Granted I've had several top-tier characters there over the past few years and I know most of the shortcuts...
HOST : abandoned.org
PORT : 4444
I played on Hidden Worlds for years and years until I moved to Luminous Horizons where I played until EQ was released.
hw.coloradocollege.edu 4000
luminous.host888.com 4000
Those are the addreses, Hidden Worlds is still around, but Luminous I believe has died and gone to mud heaven.
sotp.mudservices.com:5626
I'm currently the building admin and resident roleplay event immortal
TeraMUD at tera.teralink.com/~mud/
quote:
Comrade_Snoota thought this was the Ricky Martin Fan Club Forum and wrote:
Dragonrealms > Gemstone!
Do you quarrel, sir?
actually I've never played dragonrealms so I wouldn't know... care to enlighten me?
quote:
Kermitov had this to say about dark elf butts:
Do you quarrel, sir?actually I've never played dragonrealms so I wouldn't know... care to enlighten me?
I just like the experience methods in Dragonrealms. Granted, I haven't played Gemstone for almost six years, but when I last played it was just your typical 'kill everything that moves for experience' game. Dragonrealms just lets you not have to kill everything if you don't feel like it, and still gain just as much experience.
(Gemstone was my first MUD, and Dragonrealms my second and last. I'm not a big MUD person, heh.)
Anywho... Newbie question here... How do you connect to an MUD? Do you just type the address and port in your web browser address bar, or do you need something like Telnet (sp)?
LORD is a game, not a Multi-User Dungeon... You never beat a MUD, you can beat LORD. I did it on a constant basis back in the day...
quote:
Ruvyen Warblade had this to say about John Romero:
I used to play one MUD on a BBS... Legend of the Red Dragon, anyone heard of it?Anywho... Newbie question here... How do you connect to an MUD? Do you just type the address and port in your web browser address bar, or do you need something like Telnet (sp)?
you can use both actually.
from your browser
telnet://mud.address : port#
ex.
telnet://sotp.mudservices.com:5626
in a telnet client, you would just enter that info into the host and port fields. [ 01-30-2002: Message edited by: KaLourin DthBlayde ]
quote:
Lenlalron had this to say about Duck Tales:
Gemstone= roxxor. Do they STILL charge? :-(
Yep, they do.
quote:
Comrade_Snoota had this to say about Cuba:
I just like the experience methods in Dragonrealms. Granted, I haven't played Gemstone for almost six years, but when I last played it was just your typical 'kill everything that moves for experience' game. Dragonrealms just lets you not have to kill everything if you don't feel like it, and still gain just as much experience.(Gemstone was my first MUD, and Dragonrealms my second and last.
I'm not a big MUD person, heh.)
hmm, in gemstone you have to take breaks from killing everything in sight because you can only gain a certain amount of xp in a certain amount of time... Kind of like powerlevelling prevention.
quote:
Kermitov had this to say about (_|_):
hmm, in gemstone you have to take breaks from killing everything in sight because you can only gain a certain amount of xp in a certain amount of time... Kind of like powerlevelling prevention.
Yeah, but in DR when you don't feel like running around killing stuff you can go work on other ways to level and still actually accomplish something.
It's a completely different experience system. Gemstone is like most RPGs/MUDs where you just kill and kill and kill, building up experience to a set number until the next level.
Dragonrealms has skill based experience. You need certain ranks in different skills(depending on your class) to level. So if you don't feel like killing, you go learn to forage or hide or something. And if you do feel like killing, you go learn your weapon skills.
quote:
Check out the big brain on Comrade_Snoota!
Yeah, but in DR when you don't feel like running around killing stuff you can go work on other ways to level and still actually accomplish something.It's a completely different experience system. Gemstone is like most RPGs/MUDs where you just kill and kill and kill, building up experience to a set number until the next level.
Dragonrealms has skill based experience. You need certain ranks in different skills(depending on your class) to level. So if you don't feel like killing, you go learn to forage or hide or something. And if you do feel like killing, you go learn your weapon skills.
You get experience based on your skills in Gemstone too though I don't think it's how you're explaining it. Clerics get experience for raising people, empaths get experience for taking people's damage, rogues get experience for picking boxes etc.
Now that was fun
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
was going to get into a Beast Wars mud but none of them really wowed me.
sigpic courtesy of This Guy, original modified by me
Then I played Questionable Sanity for about 2 years.
I'd only play it if you want %100 of the players roleplaying all the time(but there are OOC areas in the game). It's also fixing to get a huge boost in upgrades because of DAOC money.
Also, if you do sign up for an account you get to play Mage Storm, Darkness Falls(what DAOC is based off of ), Splatterball, and Spellbinder too.
Website is: www.dragons-gate.com
Messageboard: http://pub13.ezboard.com/bdragonsgate
To sign up for an account is: www.mythic-realms.com