Densetsu 
NOT DRYSART
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posted 07-25-2006 02:41 PM
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Yeah, I've been hoping to find the "Holy Grail" of puzzle ideas somewhere. I just end up taking puzzles from the various RPGs I've played, or from movies. I used the water-weight-bomb trap from Die Hard With A Vengeance once.
In Suikoden, when you go into the vault of the Dwarves, there's a simple puzzle involving two buttons on the ground, with eight lights. If you press the right button, one of the lights on its side light's up. If you press the wrong button, you have to start over. It's as simple as figuring out a pattern such as left, left, right, right, left, right, left, right. I put the same puzzle on a wall instead of a floor and my PCs spent over an hour trying to figure out it's complexities that didn't exist, heh.
And yeah Bajah, I've gotten much better as both a player and as a DM. I am pretty good at finding ways to keep my players entertained and interested, and I also don't have the "the DM must kill the players as much as possible" mentality that several of our past DMs have had. My biggest problem, though, is coming up with puzzles and stuff.
I do remenisce about that night of D&D at Fae's house though. That was great. "I'm uh...Death?"
Densetsu fucked around with this message on 07-25-2006 at 02:42 PM.
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I was in the Virgin Islands once. I met a girl, we ate lobster, drank piņa coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over?
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