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Topic: Energy/Energy blaster specs
Maradon!
posted 08-03-2004 07:52:26 PM
So I took the time to spec out my blaster to 50. Let me know if anyone has any suggestions. In particular I dunno if I want the health pool powers in there, because I really don't know how beneficial they are, but I wanted SOME kinda end regeneration. The enhancement slots present aren't complete either.

Copy/paste into hero planner:

code:
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
Slot[01] Level 1 (Starting Primary) : Power Bolt /Dmg,Dmg,Rchg
Slot[02] Level 1 (Starting Secondary) : Power Thrust /KBck
Slot[03] Level 2 : Power Blast /Acc,EndRdx,Rchg,Dmg
Slot[04] Level 4 : Energy Torrent /Rng(Cone),KBck
Slot[05] Level 6 : Hover /Fly,Fly
Slot[06] Level 8 : Sniper Blast /Acc,IntTime
Slot[07] Level 10 : Build Up /Rchg
Slot[08] Level 12 : Hasten /Empty
Slot[09] Level 14 : Fly /Empty
Slot[10] Level 16 : Conserve Power /Empty
Slot[11] Level 18 : Power Burst /Empty
Slot[12] Level 20 : Stun(B) /Empty
Slot[13] Level 22 : Swift /Empty
Slot[14] Level 24 : Health /Empty
Slot[15] Level 26 : Stamina /Empty
Slot[16] Level 28 : Explosive Blast /Empty
Slot[17] Level 30 : Power Boost /Empty
Slot[18] Level 32 : Nova /Empty
Slot[19] Level 35 : Boost Range /Empty
Slot[20] Level 38 : Total Focus /Empty
Slot[21] Level 41 : Aim /Empty
Slot[22] Level 44 : Stealth /Empty
Slot[23] Level 47 : Invisibility /Empty
Slot[24] Level 49 : Phase Shift /Empty
Pools//3,8,2,0
Slots@-2,2,2,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,4,4,5,-1,-1,-2,3,-1,-1,-1,-1,-2,3,-1,-1,-1,-1,-2,5,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2 ,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2 ,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1,-2,-1,-1,-1,-1,-1
SlotT$Dmg,Dmg,Rchg,Empty,Empty,Empty,KBck,Empty,Empty,Empty,Empty,Empty,Acc,EndRdx,Rchg,Dmg,Empty,Empty,Rng(Cone),KBck,Empty,Empty,Empty,Empty,Fly,Fly,Empty,Empty,Empty,Empty,Acc,I ntTime,Empty,Empty,Empty,Empty,Rchg,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty, Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty, Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty, Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,EndRdx,Empty,Empty,Empty,Empty,Empty,Run,E mpty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 08-03-2004 08:00:23 PM
Holy shit that's a wide post.
ProphetofDark
Pancake
posted 08-03-2004 10:17:18 PM
Here would be my suggestion for an energy/energy...

Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
Slot[01] Level 1 (Starting Primary) : Power Blast /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[02] Level 1 (Starting Secondary) : Power Thrust /Acc
Slot[03] Level 2 : Energy Torrent /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[04] Level 4 : Build Up /Rchg,Rchg,Rchg,Rchg,Rchg,Rchg
Slot[05] Level 6 : Power Burst /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[06] Level 8 : Sniper Blast /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[07] Level 10 : Hasten /Rchg,Rchg,Rchg,Rchg,Rchg,Rchg
Slot[08] Level 12 : Aim /Rchg,Rchg,Rchg,Rchg,Rchg,Rchg
Slot[09] Level 14 : Super Speed /Run
Slot[10] Level 16 : Hurdle /Jump
Slot[11] Level 18 : Health /Heal
Slot[12] Level 20 : Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec
Slot[13] Level 22 : Stealth /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
Slot[14] Level 24 : Conserve Power /Rchg
Slot[15] Level 26 : Explosive Blast /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[16] Level 28 : Power Boost /Rchg,Rchg
Slot[17] Level 30 : Combat Jumping /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
Slot[18] Level 32 : Nova /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[19] Level 35 : Boost Range /Rchg,Rchg
Slot[20] Level 38 : Total Focus /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[21] Level 41 : Super Jump /Jump
Slot[22] Level 44 : Acrobatics /EndRdx
Slot[23] Level 47 : Invisibility /DefBuf
Slot[24] Level 49 : Phase Shift /Rchg

Differences:
Power Bolt - Very weak damage, useless after you get more than 3 attacks... You may as well use brawl.

Stun - Nice disorient, but it's melee... Chances are, you'll lose more health getting close enough to use this than you would just running a bit and blasting the baddie.

Hover/Fly - They're quite good while Snipe is really powerful, but hideously slow compared to the other travel powers. Knockback will keep you from having to worry about mobs getting in melee range, anyways.

Added in Acrobatics because holds tend to be the biggest killer at higher levels, and Combat Jumping because extra defense never hurts.

You could switch out invisibilty and Phase Shift for hover/fly or whatever, they aren't terribly useful overall, save for Hamidon raids and a few other situations.

Oh, and many groups will hate you, because knockback is the debil. Seriously screws up everyone else's aoe effects.

Ctrl-Alt-Del
Pancake
posted 08-04-2004 12:30:58 AM
This may be a stupid question, but where do you download the hero planner from?
Aury
My hair is a deadly weapon
posted 08-04-2004 12:38:16 AM
http://coh.warcry.com , look to the left.
Falaanla Marr
I AM HOT CHIX
posted 08-04-2004 12:38:25 AM
quote:
ProphetofDark's account was hax0red to write:

Oh, and many groups will hate you, because knockback is the debil. Seriously screws up everyone else's aoe effects.


Not if you know what you are doing.

Hover over what you're fighting. fly to it with fly. blast from there. stuff falls down but doesn't go flying out of AE effects.

Nina
posted 08-04-2004 06:50:09 AM
quote:
When the babel fish was in place, it was apparent Falaanla Marr said:
Not if you know what you are doing.

Which is next to never. If I'm tanking and have an energy blaster Energy Torrent all the mobs out of my effective US area (especially considering I don't have Invincibility yet), screw them. They can deal with their new friends!

I'm personally more fond of Fire blasters, but yeah, they're sickly overpowered, which is why I stopped playing mine. I'll see about it when the nerf bat comes around (and by god, I hope it does).

Palador ChibiDragon
Dismembered
posted 08-04-2004 10:11:16 AM
quote:
Nina had this to say about Cuba:
I'm personally more fond of Fire blasters, but yeah, they're sickly overpowered, which is why I stopped playing mine. I'll see about it when the nerf bat comes around (and by god, I hope it does).

I just hope the nerf bat doesn't hit too hard. I have a fire blaster that's based off of an old Champions character (someone else from that game has ones based off of their characters from that game too). He's fun, and I love to play him, but it's gonna suck if they nerf him below where he should be.

Which reminds me, I need to play him some more. Lugh needs his SuperSpeed power, gotta get him to 14.

I believe in the existance of magic, not because I have seen proof of its existance, but because I refuse to live in a world where it does not exist.
Dr. Gee
Say it Loud, Say it Plowed!
posted 08-04-2004 11:30:24 AM
quote:
Nina enlisted the help of an infinite number of monkeys to write:
I'm personally more fond of Fire blasters, but yeah, they're sickly overpowered, which is why I stopped playing mine. I'll see about it when the nerf bat comes around (and by god, I hope it does).

I've been duo'ing in Terra Volta with an even level Fire/Devices blaster recently. He and i can take large groups of anything in there 2-3 levels above us with stupid ease and kill it all very quickly and efficiently. I Fort him and hang back to heal him since my damage is useless and he can usually kill an entire group of level 27 Sky Raider Lts in about 20 seconds. This was when we were level 23. Now that we're 25 it's even easier. I seriously think that given enough time we could duo the Sister Psyche TF.

ProphetofDark
Pancake
posted 08-04-2004 05:05:47 PM
quote:
I'm personally more fond of Fire blasters, but yeah, they're sickly overpowered, which is why I stopped playing mine. I'll see about it when the nerf bat comes around (and by god, I hope it does).

The currently proposed nerf against them (Well, aoe blasters in general) is pretty soft-handed... They plan on doing is increasing the hp of minions by enough that blasters won't be able to kill them in 1-2 hits anymore, making it so the blaster has to be able to survive the aggro once they've attacked. To compensate, though, the exp given by minions will be increased by the same ratio as their hp. Meanwhile, Scrappers are getting bonus chances to crit on LTs and Bosses, and Tanker and Controller love are coming soon, so they're trying to balance upwards instead of nerfing downwards like most other MMOs.

Oh, and flying to use the aoes might work a bit better, Faal, but it just takes so much more time and effort than any other blaster, when the knockback just doesn't give any real benefit. :/

Maradon!
posted 08-05-2004 06:58:11 PM
Wait, why would I want hurdle, super speed, AND super jump? Seems redundant to me.

I thought hurdle was only a minor increase to jumping power, and what's the point in having two travel powers?

Dr. Gee
Say it Loud, Say it Plowed!
posted 08-05-2004 07:12:09 PM
Actually, Hurdle's a pretty noticable difference in jump speed. Much like Swift is a pretty noticable difference in run speed.

It's not gamebreaking, but i can easily outrun another hero with Super Jump who doesn't have Hurdle.

But ya, i do agree with the whole Super Jump and Super Speed thing.

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