
Another tip (Spoiler this time) :

Once you're on island 2 and have a full lab set up, send scientists to South America and have them plot like mad. It helps to get rid of Mariana Mamba if you can. Once you find the aztec statue thingy, steal it ASAP. You can research it to create a stock market watchdog. The SMW will decrease the time it takes to get $$$ from 60 seconds, to 48 seconds

Also, when you get the SMW, do NOT build it in you control room just yet. Make a small control room with no door, just inside your base's entrance, and put it in there. When you build the SMW, you unlock an optional objective where accountants will rush in to see the SMW, then leave. If they see heat, then the objective may fail. If the SMW is built just inside, then they won't go far enough in to see heat.

If you complete the sub-objective where the accountants come in and leave, then you gain an instant $250,000 bonus.



why not just make a hut outside with it in it? I haven't actually played with the huts yet, but I thought you could make rooms inside them. Or will thieves try to take the SMW?

Ragabash fucked around with this message on 10-08-2004 at 08:36 PM.

Feed my hungry soul.
Khyron
Hello, my mushy friend...
posted 10-08-2004 09:10:49 PM
quote:
Ragabash had this to say about the Spice Girls:
why not just make a hut outside with it in it? I haven't actually played with the huts yet, but I thought you could make rooms inside them. Or will thieves try to take the SMW?

Because it's 2x2 tiles large, and a hut can only hold 2 tiles, so you're limiting it to a single hotspot instead of having all 4 open for accountaints.

And Naimah : The closer an object is to a lab, the quicker it gets researched. I like making little rooms RIGHT NEXT to the lab (IE : off of one of the lab walls) and building what I want researched there.

Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-10-2004 06:27:11 AM
Do I see that right? Is it only available on DVD?
~Never underestimate the power of a Dark Clown.
Mod
Pancake
posted 10-10-2004 06:50:24 AM
quote:
Tarquinn had this to say about Jimmy Carter:
Do I see that right? Is it only available on DVD?

No, my German version came on two CDs.

Also I am getting utterly fucked in the ass by hordes of agents. I have three henchmen going around that don't do anything other than clear mobs of enemies before they reach my base and some still get though, not to mention the super-agents who will force me to load by killing my henchmen off. Traps are useless, I have a corridor full of gas cages and they don't do anything but kill my own guys and maybe somewhat dent the occasional soldier, on occasion enemies will just shoot them up before triggering them anyway.

My minions are housed a whole other level of suck, even if they do manage to seperate themselves from the control room long enough during red alert to grab their weapons they will still run straight into melee and get themselves killed, if somehow I manage to disable one of the super-agents they will just keep breaking free of their interrogation or cell and put half my base on fire. All the while my world map minions are getting killed off like flies in a frog convetion and replacing them at any acceptable rate costs me more money than they bring in stealing.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-10-2004 06:57:25 AM
Whew. Thanks Mod.
~Never underestimate the power of a Dark Clown.
Khyron
Hello, my mushy friend...
posted 10-10-2004 11:26:56 AM
quote:
This insanity brought to you by Mod:
Also I am getting utterly fucked in the ass by hordes of agents. I have three henchmen going around that don't do anything other than clear mobs of enemies before they reach my base and some still get though, not to mention the super-agents who will force me to load by killing my henchmen off. Traps are useless, I have a corridor full of gas cages and they don't do anything but kill my own guys and maybe somewhat dent the occasional soldier, on occasion enemies will just shoot them up before triggering them anyway.

My minions are housed a whole other level of suck, even if they do manage to seperate themselves from the control room long enough during red alert to grab their weapons they will still run straight into melee and get themselves killed, if somehow I manage to disable one of the super-agents they will just keep breaking free of their interrogation or cell and put half my base on fire. All the while my world map minions are getting killed off like flies in a frog convetion and replacing them at any acceptable rate costs me more money than they bring in stealing.


And mod is now demonstrating to the class how not to play Evil Genius

Two words for you mod... Heat Management.

Never send out too many minions to the world map screen at once, or your heat goes too high, and you get soldiers (Assrapers) in droves. If you do send out minions, send out social minions (Valets, Spindoctors, Diplomats, Playboys) with the military minions to reduce heat. 5 Marksmen + 5 Diplomats = hardly any heat generated.

Never allow any agent who's seen any heat, to escape your island. If you have spindoctors, use a weaken tag. When they reduce an agent's smarts to 0, the agent will forget all the heat they've seen. You can tell how much heat an agent has seen, by the color of the selection circle - blue means no heat has been seen, no circle means he saw heat but forgot it. Red means he's seen heat - the larger the red part, the more heat he's seen. If you don't have spindoctors, the mixing bowl in the kitchen is EXCELLENT for reducing someone's smarts to 0 Other good smarts-attacking interrogation options are the Brain Washer, the Biotanks, and the Brainiac Machine.

When it comes to superagents, use your valets/spindoctors to weaken them first. When any of their stats hits 0 (Attention, Loyalty, Smarts) then immediately tag them capture - your minions will escort them to a jail cell without a fight. Be careful about having your genius gloating - the notoriety bonus is nice, but it also can end up failing half the time. If it fails, the agent will break out IMMEDIATELY...

Put traps behind doors in corridors that lead nowhere - but be sure to put another door at the end of the corridor. Agents will investigate the door, walk through, see another, and hopefully when walking to the 2nd door, will trigger the trap. Since the corridor leads nowhere, your own minions will leave it alone.

When you plan on doing missions, make sure you don't have any minions in that region (Or any regions in the same justice jurisdiction) and that you've waited until the heat reaches 0. Send a mix of minions - military minions help prevent casualties, science minions lower the time of missions (Down to a max of 1/2), and social minions reduce the amount of heat that's generated by your soldiers and the amount of heat that the mission generates (Once again, to a max of 1/2).

Always try to keep an eye on the world map. Just glance at it and see if you see a 'Justice Presence' peice on the same square that one of your minions is on. If you do, immediately order them to go into hiding. The easiest way to see this is to turn off Acts of Infamy and Region Information so all you see is your own minion peices, super-agents, and the justice presence.

Try to keep your minions out of territories that have superagents - generally, early on this means steal from the middle east, and when Mariana Mamba shows up start stealing from the central US area. By the time that the Rambo guy shows up (Dirk Masters) in the US areas, you should be rid of Mariana Mamba, and can resume stealing in the middle east.

Khyron fucked around with this message on 10-10-2004 at 11:31 AM.

Khyron
Hello, my mushy friend...
posted 10-10-2004 12:00:52 PM
Another tip - build a labyrinth of doors within your base leading to empty corridors and loops and shit. Agents never know where a door goes - if it leads to an empty stretch of corridor, or if it leads into your storeroom full of loot and cash. So, to be safe, the agents will check any and all doors, just in case. And each door takes up a little time to check. Agents get very limited amounts of time depending on their skill rating - a pathetic agent can maybe bypass 3 or 4 doors and investigate a little, before being recalled. A good labyrinth can confuse agents for hours And a labyrinth is also a great place to set up a nice little network of traps... once someone opens a door, make sure there's wind traps to push them through the door, into the pirahna tank behind it... Make sure that between two doors, in an empty stretch of corridor, are laserbeams that trigger gas cages to fall and incapacitate everyone within the corridor...
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-12-2004 05:08:00 AM
How do I increase the population cap?
Well, I build beds and lockers, but it seems as if the the population cap does not increase proportionally. Do I even HAVE TO build a locker for each bed?

I'm still on the first island, and I have three big sleeping rooms, yet my base is oddly deserted with a pop. cap of about 40. In the demo I had a much smaller sleeping room and base was full with workers, valets etc.

And is there a way of deleting rooms once they're already built?

~Never underestimate the power of a Dark Clown.
Mod
Pancake
posted 10-12-2004 07:59:17 AM
quote:
Tarquinn had this to say about Reading Rainbow:
How do I increase the population cap?
Well, I build beds and lockers, but it seems as if the the population cap does not increase proportionally. Do I even HAVE TO build a locker for each bed?

I'm still on the first island, and I have three big sleeping rooms, yet my base is oddly deserted with a pop. cap of about 40. In the demo I had a much smaller sleeping room and base was full with workers, valets etc.

And is there a way of deleting rooms once they're already built?


Lockers and beds are not linked. I have 6 beds and around 60 lockers in my base, beds are only used by your minions when they are out of stamina, they have no effect on the population cap.

You can also increase the pop cap by increasing your notoriety.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-12-2004 08:05:48 AM
Ah, that makes sense. All the empty beds kinda annoyed me.

So basically I need a locker per minion?

~Never underestimate the power of a Dark Clown.
Mod
Pancake
posted 10-12-2004 08:27:59 AM
quote:
Tarquinn had this to say about Captain Planet:
Ah, that makes sense. All the empty beds kinda annoyed me.

So basically I need a locker per minion?


That's about right, yeah. On the topic of barracks, try and place a piece of loot next to your beds, it will pretty much kill your desertion issues.

Mod fucked around with this message on 10-12-2004 at 08:28 AM.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Khyron
Hello, my mushy friend...
posted 10-12-2004 11:47:09 AM
Eventually you can unlock the Equipment Storage Racks as well. They're like lockers that take up 2 tiles instead of 1, and give you 4 minions each, instead of 1, but take up 1 power each.
Dr. Gee
Say it Loud, Say it Plowed!
posted 10-12-2004 12:01:03 PM
Just how big do most rooms need to be? I think i'm building too big to start but i'm not really sure :/

For example my power room is large enought to fit about 8 standard generators. Is that too small? Too big? I ask because it's a real pain to drop money on stuff like that only to find that it's not needed.

Mod
Pancake
posted 10-12-2004 12:41:45 PM
quote:
Dr. Gee had this to say about Pirotess:
Just how big do most rooms need to be? I think i'm building too big to start but i'm not really sure :/

For example my power room is large enought to fit about 8 standard generators. Is that too small? Too big? I ask because it's a real pain to drop money on stuff like that only to find that it's not needed.


My island 1 base is currently running on the power of 10 standard generators, yours should be about ok since I have ~40 extra power.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-13-2004 02:08:14 AM
Okay, another question.

HOW DO I STOP THOSE ANNOYING AGENTS FROM TELEPORTING INTO MY REACTOR ROOM?!?

Well, I was playing and suddenly several of my generators blew up. No big deal I thought, must have missed an agent. I repair the damage and then, a few minutes later, the generators blow up again. This time I was sure that no agent had entered the reactor room, yet there were like three of them in there. So, a little bit killing/repairing later I monitored the room in question closely.

What did I find?

THOSE FUCKERS are coming through the floor! A floor panel opens, out comes an agent, blows up stuff and vanishes again. Through the floor!

WTF?!

~Never underestimate the power of a Dark Clown.
GDJacks
Pancake
posted 10-13-2004 03:48:35 AM
You have a room somewhere that is blocked off. Either you removed access to it by deleting a room/hallway or items are blocking the way.

[PPZ]Kamikaze Gerbil fucked around with this message on 10-13-2004 at 03:50 AM.

All times are US/Eastern
Hop To: