quote:
We were all impressed when Star Collective wrote:
Odd, the intervals between levels seem to increase by one each time.
Exactly. Same with all Hybrid classes. Keeps them from catching up to much with thier parent Spell casting class.
I know SKs get a couple weird ones thrown in, but that is when the ranks of spells happen for the hybrids. Level 4 cleric spells come at 15, Level 9 come at 22 etc. etc.
[ 12-03-2001: Message edited by: Sora ]
Your first wave of spells will NOT suddenly make you an unstoppable force.
Neither will your second.
Or your third.
Fourth doesn't either, now that I think about it.
Fifth? Nah, not yet...
Sixth? Dunno myself, but at least I can save someone a CR...
But yeah, the hybrid spells aren't "Everything is sooo dead" they are more like "Cool, this will help"
But add our melee in, and we're great. Seriously. Stop laughing.
quote:
Star Collective impressed everyone with:
Gahhh, hybrids have it bad
Hybrids have it good IMHO, my SK has alwas tanked well, I can still solo yellows, I can outtaunt a warrior my level and I can seriously dish out the damage
No complaints here
(My SK is 35 at the moment, so all views expressed are true as of 35 [ 12-03-2001: Message edited by: Vorago ] )
I get a fear, a snare, a helper pet, FEIGN DEATH (WOO!) and 'The Taunt', disease cloud That's all I pretty much need, anything else is a bonus.
It's all about making the best with what you have. Just because you are a hybrid doesn't mean you suck at melee'ing or anything, and you have spells to assist
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Check out the big brain on Vorago!
*snip* spells *snip*
Aye, I know. Although I've met more than a few Shadow Knights who don't even use their spells, usually around 15-29. I don't know why.. they just don't. Idiots.
Ok my paladin is level 27. Not great. However I have earned a name for myself as a Damn good tank. I have been choosen over warriors on more than one occasion. Unlike some classes you can't just sit there and mash keys however. there is a speacial finess to it. For instance with my paladin. It is VERY easy to heal myself while in combat because with hybrids casting spells does not reset your attack timer. So after you swing you do the following.
Hit Tab.
Hit heal spell shortcut (number 6 in my case)
Hit tab once more.
What you get is a heal on yourself and no interuption in combat. What you get at the end of the fight is a Paladin with 85% health and a very dead Yellow con Mob. I( tested this with a friends level 36 pally as well. It is just as effective with the better healing spell.
And the real kicker is that I have an MS strategic commander. Just set it up for a macro on one button. Instant heals for the course of the battle.
Same applies to rangers.
SKs don't need it since they can just kill monster.
Ahh but this only cover soloing right? wrong.
Same deal applies to healing the group. Just use the F1 - F6 keys and then F8 to retarget the mob. I can heal people and fight without a single interuption in battle. Plus I can taunt like no ones business. And this is befoer the nice stuns we get in Luclin.
No we are not warriors. And we are not casters. We are something different. Not better, not worse. Just different.
quote:
We were all impressed when Star Collective wrote:
The lengthening interval between spells doesn't seem exactly fair. The farther you get, the farther healing, damage, and DoTs all fall behind. I guess I'm gonna wait on starting that pally I was thinking about till I can twink him pretty well with my mage.
Heh, I love being able to out-taunt warriors. It's rather funny to see the tank of the group coming out of every fight at full More than a few times I've down right refused to let the warrior take damage so they would make me the main tank
They had him buffed out the arse, and I had nothing but a STR buff. Within 10 min that was reversed, heh
I enjoy my SK, my spells rock, my melee'ing rocks and god dammit, my pet rocks
(So few Sks I see use their pet, heh)
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And I was all like 'Oh yeah?' and Vorago was all like:
(So few Sks I see use their pet, heh)
I never understood this.
To me it is like a Paladin not using his heals.
Turn taunt off and you have a Long term DOT that can be just plain NASTY.
Which all became useless
"All riiight! When I hit 49 my pet will rock!"
Needless to say, I use my pet.
However in my experience, Warriors are the only tanks in the game. Granted though that my experience doesn't extend to modern-day SK's and paladins. [ 12-03-2001: Message edited by: Koska Kintaro ]
Wrong. Clerics are offset by the fact that they are very poor at melee, and they get worse at higher levels. I've also found myself very vulnerable to being stunned (especially being chainstunned), making my spells virtually useless. Paladins on the other hand don't really have to rely on their spells to survive (and they wield big swords too!).
Give a SK C2 and he'll hold taunt off of anyone. Paladins can do something similar with their stuns, however their higher AC tends to make them last longer.
Rangers.... um.... well, SoW is useful for getting your corpse back....