quote:
When the babel fish was in place, it was apparent Sakkra said:
That's one of the Murmillos from Gladius, right?
Yep. The one I always hire. And he's usually my strongest Medium gladiator.
I'm sorry, but I tried to stifle a chuckle.
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Mortious painfully thought these words up:
OP asking for help building an imaginary character?I'm sorry, but I tried to stifle a chuckle.
Bahahaha!
Thanks Nicole, that helps me quite a bit. I've been trying to come up with a backround and quirks for my character, and that is a helpful description of LE.
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Elvish Crack Piper had this to say about Cuba:
The Enchanter-est presige class from Path of Magic is amazing for spontaneous spellcasters trying to abuse the charm/sleep spells.
Never saw the book. Our group was kinda resource-starved, heh. Still sounds neat, though I always went for more of the Whirling Elemental Doom sorcerer than anything else.
And no problem, OP. Playing a Lawful Evil character can be very fun, especially if you're like me and have a tactical mind. Keep planning, and write your name in orc-hide for me, eh.
Add spikes to your armor and enchant those, and you'll have all sorts of options.
In my D&D campaign, Battlerager Cannonballs (Dwarven Barbarians who get shot out of cannons at enemy ships) wear armor with barbs and hooks all over it, that they usually get enchanted (flames or radiant energy, usually). Lots of fun.
sigpic courtesy of This Guy, original modified by me
The Enchanter sounds like an interesting idea, but as said, I usually go the Whirling Destructive Doom route. If there is, however, a time mage or dream mage/oneiromancer, I'll be in heaven, as both of those concepts are ones I can logically see my charcters aiming for.
fun stuff.
sigpic courtesy of This Guy, original modified by me
Though now I fear my character will slowly turn into Ultimecia.
There is an evocation prestige class in that book that does some nasty things with force spells. For anyone who missed it the first time, required material for any serious spellcaster.
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Elvish Crack Piper enlisted the help of an infinite number of monkeys to write:
There is a time mage arcane school bit, thats like a fighter combat style but gives you various time things. Perfect internal clock. Good for alchemy, and at the 10th level of power you can go forward or backward in time short jumps.There is an evocation prestige class in that book that does some nasty things with force spells. For anyone who missed it the first time, required material for any serious spellcaster.
How does the DM handle time travel? Remember everything he just did?
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OtakuPenguin had this to say about the Spice Girls:
How does the DM handle time travel? Remember everything he just did?
In EA:Chronomancy, going back in time is handled by extremely high level spells (reordering time events is exceedingly dangerous...screw up and you've just smeared yourself across the timestream), plus there's any number of natural order creatures (temporal elementals, etc) who don't like mortals screwing with time.
It essentially leaves "Back to the Future" type time travel to storyline events, rather than casual "I can jump back in time and reorder things five times a day" type effects.
On the OTHER hand, forward moving time dilations, replays, fast forwards, pauses, etc are all feasible, not to mention raw offensive effects (aging, advanced decrepitude, etc).
sigpic courtesy of This Guy, original modified by me
Although now I wanna manufacture TV-clicker-esque wands for my own diabolical use.