EverCrest Message Forums
You are not logged in. Login or Register.
Author
Topic: Maiden of Pain: Character Sheets
Katrinity
Cookie Goddess!
posted 06-25-2004 09:59:59 AM
Post your updated character sheets here. You'll all either be 9th level (those who have played the same character since start of the game) or 8th (those joining or starting new characters) by the end of game Friday, June 25th. This will be the new thread for updating your character sheets since I'm tired of looking through the creation thread for them all the time. Post nothing else but sheets here. Follow the below format for your character sheets for my ease of use:

---Basic---

Name:
Race:
Class:
Level:

---Description---

Physical Appearance:
Personality:

---General Stuff---

Weight:
Age:
Height:
Size:
Gender:
HP/Current HP: 0/0
XP/Next Level: 0/0

---Saves---

Fortitude:
Will:
Reflex:

---Statistics---

Str: 0 Mod: +0
Dex: 0 Mod: +0
Con: 0 Mod: +0
Int: 0 Mod: +0
Wis: 0 Mod: +0
Cha: 0 Mod: +0

---Combat---

AC:
Base:
Melee:
Ranged:
Speed:
Initiative:

---Skills:---
Skill Name: Ranks + Ability Mod + Misc = Total
Alchemy(Int): 0 + 0 + 0 = 0
Animal Empathy(Cha): 0 + 0 + 0 = 0
Appraise(Int): 0 + 0 + 0 = 0
Balance(Dex): 0 + 0 + 0 = 0
Bluff(Cha): 0 + 0 + 0 = 0
Climb(Str): 0 + 0 + 0 = 0
Concentration(Con): 0 + 0 + 0 = 0
Craft (Painting)(Int): 0 + 0 + 0 = 0
Decipher Script(Int): 0 + 0 + 0 = 0
Diplomacy(Cha): 0 + 0 + 0 = 0
Disable Device(Int): 0 + 0 + 0 = 0
Disguise(Cha): 0 + 0 + 0 = 0
Escape Artist(Dex): 0 + 0 + 0 = 0
Forgery(Int): 0 + 0 + 0 = 0
Gather Information(Cha): 0 + 0 + 0 = 0
Handle Animal(Cha): 0 + 0 + 0 = 0
Heal(Wis): 0 + 0 + 0 = 0
Hide(Dex): 0 + 0 + 0 = 0
Innuendo(Int): 0 + 0 + 0 = 0
Intimidate(Cha): 0 + 0 + 0 = 0
Intuit Direction(Int): 0 + 0 + 0 = 0
Jump(Str): 0 + 0 + 0 = 0
Knowledge (Arcana)(Int): 0 + 0 + 0 = 0
Knowledge(Religion)(Int): 0 + 0 + 0 = 0
Knowledge(Nature)(Int): 0 + 0 + 0 = 0
Knowledge(All Skills)(Int): 0 + 0 + 0 = 0
Listen(Wis): 0 + 0 + 0 = 0
Move Silently(Dex): 0 + 0 + 0 = 0
Open Lock(Dex): 0 + 0 + 0 = 0
Perform(Cha): 0 + 0 + 0 = 0
Pick Pocket(Dex): 0 + 0 + 0 = 0
Profession(Int): 0 + 0 + 0 = 0
Read Lips(Int): 0 + 0 + 0 = 0
Ride(Dex): 0 + 0 + 0 = 0
Scry(Int): 0 + 0 + 0 = 0
Search(Wis): 0 + 0 + 0 = 0
Sense Motive(Wis): 0 + 0 + 0 = 0
Spellcraft(Int): 0 + 0 + 0 = 0
Spot(Wis): 0 + 0 + 0 = 0
Swim(Str): 0 + 0 + 0 = 0
Tumble(Dex): 0 + 0 + 0 = 0
Use Magic Device(Cha): 0 + 0 + 0 = 0
Wilderness Lore(Int): 0 + 0 + 0 = 0

---Feats---

---Languages---

---Equipment---

---Armor---

---Weapons---

Sample: Longsword +1 (ATK: +6, DMG: 1d8+1, Crit: 19-20/x2)

---Spells Per Day/Known---

---Racial Traits---

---Class Features---

---Special Abilities---

---Misc Notes---

Katrinity fucked around with this message on 06-25-2004 at 10:53 AM.

Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
Taylen
Pancake
posted 06-25-2004 06:37:28 PM
---Basic---
Name:Charra Teles
Race: Human
Class: Cleric
Level: 10
---Description---
Physical Appearance:Soft grey eyes, pale skin, long brown hair, wears robes
Personality: Caring and compassioniate, very curious, seeks knowledge like most people seek food
---General Stuff---
Weight: 130lbs
Age: 34
Height: 5’ – 8”
Size: Medium
Gender: Female
HP/Current HP: 58/58
XP/Next Level: 0/0
---Saves---
Fortitude: 7= 7 (base) + 0 (Con)
Will: 11 = 7 (base) + 4 (wisdom)
Reflex: 6 = 3 (base) + 3 (dex)
---Statistics---
Str: 10 Mod: +0
Dex: 16 Mod: +3
Con: 10 Mod: +0
Int: 15 Mod: +2
Wis: 18 Mod: +4
Cha: 14 Mod: +2
---Combat---
AC: 22 = 10 + 5 (elven chain) + 2 (small shield) + 3 (dex mod) + 2 (ring)
Base: +7/+2
Melee: +7/+2
Ranged: +10/+5
Speed: 30
Initiative: +3
---Skills:---
Skill Name: Ranks + Ability Mod + Misc = Total
Alchemy(Int): 0 + 0 + 0 = 0
Animal Empathy(Cha): 0 + 0 + 0 = 0
Appraise(Int): 0 + 2 + 0 = 2
Balance(Dex): 0 + 3 + -2 = 1
Bluff(Cha): 0 + 2 + 0 = 2
Climb(Str): 0 + 0 + -2 = -2
Concentration(Con): 5 + 0 + 0 = 5
Craft (Painting)(Int): 0 + 2 + 0 = 2
Decipher Script(Int): 0 + 0 + 0 = 0
Diplomacy(Cha): 4 + 2 + 0 = 6
Disable Device(Int): 0 + 0 + 0 = 0
Disguise(Cha): 0 + 2 + 0 = 2
Escape Artist(Dex): 0 + 3 + -2 = 1
Forgery(Int): 0 + 2 + 0 = 2
Gather Information(Cha): 0 + 2 + 0 = 2
Handle Animal(Cha): 0 + 0 + 0 = 0
Heal(Wis): 2 + 4 + 0 = 6
Hide(Dex): 0 + 3 + -2 = 1
Innuendo(Int): 0 + 0 + 0 = 0
Intimidate(Cha): 0 + 2 + 0 = 2
Intuit Direction(Int): 0 + 0 + 0 = 0
Jump(Str): 0 + 0 + -2 = -2
Knowledge (Arcana)(Int): 12 + 2 + 0 = 14
Knowledge (Geography)(Int): 6 + 2 +0 = 8
Knowledge (History)(Int): 7 + 2 + 0 = 9
Knowledge (Planes)(Int): 9 + 2 + 0 = 11
Knowledge(Religion)(Int): 13 + 2 + 0 = 15
Knowledge(Nature)(Int): 0 + 0 + 0 = 0
Knowledge(All Skills)(Int): 0 + 0 + 0 = 0
Listen(Wis): 2 + 4 + 0 = 6
Move Silently(Dex): 0 + 3 + -2 = 1
Open Lock(Dex): 0 + 0 + 0 = 0
Perform(Cha): 0 + 2 + 0 = 2
Pick Pocket(Dex): 0 + 0 + 0 = 0
Profession(Int): 0 + 0 + 0 = 0
Read Lips(Int): 0 + 0 + 0 = 0
Ride(Dex): 0 + 3 + 0 = 3
Scry(Int): 0 + 2 + 0 = 2
Search(Wis): 0 + 2 + 0 = 2
Sense Motive(Wis): 0 + 4 + 0 = 4
Spellcraft(Int): 7 + 2 + 2 = 11
Spot(Wis): 0 + 4 + 0 = 4
Swim(Str): 0 + 0 + -10 = -10
Tumble(Dex): 0 + 0 + 0 = 0
Use Magic Device(Cha): 0 + 0 + 0 = 0
Wilderness Lore(Int): 0 + 4 + 0 = 4
---Feats---
Martial Weapon Proficiency (Longsword)
Combat Casting
Extra Spell Slot (2nd level)
Extra Spell Slot (3rd Level)
Exotic Weapon Proficiency (Repeating Crossbow)
---Languages---
Common, Elven, Draconic
---Equipment---
Scholor's Outfit (3 robes, 1 dress)
Silver Holy Symbol
Handy Haversack
Traveler's Cloak
Belt Pouch
Mystic Compass
Everburning amulet
2 days Wood
Bedroll
Map Case
Flask
Flint and Steel
3 vial's ink
3 pens
Mirror, steel
Blank Book
Whetstone
2 flasks brandy
pouch
2 clear potions (cure mod wounds)
1 clear potion (cure lgiht wounds)
1 pink potion
1 brackish black potion

1 belt of sune (gender change, +4 to cha, other)
1 Ring of the Ram (modified)
1 Wand of cure mod wounds
1 wonderous statue (silver raven)
---Armor---
Elven Chain AC bonus +5, max dex bonus +4, light armor, AC check -2
Small Steel Shield +1 total AC bonus +2
Ring of Protection +2
---Weapons---
Longsword +1 Atk +8/+3 dmg: 1d8+1 crit: 19-20/x2
Repeating Crossbow +1 of ammo holding +3 bolts Atk: +14/+9 dmg:1d8+4 crit: 19-20/x2
Dagger +3 Atk: +10/+5 dmg: 1d4+3 crit: 19-20/x2
---Spells Per Day/Known--
level 5 2+1
level 4 4+1
level 3 5+1
level 2 6+1
level 1 5+1
level 0 6
---Racial Traits---
extra skill points
extra feat at level 1
---Class Features---
Turn Undead 5 times a day
Convert spells to Cure spells
---Special Abilities---
---Misc Notes---

Taylen fucked around with this message on 09-30-2004 at 01:48 PM.

"When correctly viewed, everything is lewd." - Tom Lehrer.
Sadomasochism: It's Fun!
Taylen Ashenbow
Rangers never run we mearly stratigically retreat.
Thats not a train thats a pull, my trains are always much bigger.
Pair and Rena
Pancake
posted 06-25-2004 07:06:45 PM

Character name: Rena
Race: -fox Monster of Leagent
Appearance:
Height: 6' 7"
Weight: 230 lbs
Eyes: clear blue
Hair: Body hair orange/gold and hair and tummy white
Class: Fox-kin (4), Warrior (5)
Alignment: NG
Deity: Selune
Speed : 50ft (run 250ft)

Stats:
(Benefit ability increase 1st whent in wisdom)
Str: 16 +3
Dex: 22 +6
Con: 16 +3
Int:12 +1
Wis: 15 +2
Cha: 12 +1

HP: war 38, con 15 = 53
AC: 10 fox + 5 natural ML + 6 dex + 4 armor + 1 ring = 26
Initiative: +6

Saves:
Fort: 4+3= 7
Ref: 1+6= 7
Will: 1+2= 3
Vs spell : +14 (see moster abilitys)

Base Attack: 5

Weapon: Sickle11/11 (13-2), Crit X2, Damage 1d6+4
Dagger7/7 (9-2), Crit 19-20/X2, Damage 1d4+3
Trowing D 12/12 Crit 19-20/X2, Damage 1d4+3
Bite 12 Crit X2, Damage 1d6+3
Claws 12/12 Crit X2, Damage 1d4+3

Skills: Warrior : 28
:: Balance: 7= 6 (dex) + 1 (point) - 0 (armor) + 0 (mis)
:: Bluff : 1= 1 (cha) + 0 (point) - 0 (armor) + 0 (mis)
:: Climb*: 7= 3 (str) + 2 (point) - 0 (armor) + 2 (mis)
:: Craft*: 1= 1 (int) + 0 (point) - 0 (armor) + 0 (mis)
:: Concentration : 3= 3 (con) + 0 (point) - 0 (armor) + 0 (mis)
:: Escape Artist: 9= 6 (dex) + 1 (point) - 0 (armor) + 2 (mis)
:: Handle Animal*: 3= 1 (cha) + 2 (point) - 0 (armor) + 0 (mis)
:: Hide: 10= 6 (dex) + 1 (point) - 0 (armor) + 3 (mis)
:: Jump*: 6= 3 (str) + 3 (point) - 0 (armor) + 0 (mis
:: Gather information : 1= 1 (cha) + 0 (point) - 0 (armor) + 0 (mis)
:: Listen: 8= 2 (wis) + 0 (point) - 0 (armor) + 6 (mis)
:: Move Silently: 10= 6 (dex) + 0 (point) - 0 (armor) + 4 (mis)
:: Intuit direction : 3= 2 (wis) + 1 (point) - 0 (armor) + 0 (mis)
:: Spot: 8= 2 (wis) + 2 (point) - 0 (armor) + 4 (mis)
:: Swim*: 5= 3 (str) + 2 (point) - 0 (armor) + 0 (mis)
:: Tumble: 7= 6 (dex) + 1 (point) - 0 (armor) + 0 (mis)
:: speak Language : 2= 1 (int) + 1 (point) - 0 (armor) + 0 (mis)
:: Wilderness lore (+4 when smell): 7= 2 (wis) + 4 (point) - 0 (armor) + 1 (mis)

Languages:
-Speak with animals (Race)
-Common (learned)
-Sylvan (learned)


Feats: 5 feats
-Tracking with smell +4 (Fox)
-Weapon Finess (Bite) (Fox)
-Run (race)
-Ambidexterity (benefit 1st)
-Two-Weapon Fighting (war)
-Weapon Focus (Sickle) (+1) (war)
-Weapon Focus (Dagger) (+1) (war)
-Weapon Finesse (Sickle) (benefit 2st)


Special fox Abilities:
-Scent (tracking with smell)
-Bite attack 1d6
-Speed 50ft

Special Monster Abilities:
(Every Abilities costed 1 ECL)
-Fast Healing 5hp a rond
-Spell resistance 10 + ½ lvl (14)
- Natural Armor +5
- ability boost (92 points)

gold : 230
Gems :
-1 Deep blue spinel 500gp
-2 Silver Pearl100gp (each)
-1 Jet100gp
-1 Tourmaline100gp
-5 Star rose quartz 50gp (each)
-4 Bloodstone 50gp (each)

Misc. Equipment:
-Trail Rations x10
-Waterskin
-Backpack
-Blanket X2
-Candles X4
-Pot
-Pouch X3
-Sack
-hunting knives
-Lioncloth
-belt
-hood
-Collar
-Arm Band
-Bracelet
-Earrings
-Chessentan Lotus Cheese
Beef :
-Jerked
-Sausage
-smoked
-Salted Herring
Pork :
-Ham
-Salted
-Sausage
-Fruit cheese Blackberry
-Jellie Lemon
-Elven Bread
-Dryed Raisins
Jarred :
-Olives
-Pickles
-Eggs
-mushrooms
-3 lbs of Pistachios
-1 gallon of spacial herb oil for my Fur
-Honey Rose petal.

Magic Wquipment :
-Ring of Sustenance 2,500
-One Glove of Storing2,200
-Leather armor +24,160
-sickle +1 2,306
-sickle +1 2,306
-Heward's Handy Harversack 2,000
-Ring of Protection +12,000

Ukko PopaBear fucked around with this message on 10-01-2004 at 12:16 AM.

Y.O.T.C
No longer a Towel Girl
posted 06-25-2004 11:09:53 PM
Name : Xergen Von Scintillation
class: Wiz 5 Harper mage 5
Race: Sun Elf
Alignment: True Neutral
Diety:Kossuth(faith and pantheons)
Age:180
Gender: F
Height: 4'9'
weight: 87
eyes: gold
hair: gold
skin: gold

Description: Fairly short sun elf with her hair tied into 3 pony tailes, one on each side and the back of her head, that hanges down her back and merge into one at the bottom. She wears a red robe that looks that has many pockets on it and a large haversack on her back.

Personality: Calculateing, tries to retain the balance of neutrality while doing her job.

---Saves---

Fortitude: +2
Will: +10
Reflex: +3

+2 vs all magical effects(mystras grace.)
---Statistics---

str: 10 (+0)
dex: 12(+1)
con: 10 (+0)
int: 22 (+6) |24 ((+7) with ioun stone)
wis: 14 (+2)
cha: 10 (+0)

---Combat---

hp 30/30
AC: 11
Base: +4
Melee: +4
Ranged: +5
Speed: 60ft
Initiative: +5

Skill Name: Ranks + Ability Mod + Misc = Total

Alchemy(Int): 13 + 7 + 0 = 20
Animal Empathy(Cha): 0 + 0 + 0 = 0
Appraise(Int): 5 + 7 + 0 = 12
Balance(Dex): 0 + 1 + 0 = 1
Bluff(Cha): 0 + 0 + 0 = 0
Climb(Str): 0 + 0 + 0 = 0
Concentration(Con): 13 + 0 + 0 = 13
Craft (glassmakeing)(Int): 5 + 7 + 0 = 12
Decipher Script(Int): 13 + 7 + 0 = 20
Diplomacy(Cha): 10 + 0 + 0 = 10
Disguise(Cha): 1 + 0 + 0 = 1
Escape Artist(Dex): 0 + 0 + 0 = 0
Forgery(Int): 0 + 7 + 0 = 7
Gather Information(Cha): 5 + 0 + 0 = 5
Handle Animal(Cha): 0 + 0 + 0 = 0
Heal(Wis): 0 + 2 + 0 = 2
Hide(Dex): 5 + 1 + 0 = 6
Innuendo(Int): 0 + 7 + 0 = 7
Intimidate(Cha): 0 + 0 + 0 = 0
Intuit Direction(Int): 0 + 7 + 0 = 7
Jump(Str): 0 + 0 + 10 = 10
Knowledge (Arcana)(Int): 13 + 7 + 3 = 23
Knowledge(Religion)(Int): 0 + 0 + 0 = 0
Knowledge(Planes)(Int): 13 + 7 + 1 = 21
Knowledge(All Skills)(Int): 0 + 0 + 0 = 0
Listen(Wis): 13 + 2 + 2 = 17
Move Silently(Dex): 10 + 1 + 0 = 11
Open Lock(Dex): 0 + 0 + 0 = 0
Perform(Cha): 0 + 0 + 0 = 0
Pick Pocket(Dex): 0 + 0 + 0 = 0
Profession(Int): 0 + 0 + 0 = 0
Read Lips(Int): 0 + 0 + 0 = 0
Ride(Dex): 5 + 1 + 0 = 6
Scry(Int): 4 + 7 + 0 = 11
Search(Wis): 0 + 2 + 2 = 4
Sense Motive(Wis): 0 + 0 + 0 = 0
Spellcraft(Int): 13 + 7 + 2 = 22
Spot(Wis): 0 + 2 + 2 = 4
Swim(Str): 0 + 0 + 0 = 0
Tumble(Dex): 5 + 1 + 0 = 6
Use Magic Device(Cha): 0 + 0 + 0 = 0
Wilderness Lore(Int): 0 + 0 + 0 = 0

Feats:

spellcasting prodigy(wiz)
Extend spell
eschew materials(used on all aplicable spells at all times)
Alertness
Improved inititive
educated
spell focus evocation
skill focus spellcraft
skill focus knowledge arcane
scribe scroll

Languages:

Elven
Common
Aragrakh
Seldruin
Aglarondan
Chondathan
Undercommon
Rashemi
Serusan
Mulhorandi
Mulhorandi(thay var.)
Damaran

Spells:

perday:
0=4
1=12
2=6
3=5
4=3
5=2
6=(1 bonus for later)
7=(1 bonus for later)
8=0
9=0

prepared:

lvl 0 (4 spells)
light(2)
ray of frost(1)
daze(1)

lvl 1 (12 spells)
shield 1(1)
mage armor 1(1)
identify (0)
jump (0)
kaupaer's skittish nerves (0)
ice dagger (0)
truestrike 2(2)
magic missle 3(3)
horizikanis boom 2(2)
featherfall 1(1)
sleep 1(1)
mount 1(1)

lvl 2 (6 spells)
darkness (0)
knock (0)
mirror image (0)
scent (0)
Decastave (0)
web 1(1)
detect thought 1(1)
melfs acid arrow 2(2)
Aganazzar's Scorcher 2(2)

lvl 3 (5 spells)
haste (1)
blink (0)
tongus (0)
vamperic touch (0)
Fireball 1(1)
dispell 1(1)
shatterfloor 1(1)
fly 0(0)
lit bolt 1(1)

lvl 4 (4 spells)
greater invisibility 1(1)
summon monster IV 1(1)
Sonic orb 1(1)
Explosive cascade 1(1)
Polymorph other (0)

lvl 5 (3 spells)
ball lightning 2(2)
teleport 1(1)
transmute rock to mud (0)

Equipment:
[magic]

Ring of sustinance E
Hewards handy haversack E
2 spellbooks E
2 everburning tourches
boots of strideing E
ring of jump
scarlet blue sphere(ioun stone) E
bracers of armor +2 (2)
bracers of telekinetics E
wand of charm person
Wand of Fireballs
wand of daylight
wand of enlarge
Ring of Wizardery(I) E
Ring of Invisibility
Bottle of never-ending booze(three settings (trickle, steady, kegger-party))
Travel cloak E

Scrolls of: Cure Moderate Wounds, Improved Mage Armor, fly, black blade of disaster.

[normal]

Backpack
Bedroll
Flask
Belt pouch
Sewing needle
Flint and steel
Bucket
Clay mug
50 feet hemp rope
Traveler's outfit
steel mirror(2)
Cablle spool with cable(200ft)(6lbs)
9 bottles of fine wine
noble outfit
Royal outfit
20 grapple bolts
grapple crossbow
inkwell
feather pen
14 sheets of loose paper
1 demonskull thing.

900gp in assorted jewels
303 gp
2 sp
6 cp

Racial Traits:

immunity to magical sleep
Low light vision
skills above

Class Features:

Harper Knowledge(bard knowledge basicaly)
Oghma's Insight(skill focus spellcraft)
Arcane Theory(arcane knowledge focus)
Mystra's grace(+2 vs all checks against magical effects.)

Special Abilities:

Name: Zorxle

stats:
Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14


Fort: +3
Will: +10
Reflex:+6

hp: 12/12
AC: 25
Base attack bonus: +3

Feats: Improved Evasion ,Dodge, Weapon Finesse, alertness(when near master)

natural abilities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5

Special abilities:
An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.

Spell-Like Abilities: At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.

Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).

Alternate Form (Su): An imp can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that an imp does not regain hit points for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include monstrous spider, raven, rat, and boar.

Y.O.T.C fucked around with this message on 01-18-2005 at 01:33 PM.

`Doc
Cold in an Alley
posted 06-29-2004 10:37:51 PM
---Basic---

Name: Luna Ataburi
Race: Human
Class: Wizard [1] / Druid [5] / Shifter [3]
Level: 9

---Description---

Physical Appearance: Standing just slightly over 5 ft tall with a slender frame, Luna Ataburi could pass for an elf, except for her lack of pointed ears. Her complexion is lightly tanned, with her dark hair pulled back in a ponytail, revealing her emerald eyes and soft facial features. Worn over a ruffled cotton shirt and leather travelling pants is a sleeveless pine-green robe, embroidered in patterns of birds and flowers, which drapes loosely over her shoulders and down over the front and back of her legs to just below the knees, split at the sides from her waist down for easy movement. Her feet are protected only by fitted sandals, fitted silk gloves hug her hands, reaching up beneath her shirt sleeves, and a belt with a buckle resembling diamond shield slid through an armor breastplate holds her robes close around her.

Personality: Luna is cheerful and optimistic, sometimes to the point of seeming naïve. She is a very intuitive person, who believes in learning through experience, and tries to experience everything she can in her lifetime. While she is protective of the natural world, she believes that nature includes much more than just animals and plants.

---General Stuff---

Weight: 108 lbs
Age: 26 yrs
Height: 5' 1"
Size: Medium
Gender: Female
HP/Current HP: 51 / 51
XP/Next Level: 35,000 + ? / 45,000

---Saves---

Fortitude: +6 = +0 (wiz) +4 (drd) +2 (shft) +0 (con)
Will: +11 = +2 (wiz) +4 (drd) +1 (shft) +4 (wis)
Reflex: +3 = +0 (wiz) +1 (drd) +2 (shft) +0 (dex)

---Statistics---

Str: 8 Mod: -1
Dex: 11 Mod: +0
Con: 10 Mod: +0
Int: 16 Mod: +3
Wis: 18 Mod: +4
Cha: 16 Mod: +3

---Combat---

AC: 10
BaseAttack: +5
Melee: +4
Ranged: +5
Speed: 30 ft / 20 ft
Initiative: +0

---Skills---

Skill Name (Ability): Ranks + Ability Mod + Misc = Total

Alchemy (Int): N/A
Animal Empathy (Cha): 8 + 3 + 0 = 11
Appraise (Int): 0 + 3 + 0 = 3
Balance (Dex): 1 + 0 + 0 = 1
Bluff (Cha): 2 + 3 + 0 = 5
Climb (Str): 3 - 1 + 0 = 2
Concentration (Con): 8 + 0 + 4* = 8 (prolonged 12)
Craft [Any] (Int): 0 + 3 + 0 = 3
Decipher Script (Int): N/A
Diplomacy (Cha): 4 + 3 + 0 = 7
Disable Device (Int): N/A
Disguise (Cha): 0 + 3 + 0 = 3
Escape Artist (Dex): 0 + 0 + 0 = 0
Forgery (Int): 0 + 3 + 0 = 3
Gather Information (Cha): 0 + 3 + 0 = 3
Handle Animal (Cha): 3 + 3 + 0 = 6
Heal (Wis): 4 + 4 + 0 = 8
Hide (Dex): 2 + 0 + 0 = 2
Innuendo (Int): N/A
Intimidate (Cha): 0 + 3 + 0 = 3
Intuit Direction (Int): 5 + 4 + 0 = 9
Jump (Str): 0 + 0 + 0 = 0
Knowledge [Arcana] (Int): 4 + 3 + 0 = 7
Knowledge [Planes] (Int): 4 + 3 + 0 = 7
Knowledge [Nature] (Int): 9 + 3 + 0 = 12
Knowledge [Dungeoneering] (Int): 4 + 3 + 0 = 7
Listen (Wis): 5 + 4 + 2 = 11
Move Silently (Dex): 0 + 0 + 0 = 0
Open Lock (Dex): N/A
Perform (Cha): 0 + 3 + 0 = 3
Pick Pocket (Dex): N/A
Profession [Any] (Int): 0 + 4 + 0 = 4
Read Lips (Int): N/A
Ride (Dex): 0 + 0 + 0 = 0
Scry (Int): N/A
Search (Int): 0 + 3 + 0 = 3
Sense Motive (Wis): 0 + 4 + 0 = 4
Spellcraft (Int): 7 + 3 + 0 = 9
Spot (Wis): 6 + 4 + 2 = 12
Swim (Str): 3 - 1 + 0 = 2
Tumble (Dex): N/A
Use Magic Device (Cha): N/A
Use Rope (Dex): 0 + 0 + 0 = 0
Wilderness Lore (Int): 7 + 4 + 0 = 11

---Feats---

:: Altertness (human)
:: Endurance (lvl 1)
:: Craft Wondrous Item (lvl 3 / lvl 4)
:: Speaking Wild Shape (lvl 6)
:: Natural Spell (lvl 9)

---Languages---

Common, Draconic, Druidic, Sylvan

---Equipment---

Special Equipment:
:: Alpha Scimitar [3 lbs, standard scimitar +1]
:: Belt of the Ironmage
:: Druid's Vestments [1 lb]
:: Faerie Fire Pendant
:: Healing Hands
:: Horn of Valhalla [silver, 2 lb]
:: Linguist's Circlet
:: Monster Hunter's Guidebook [3 lb]
:: Rakshasa Dagger [2 lbs, dagger +3]
:: Rakshasa Eye x4
:: Wizard's Spellbook [3 lb]

Standard Equipment:
:: Backpack [2 lbs]
:: Blanket, Winter [3 lbs]
:: Candle x10
:: Combs (1 ivory, 4 wood)
:: Flint & Steel
:: Holly & Mistletoe
:: Mirror [0.5 lbs, small steel]
:: Rations x4 [4 lbs]
:: Scroll Case [0.5 lbs]
:: Sling
:: Soap [1 lb]
:: Traveller's Outfit [5 lbs]
:: Waterskin [4 lbs full]

---Armor---

Belt of the Ironmage (+4 armor, +2 shield, 5 minute duration per activation)

---Weapons---

Scimitar +1 (ATK: +5, DMG: 1d6+1, Crit: 18-20/x2)
Dagger +3 (ATK: +7, DMG: 1d4+3, Crit 19-20/x2)
Sling (ATK: +4, DMG: 1d3, Crit: 20/x2)

---Spells Per Day---

Wiz: L0 = 3, L1 = 2
Drd: L0 = 5, L1 = 4, L2 = 3, L3 = 2

---Wizard Spellbook---

L0: All
L1: Change Self, Color Spray, Comprehend Languages, Enlarge, Expeditious Retreat, Feather Fall, Grease, Identify, Jump, Mage Armor, Magic Missile, Shield, Silent Image, Sleep, Spider Climb, True Strike

---Spells Prepared---

Drd L0: Dawn, Detect Poison, Fire Eyes, Light, Purify Food & Drink
Drd L1: Entangle, Entangle, Magic Fang, Magic Fang
Drd L2: Creeping Cold, Flaming Sphere, Lesser Restoration
Drd L3: Call Lightning, Nature's Favor
Wiz L0: Detect Magic, Ghost Sound, Read Magic
Wiz L1: Silent Image, True Strike

---Racial Traits---

Bonus Feat (1st level)
Bonus Skill Points (4 at 1st level, 1 per level after 1st)

---Class Features---

:: Scribe Scroll (wiz 1)
:: Summon Familiar (wiz 1)
:: Nature Sense (drd 1)
:: Animal Companion (drd 1)
:: Woodland Stride (drd 2)
:: Trackless Step (drd 3)
:: Resist Nature's Lure (drd 4)
:: Wild Shape [sm/med, animal] (drd 5)
:: Greater Wild Shape [humanoid] (shft 1)
:: Greater Wild Shape [animal/dire, monstrous humanoid] (shft 2)
:: Greater Wild Shape [tiny/large, beast, plant] (shft 3)

---Special Abilities---

Greater Wild Shape Ability:
:: Uses/Day: 5 (total) = 1 (drd) + 3 (shft) + 1 (vestments)
:: Duration (hours): 8 (total) = 5 (drd) + 3 (shft)
:: Sizes: Tiny / Small / Medium / Large
:: Forms: Animal, Beast, Humanoid, Monstrous Humanoid, Plant

---Misc Notes---

All statistics given pertain to Luna's natural human form, without limited-duration magic effects. Many of the figures given here will change during Wild Shape.

Familiar: Havi
Race: Hawk | Gender: Female
Appearance: Brown body/wing feathers with black tips, white chest, yellow beak
Abilities: STR 6 | DEX 17 | CON 10 | INT 6 | WIS 14 | CHA 6
Speed: Walk 10 | Fly 60
HP / Current HP: 26 / 26
Attack (Base|Melee|Range): +5 | +3 | +8
Damage: Claws 1d4-2
SAVES: FORT +7 | REF +7 | WILL +9
Feats: Weapon Finesse (claws)
Skills: Listen/Spot +6

`Doc fucked around with this message on 10-15-2004 at 08:26 PM.

Base eight is just like base ten, really... if you're missing two fingers. - Tom Lehrer
There are people in this world who do not love their fellow human beings, and I hate people like that! - Tom Lehrer
I want to be a race car passenger; just a guy who bugs the driver. "Say man, can I turn on the radio? You should slow down. Why do we gotta keep going in circles? Can I put my feet out the window? Man, you really like Tide..." - Mitch Hedberg
Please keep your arms, legs, heads, tails, tentacles, pseudopods, wings, and/or other limb-like structures inside the ride at all times.
Please submit all questions, inquests, and/or inquiries, in triplicate, to the Department of Redundancy Department, Division for the Management of Division Management Divisions.

Bob the Redeemer
Pancake
posted 07-05-2004 01:19:51 AM
---Basic---

Name: Akar Neyev
Race: Tiefling
Class: Monk
Level: 7

---Description---

Physical Appearance: Based on appearances, Akar seems to be little more than a wandering drunkard. This is not an accident; no one's likely to take a close enough look at the town drunk to notice that his dark, dusky skin, yellow eyes, and small horns hint at a fiendish ancestry. Most even rationalize the susupicious, faint aura that accompanies tieflings, confusing it with their dislike of drifters and vagrants.

Of course, Akar's clothing supports these useful prejudices. He wears a once-bright, now somewhat faded red scarf over his bald head, which covers his horns. He has a few tattoos, which look vaguely sinister but are meaningless. His faded, loose-fitting shirt is half blue and half yellow, and his equally baggy pants are coarse brown fabric. He either wears sandals or goes barefoot. In terms of build, Akar is lean and wiry. Of course, he is never without some kind of alcoholic beverage in hand or within easy reach.

Personality: Akar is generally very easy-going, and primarily interested in enjoying himself. There are, however, a few things that he truly despises. One is true fiends; their presence stirs his own fiendish blood in an unpleasant fashion. Another is humans who willingly deal with fiends; this is the legacy of his father. The third is a bit more noble; existing outside of normal human affairs and society, Akar has adopted the ragged culture of the street dwellers and the destitute. They have become his people, and he tries to abide by their unwritten laws and codes of behvaior. Of course, he protects such drifters against those who would exploit them, and is always willing to share some of his copious alcohol with the less fortunate.

On the other hand, Akar can be deliberately rough and irritating to more priviliged individuals. He also isn't terribly bright, and prefers to hit a problem until it ceases to be a problem. For the same reason, his thinking processes when trying to piece together incomplete information are badly skewed and almost always come up with the wrong analysis.

---General Stuff---

Weight: 135 pounds
Age: 25 years
Height: 5'5''
Size: Medium
Gender: Male
HP/Current HP: 59/59

XP/Next Level: 28000/36000

---Saves---

Fortitude: +10
Will: +8
Reflex: +8

---Statistics---

Str: 14 Mod: +2
Dex: 16 Mod: +3
Con: 16 Mod: +3
Int: 10 Mod: +0
Wis: 16 Mod: +3
Cha: 8 Mod: -1

---Combat---

AC: 20, 21 with dodge
Base: +6/+1 or +6/+3 (unarmed)
Melee: +8/+3 or +8/+5 (unarmed) - Damage 1d8+2 (unarmed)
Ranged: +9/+4
Speed: 50 feet
Initiative: +3

---Skills:---
Skill Name: Ranks + Ability Mod + Misc = Total
Alchemy(Int): 0 + 0 + 0 = 0
Animal Empathy(Cha): 0 - 1 + 0 = -1
Appraise(Int): 0 + 0 + 0 = 0
Balance(Dex): 2 + 3 + 0 = +5
Bluff(Cha): 0 - 1 + 2 = +1
Climb(Str): 0 + 2 + 0 = +2
Concentration(Con): 0 + 3 + 0 = +3
Craft (Painting)(Int): 0 + 0 + 0 = 0
Decipher Script(Int): 0 + 0 + 0 = 0
Diplomacy(Cha): 0 - 1 + 0 = -1
Disable Device(Int): 0 + 0 + 0 = 0
Disguise(Cha): 0 - 1 + 0 = -1
Escape Artist(Dex): 0 + 3 + 0 = +3
Forgery(Int): 0 + 0 + 0 = 0
Gather Information(Cha): 0 - 1 + 0 = -1
Handle Animal(Cha): 0 - 1 + 0 = - 1
Heal(Wis): 0 + 3 + 0 = +3
Hide(Dex): 10 + 3 + 2 = +15
Innuendo(Int): 0 + 0 + 0 = 0
Intimidate(Cha): 0 - 1 + 0 = -1
Intuit Direction(Int): 0 + 0 + 0 = 0
Jump(Str): 9 + 2 + 0 = +11
Knowledge (Arcana)(Int): 0 + 0 + 0 = 0
Knowledge(Religion)(Int): 0 + 0 + 0 = 0
Knowledge(Nature)(Int): 0 + 0 + 0 = 0
Knowledge(All Skills)(Int): 0 + 0 + 0 = 0
Listen(Wis): 4 + 3 + 0 = +7
Move Silently(Dex): 3 + 3 + 0 = +6
Open Lock(Dex): 0 + 3 + 0 = +3
Perform(Cha): 0 - 1 + 0 = -1
Pick Pocket(Dex): 0 + 3 + 0 = + 3
Profession(Wis) [Inn Cleaning] : 2 + 3 + 0 = +5
Read Lips(Int): 0 + 0 + 0 = 0
Ride(Dex): 0 + 3 + 0 = +3
Scry(Int): 0 + 0 + 0 = 0
Search(Int): 0 + 0 + 0 = 0
Sense Motive(Wis): 0 + 3 + 0 = +3
Spellcraft(Int): 0 + 0 + 0 = 0
Spot(Wis): 0 + 3 + 0 = +3
Swim(Str): 0 + 2 + 0 = +2
Tumble(Dex): 10 + 3 + 0 = +13
Use Magic Device(Cha): 0 - 1 + 0 = - 1
Wilderness Lore(Int): 0 + 0 + 0 = 0

---Feats---
Dodge [level 1]
Great Fortitude [level 3]
Weapon finesse (unarmed strike) [level 6]
Deflect arrows [monk]
Improved Trip [monk]

---Languages---
Common

---Equipment---
Magic:
Bracers of Armor +2 (4,000 gp) [1 pound]
Ring of Sustenance (2,500 gp)
Bottle of never-ending booze (9,000 gp) [2 pounds]
three settings (trickle, steady, kegger-party)
Amulet of Natural Armor +1 (2,000 gp)
Travel cloak (1200 gp) [1 pound]

Mundane:
Traveler's outfit [5 pounds]
Backpack [2 pounds, empty]
Bedroll [5 pounds]
Flask
Mirror, small steel [.5 pounds]
Belt pouch [1 pound]
Sewing needle
Flint and steel
Bucket [2 pounds]
Clay mug [1 pound]
50 feet hemp rope [10 pounds]

Remaining money:
284 gp
2 sp
6 cp

---Armor---
None - ordinary clothing

---Weapons---
Unarmed attacks (ATK: +8/+5, DMG 1d8+2, Crit: 20/x2)

---Spells Per Day/Known---
None.

---Racial Traits---
+2 racial bonus on bluff, hide checks
Cold, fire, electricity resistance 5
Darkness - once per day, as if 6th level caster
Darkvision 60 feet
Native outsider

---Class Features---
Evasion
Still Mind - +2 against spells, effects of the enchantment school
Slow fall
Purity of body - immunity to all non-magical diseases
Wholeness of Body
Leap of the Clouds
Stunning fist - 7/day, Fort DC 16

---Special Abilities---
Holds alcohol well

---Misc Notes---

Señor Mórbido fucked around with this message on 08-06-2004 at 11:52 PM.

Ozimander
$$$$$$$$$$$
posted 07-20-2004 07:40:37 PM
---Basic---

Name: (Unknown)
Race: Human
Class: Fighter
Level: 9

---Description---

Physical Appearance: stands 5'10" and has a competent look in his eyes, or rather eye. While his right eye is fine, blue in colour his left eye has gone grey and blurry due to illness or so he says. He wears a large brown cloak with large sleeves and a hood. Beneath he wears a simple white shirt, stained slightly. He wears dark brown trousers and knee calf length boots with several buckles on both boots, going up to his knees. A sword hangs by his side in its sheath with an intricate pommel but visible signs of wear and tear, as well as rust. His hair goes to the back of his neck and is disheveled, parted in the center and pushed up and back. It always moves to the front, steepling over his forehead. On his back is a small leather pack, attached to it, a silver oil lantern. On his other side, opposite his sword hangs a wine skin, filled with water.

Personality: Soft spoken, reserved and questioning for the most part. Like all anyone he has the chance and ability to get angry and shout but with that as the only exception, he is otherwise fairly quiet.

---General Stuff---

Weight: 131 lbs.
Age: 17
Height: 5'10"
Size: Medium
Gender: Male
HP/Current HP: 59/59
XP/Next Level: 36,000/45,000

---Saves---

Fortitude: 5 = 6 (Base) - 1 (CON)
Will: 5 = 2 (Base) + 1 (WIS)
Reflex: 4 = 2 (Base) + 2 (Dex)

---Statistics---

Str: 17 Mod: +3
Dex: 15 Mod: +2
Con: 9 Mod: -1
Int: 15 Mod: +2
Wis: 13 Mod: +1
Cha: 10 Mod: +0

---Combat---
Health Points: 63
AC: 19 = 10 (Base) + 2 (Dex) + 5 (Chainshirt +1) + 2 (Ring of Protection +2)
Base: +9/+4
Melee: +14/+9 = 9/4 (Base) + 3 (STR) + 1 (Weapon Focus) + 1 (Magical Sword)
Ranged: +9/+4 = 8/3 (Base) + 2 (DEX) + -1 (Eye)
Speed: 30 Ft
Initiative: +2

---Skills:---
Skill Name: Ranks + Ability Mod + Misc = Total
Alchemy(Int): 0 + 2 + 0 = 2
Animal Empathy(Cha): 0 + 0 + 0 = 0
Appraise(Int): 0 + 2 + 0 = 2
Balance(Dex): 0 + 2 + 0 = 2
Bluff(Cha): 0 + 0 + 0 = 0
Climb(Str): 5 + 3 + 0 = 8
Concentration(Con): 0 + -1 + 0 = -1
Craft (Painting)(Int): 0 + 2 + 0 = 2
Decipher Script(Int): 0 + 2 + 0 = 2
Diplomacy(Cha): 0 + 0 + 0 = 0
Disable Device(Int): 0 + 2 + 0 = 2
Disguise(Cha): 0 + 0 + 0 = 0
Escape Artist(Dex): 0 + 2 + 0 = 2
Forgery(Int): 0 + 2 + 0 = 2
Gather Information(Cha): 0 + 0 + 0 = 0
Handle Animal(Cha): 8 + 0 + 0 = 8
Heal(Wis): 0 + 1 + 0 = 1
Hide(Dex): 2 + 2 + 10 = 14
Innuendo(Int): 2 + 1 + 0 = 3
Intimidate(Cha): 0 + 0 + 0 = 0
Intuit Direction(Int): 0 + 2 + 0 = 2
Jump(Str): 5 + 3 + 0 = 8
Knowledge (Arcana)(Int): 0 + 2 + 0 = 2
Knowledge(Religion)(Int): 0 + 2 + 0 = 2
Knowledge(Nature)(Int): 0 + 2 + 0 = 2
Knowledge(All Skills)(Int): 0 + 2 + 0 = 2
Listen(Wis): 1 + 2 + 0 = 3
Move Silently(Dex): 6 + 2 + 10 = 18
Open Lock(Dex): 0 + 2 + 0 = 2
Perform(Cha): 0 + 0 + 0 = 0
Pick Pocket(Dex): 0 + 2 + 0 = 2
Profession(Int): 0 + 2 + 0 = 2
Read Lips(Int): 0 + 2 + 0 = 2
Ride(Dex): 10 + 2 + 0 = 12
Scry(Int): 0 + 2 + 0 = 2
Search(Wis): 0 + 1 + -1 = 0
Sense Motive(Wis): 0 + 1 + 0 = 1
Spellcraft(Int): 0 + 2 + 0 = 2
Spot(Wis): 1 + 0 + 2 = 3
Swim(Str): 2 + 3 + 0 = 5
Tumble(Dex): 0 + 2 + 0 = 2
Use Magic Device(Cha): 0 + 0 + 0 = 0
Wilderness Lore(Int): 0 + 2 + 0 = 2

---Feats---
Weapon Proficiency (Simple and Martial)
Armor Proficiency (Light, Medium, Heavy)
Ambidexterity
Power Attack
Expertise
Alertness
Quick Draw
Weapon Focus (Long sword)
Weapon Specialization (Long sword)
Improved Unarmed Strike
Deflect Arrows

---Languages---
Common
Elven
Dwarven
Halfling

---Equipment---
Longsword +1 (Rusty in apperance) {2315 gp}
Sleeved and hooded cloak (Brown; worn) (Cloak of Elven Kind +10 to Hide) {2,000}
Trousers (Dark brown, almost black)
Large leather boots (Worn)
Simple white shirt (Worn)
Scarf (Red; slightly worn)
Silver oil lantern (cuffed and worn)
Lamp oil
Worn leather book (pages torn out; worn cover and binding)
Quill
Ink
Water (3 Days Worth)
Smoked Dry Meat (3 Days Worth)
Bread (3 Days Worth)
Boots (Knee-length; elven in design) (Boots of Elven Kind +10 to Move Silently) {2000 gp}
Ring (left hand, index finger) (Ring of Protection +2) {8000 gp}
Chainshirt (Chainshirt +1) {1250 gp}
Iron eating utensils (knife, fork)
Wooden bowl
Spoon made of animal horn (Myrlynd's Spoon) {5,500}
A small, clay jar (cotains Keoghtom's Ointment [Five applications]) {4,000}
Gold Pouch (Empty)

---Armor---
Chainshirt +1
Ring of Protection +2

---Weapons---
Longsword +1 (ATK: +14/+9, DMG: 1d8+6, Crit: 19-20/x2)

---Spells Per Day/Known---
None

---Racial Traits---
Medium-size
Base Speed 30
1 Extra Feat at 1st Level
4 Extra Skill points at 1st level and 1 Extra Skill Point each aditional level
Automatic Language: Common

---Class Features---
Weapon and Armor Proficiency (Simple, Martial; Light, Medium, Heavy)
Bonus Feat for every gained feat (Bonus at 1st, 2nd, 4th, 6th, etc.)
Weapon Specialization

---Special Abilities---
None

---Misc Notes---
-1 to all Range Attacks, Search and Spot rolls for Cataract in Left Eye

Ozimander fucked around with this message on 11-12-2004 at 09:55 PM.

Pvednes
Lynched
posted 07-23-2004 09:09:32 AM
---Basic---

Name: Vladik Sirhan
Race: Human
Class: Rogue/Wizard
Level: 2/7
Alignment: Chaotic Neutral

---Description---

Vladik is a mischevious looking fellow. A vaguely middle-aged human, standing 5'10" and dressed in the fineries that come with

wealth; jewels, and a fine cloak. He has short, black ruffled hair, blue eyes, and a smirk that follows you all the way around

the room.

---General Stuff---

Weight: 187lb
Age: 38
Height: 5'10"
Size: Medium
Gender: Male
HP/Current HP: 50/50
XP/Next Level: ?/?

---Saves---

Fortitude: 3
Will: 6
Reflex: 8

---Statistics---
Str: 8 Mod: -1
Dex: 16 Mod: +3
Con: 13 Mod: +1
Int: 18 Mod: +4
Wis: 12 Mod: +1
Cha: 10 Mod: +0

---Combat---

AC: (17) = 10 + 2 + 3 + 2
Base: +5
Melee: (+4) +5 -1
(+8) with Rapier
(+10) with Vladik's rapier
Ranged +8) +5 +3
Speed: 60ft
Initiative: +4

---Skills:---
113=(12*4)+(6*7)+(4+7)+12
Skill Name: Ranks + Ability Mod + Misc = Total
Alchemy(Int): 6 + 4 + 0 = 10
Animal Empathy(Cha): 0 + 0 + 0 = 0
Appraise(Int): 0 + 4 + 0 = 4
Balance(Dex): 3 + 3 + 0 = 6
Bluff(Cha): 2 + 0 + 0 = 2
Climb(Str): 1 + -1 + 0 = 0
Concentration(Con): 8 + 2 + 0 = 10
Craft (Int): 1 + 4 + 0 = 5
Decipher Script(Int): 7 + 4 + 0 = 11
Diplomacy(Cha): 2 + 0 + 0 = 2
Disable Device(Int): 8 + 4 + 0 = 12
Disguise(Cha): 2 + 0 + 0 = 2
Escape Artist(Dex): 7 + 3 + 0 = 10
Forgery(Int): 1 + 4 + 0 = 5
Gather Information(Cha): 3 + 0 + 0 = 3
Heal(Wis): 1 + 1 + 0 = 2
Hide(Dex): 3 + 3 + 0 = 6
Innuendo(Int): 4 + 4 + 0 = 8
Intimidate(Cha): 2 + 0 + 0 = 2
Intuit Direction(Int): 0 + 4 + 0 = 4
Jump(Str): 0 + -1 + 0 = -1
Knowledge (Arcana)(Int): 10 + 4 + 0 = 14
Knowledge(Nature)(Int): 1 + 4 + 0 = 5
Listen(Wis): 5 + 1 + 0 = 6
Move Silently(Dex): 3 + 3 + 0 = 6
Open Lock(Dex): 1 + 0 + 3 = 4
Pick Pocket(Dex): 4 + 3 + 0 = 7
Profession (Apothecary)(Int): 4 + 4 + 0 = 8
Read Lips(Int): 2 + 4 + 0 = 6
Ride(Dex): 2 + 3 + 0 = 5
Scry(Int): 8 + 4 + 0 = 12
Search(Wis): 7 + 1 + 0 = 8
Sense Motive(Wis): 4 + 1 + 0 = 5
Spellcraft(Int): 10 + 4 + 0 = 14
Spot(Wis): 5 + 1 + 0 = 6
Swim(Str): 2 + -1 + 0 = 1
Tumble(Dex): 3 + 3 + 0 = 6

---Feats---
Weapon Finesse (rapier)
Scribe Scroll
Dodge
Craft Wonderous Item
Brew Potion
Spell Mastery (1 Prestidigitation 2 Mage Armour 3 Fireball 4 Dispel Magic)
Jack of all trades

---Languages---
Common
Draconic
Infernal
Elven
Celestial
Gnomish

---Equipment---
2150gp
Heward's Handy Haversack
Boots of Striding and Springing
Ring of Sustainence
Wings of Flying
Signet ring
Fine clothes + jewellry
Akar's flask of alciehole
Potion of Cure Moderate Wounds *5
Spell Component Pouch
Xergen's wand of fireballs

Wagon + Light Horse *2 (fate unknown)
Familiar Carrier (Small)
Alchemy lab
Tent
Everburning Torch
Military saddle
Spellbook
Soap
Paper
Masterwork thieve's tools
Ink & Inkpen
Silk rope
Sealing wax
Feed
Trail rations
Scroll of Blur
Miscellaniousities
Glacier Rabbit, rarest of bunnies gloves.

---Armor---
Bracers of Armour +2
Amulet of Natural armour +1

---Weapons---
Rapier +2
Light crossbow
100 bolts

---Spells Known---
Level 0
All
level 1
Magic Missle
Mage Armour
Charm Person
Change Self
Identify
Message
level 2
Mirror image
Melf's Acid Arrow
Invisibility
See Invisibility
Knock
Levitate
Blur
level 3
Fireball
Lightning Bolt
Dispel Magic
Haste
Fly
Hold Person

level 4
Scrying
Dimension Door
Phantasmal Killer
Stoneskin
Leomund's Secure Shelter
Minor Globe of Invulnrubility

---Racial Traits---
+1 feat
Extra skillz

---Class Features---
Familiar: Stark (Raven)
HP 25
AC 18
Speaks Common
Abilities: Str 1 Dex 15 Con 10 Int 9 Wis 14 Cha 6

---Special Abilities---
Evasion (Ex)

---Misc Notes---

Pvednes fucked around with this message on 10-01-2004 at 10:21 AM.

All times are US/Eastern
Hop To: