EverCrest Message Forums
You are not logged in. Login or Register.
Author
Topic: DnD, making a character, need a bit of help, I guess
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 02:08:14 AM
Ok, well, my friends and I are currently in the middle of a campaign, with my friend Mark's older brother DMing. It's our third mod, so I'm fairly experienced in the gameplay mechanics, just not the really nitty gritty stuff.

Now, we're in this Campaign where we have to go to this mountain to get these weapons from an old Dwarven Forge to help kill these orcs in an impending war. It's a store bought Mod, I dunno if anyone has played it, but it's fairly fun.

However, our DM told us all to make backup characters, because we may die. So, I've been doing just that.

I decided to make a fighter. And, after a lot of looking in the PHB and Sword and Fist, decided I want to make him use Shields. A lot.

So, here's what I need some tips on:

-Playing Lawful Evil (in: how to interact with the other alignments and the world)

-Using shields as weapons (in: I took a feat from Sword and Fist allowing me to use my shield as an offhand weapon. How much damage? With spikes, it says 1d6 in the PHB)

-Just general tips on playing a fighter, anything you feel could help me with DnD, at all.

Thanks!

..:: This Is The Sound Of Settling ::..
Sakkra
Office Linebacker
posted 07-23-2004 02:09:54 AM
Are you looking to roleplay or powergame?
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 02:11:07 AM
quote:
Sakkra Model 2000 was programmed to say:
Are you looking to roleplay or powergame?

Roleplay. We're all still taking small baby steps towards RPing. Since we've only done three Campaigns, we're not too good at it, so I need some help there too.

..:: This Is The Sound Of Settling ::..
Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 07-23-2004 02:24:22 AM
Lawful evil.. like we said on threads before.. you're evil, selfish bastard.. but you recognize the need for order in the world. Hence, you probably won't go back on that contract you just signed in blood.. but you're going to write it yourself and have a clause that allows you to rule the world.

I don't know much about using a shield as a weapon, but ask your DM. You'd probably be best off acting like a paladin in EQ. That is, using a sword, and bashing occasionally (re: Every dual weild round or whatever) with your shield.

As a fighter, though, you're probably not very intelligent, or wise, and your first real instinct is to break it down, beat the shit out of it, and ask questions later.. (and since you're a lawful evil, you'd do the questions in a torture chamber).

Keep very up to date on the number of attacks you get a round, and make sure to note somewhere what they are; You don't have magic or anything else game-altering.. you just hit things. So you better make sure you can at least hit things as often as possible.
Edit: along with the attacks/round thing.. I find it helpful to write down weapon damage, then factor in anything else (like strength bonus tohit and damage) and have it written out (Yes, I know you don't use thaco, but like "thaco -4 3d8+14" or whatever) for ease of use.

Delphi Aegis fucked around with this message on 07-23-2004 at 02:26 AM.

Sakkra
Office Linebacker
posted 07-23-2004 02:25:01 AM
Lawful evil characters tend to be either manipulative or oppressive. They are usually far more methodical than their chaotic counterparts. Some also have personal codes of honor, but not all.

As for playing a fighter, there are tons of ways you can go, combat wise. With the variety of feats you get, you can choose whether you want to be a straight-forward bruiser, a more nimble fighter, perhaps using long-range weapons like a spear or halberd, etc. As for fighters using shields as weapons, I can't offer any advice there.

Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 07-23-2004 03:52:53 AM
Remember, using a shield counts as an off hand weapon, so without ambidex and two weapon fighting you get penalties. Im not a big fan of this rule :-/ Shield bashes should have different rules.

Lawful Evil charecters need high bluff checks.

Otherwise, your party WILL kill you.

As mine has come close to many times.

(Insert Funny Phrase Here)
Azymyth
Not gay; just weird
posted 07-23-2004 04:28:04 AM
For the shields, it depends if you're using a regular weapon and a shield or using two shields at the same time. Either way, you'd have to take the Shield Expert feat. If it's just using a shield as an off-hand weapon, there's a couple feats out there that give you improved bashing skills. If it's using two shields at once, which for the record I think is an awesome concept, I would have to say you would need Exotic Weapon Proficiency: Shields to use them as an effective weapon in your main hand. I'd check with your DM to get his say on it though.
I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

Azymyth
Not gay; just weird
posted 07-23-2004 04:41:46 AM
quote:
Elvish Crack Piper had this to say about Cuba:
Lawful Evil charecters need high bluff checks.

Otherwise, your party WILL kill you.

As mine has come close to many times.


Lawfuls are the type of Evil that has best chance of not being killed by their party, provided they're intelligent about their actions. They can bend the rules to fit their needs and make themselves appear not evil in the face of others. They don't have to do evil stuff every single second (ie, kicking every puppy and drowning every kitten you see whenever you see one).

Neutral and Chaotic Evils can't do this. Neither have the correct sort of patience.

I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 07-23-2004 05:13:01 AM
I know.

My biggest problem with being Lawful Evil is that Im a wizard.

See, the rift happened when we went to this enchanted house, where we relived parts of a pre-wedding party.

Eventually leading us to dig up the body of a dead wizard.

A dead wizard, who happens to be a master necromancer.

Necromancy is not taught by the guild of wizards in this world.

My master, a level 25 wizard, a lich, doesnt know Necromancy. No this isnt my DM being an idiot and making up powerful stuff stupidly, he rolled to see if the guy was home and got a 20 :-/ Then rolled a 20 on his "first Impression" check. A one would have ment he thought I was too risky to keep around and have killed me on the spot. Incidentally whenever I meet him I have this 5% chance of death. :-/

Anywho, this wizard had a collection of magic items on his corpse. Very evil items. My master wanted me to take them to him. The rest of my party, wanted to take them somewhere else. Hence the problem

My party mostly hates me know, something about how the thieves I sent after the item were actually more of the inclination to kill someone then take the items.

Dang :-/

I would have gotten away with it too, but we have the "god given gift" rule variant from some magazine or book that at creation you get a ranom power. One of the charecters can make communication runes, and the idiot thief in our party that joined said thieves guild never took his off when we tried to steal from everyone.

Heh :-/ So a platoon of the Good wizards apprentices escorted my group to the next town.

The ring of this dead wizard was actually a soul encasing device. SOO if I had succeeded, which my DM didnt think I would pull it off, knowing about the thiefs screwup, I would have had my charecter sheet taken away and some stats added too me, plus a few more levels in specialty mage necromancer. Who would then teach my level 25 lich master the art of necromancy.

(Insert Funny Phrase Here)
Azymyth
Not gay; just weird
posted 07-23-2004 05:18:21 AM
Wait... your master's a lich yet has no knowledge of Necromancy? That doesn't add up...
I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 07-23-2004 05:22:53 AM
Something bad happened to him when he was a younger adventurer or something :-/

The DM has a really rich backstory for his charecters. Said liches current thrall slave guy is a former PC henchman.

Hell, I just found out that the wizards take everyone who reaches 9th level, and teach them how to cast a spell that then uses your magical energy to power an artificial plane of existence.

Very cool stuff.

About the "THEY WILLW ANT TO KIL LYOU" thing, your goals and the good aligned party's goals will inevitably cross and you will most likely have to do something bad.

As a fighter, Id advise getting a high hide/move silently score and garriot wiring someone who is close to unvieling your plan.

If your the only evil guy in party, talk to the DM, and read the BoVD, available on khy's

(Insert Funny Phrase Here)
Azymyth
Not gay; just weird
posted 07-23-2004 05:36:20 AM
The Book of Vile Darkness might be pushing it, depending on his DM's campaign. There's some pretty extreme stuff in there.

Fighters have rather limited access to skills and depending on your reasons for being a LE character, you may have to cross-train which means a fairly high Intelligence score is a big plus.

Edit: Yeah, that's munchkining it a bit but it does help.

Azymyth fucked around with this message on 07-23-2004 at 05:38 AM.

I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 07-23-2004 06:14:51 AM
There is a section in The BoVD about being the only evil charecter in your group. Thats what I was referring to.

Lawful Evil charecters out and about without other evil charecters to act as a henchman for probably need high intelligence.

(Insert Funny Phrase Here)
Addy
posted 07-23-2004 09:47:59 AM
Is this an evil group?

If not, I really don't suggest playing the only evil in said group if you guys aren't too experienced in RP and such. Most of the time clashing alignments detract from gameplay more than anything.

OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 11:28:25 AM
No, it's not really an evil group. Most of my friend's alts will end up to be CG most likely. That's what all of us but one is, and that one is NN.

I don't think, according to this one feat in Sword and Fist, "Shield Expert", I have to take Ambidex and Two Weapon fighting to use them both in a round. Or do I?

Will it really be that hard to play an LE guy in a group of CGs, maybe NGs and Maybe an NN? Here's what I've got going on in my mind. In our current mod, we captured an Orc that was attacking us, to see if we could get an info out of it. Well, none of us spoke Orcish, so we couldn't communicate. Now, the question was brought up what to do with it. Now, I was thinking, as an LE character, would I bring up the option to kill it, or would I simply kill it? Maybe kill it with some means so it looked "accidental"?

What are some other example situations where I could apply LE?

Edit: About the BoVD, I don't want to be REALLY REALLY evil. When I think LE, I think like...Magneto evil, or Dr. Doom evil. They're smart, and they don't just go out and kill people.

OtakuPenguin fucked around with this message on 07-23-2004 at 11:29 AM.

..:: This Is The Sound Of Settling ::..
Katrinity
Cookie Goddess!
posted 07-23-2004 11:36:06 AM
Lawful evil isn't being wantonly evil, its supporting a system that protects and gains you power, safety, etc no matter who you have to step on and grind into the ground in the way.

quote:
Lawful Evil: These characters believe in using society and its laws to benefit themselves. To them, structure and organization elevate those who deserve to rule and provide a clearly defined hierarchy between master and servant. Thus lawful evil characters support systems that protect their own concerns; if someone else suffers because of that, too bad. Such people obey laws out of fear of punishment rather than any higher moral code. Because they may be forced to honor an unfavorable contract or oath, lawful evil characters are usually very careful about giving their word. Once it is given, though, they break their word only if they can find a way to do so legally. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil people.

Lawful Evil
-----------
1. Always keeps his word of honor.
2. Lies and cheats those not worthy of his respect.
3. May or may not kill an unarmed foe.
4. Never kill an innocent but will harm, harass or kidnap.
5. Never torture for pleasure but will to extract information.
6. Never kills for pleasure - always has a reason.
7. May or may not help someone in need.
8. Respects honor and self-discipline. Has no time for the law.
9. Will work with others to attain his goals.
10. May take dirty money.
11. Never betray a friend.


Katrinity fucked around with this message on 07-23-2004 at 11:38 AM.

Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 11:44:39 AM
Ahah! Thank you so much. All the stuff about Laws and Plans was bugging me out. I like those listed rules, and also this from my Alignment thread:

quote:
Lawfull Evil-- While the person is evil, he follows the low, or set of laws, Example: An evil Black Knight will pillage the contry side and lock up all the nubile young maids in a castle tower, but will nor rape then persay, or when challnged to a duel by a questing good knight, the black night will follow all the laws of chiverly. The knight is still and evil SOB, but he holds himself to some set of laws or honor. Likely to hold hisself to some ideal of being a gentleman.

I like the idea of having a moral code, or honour code as an LE character, even if it's a bit twisted. Let me see if I've got this straight.

We have a tied up Orc that tried to kill us. Applying my LE character's "Honour Code" every enemy that retreats or is weak enough to be captured must be put out of it's misery. So, I just lop it's head off. Would that be an LE action?

..:: This Is The Sound Of Settling ::..
`Doc
Cold in an Alley
posted 07-23-2004 11:48:01 AM
quote:
Will it really be that hard to play an LE guy in a group of CGs, maybe NGs and Maybe an NN? Here's what I've got going on in my mind. In our current mod, we captured an Orc that was attacking us, to see if we could get an info out of it. Well, none of us spoke Orcish, so we couldn't communicate. Now, the question was brought up what to do with it. Now, I was thinking, as an LE character, would I bring up the option to kill it, or would I simply kill it? Maybe kill it with some means so it looked "accidental"?
As a LE character, you'd try to use it to your advantage. Offer it a deal that you'll turn it loose if it gives you information. Don't tell the rest of your party you did this, then make it look like an escape. Note: he has to give you the info before you let him go.

Playing a LE is hard, because your only reason to stay with the party is if you get something worthwhile out of the deal, and if the CE characters find out what you're up to, kiss your ass goodbye.

As for shields, even with a shield fighting feat, you can only use one weapon per round (not one attack, one weapon) without penalties. Ambidexterity and two-weapon fighting reduce those penalties to a minimum. Believe me, you don't want your first attacks with your two shields to come at -6 and -10 (main hand and off hand, respectively).

For the shields themselves, you can use small or large shields. Sharpen the edge on a small shield, and it'll count like shield spikes (and work like a shortsword, making it a light weapon). Large shields would require actual spikes. Note that, in some rulesets, you lose the AC bonus of a shield in any round you use it as a weapon (from the turn you use it, until the start of your next turn). Tower shields are too cumbersome to be used as weapons, so don't bother trying.

`Doc fucked around with this message on 07-23-2004 at 11:48 AM.

Base eight is just like base ten, really... if you're missing two fingers. - Tom Lehrer
There are people in this world who do not love their fellow human beings, and I hate people like that! - Tom Lehrer
I want to be a race car passenger; just a guy who bugs the driver. "Say man, can I turn on the radio? You should slow down. Why do we gotta keep going in circles? Can I put my feet out the window? Man, you really like Tide..." - Mitch Hedberg
Please keep your arms, legs, heads, tails, tentacles, pseudopods, wings, and/or other limb-like structures inside the ride at all times.
Please submit all questions, inquests, and/or inquiries, in triplicate, to the Department of Redundancy Department, Division for the Management of Division Management Divisions.

Katrinity
Cookie Goddess!
posted 07-23-2004 11:48:59 AM
You should only kill if it serves a purpose though. If you think this orc will cause you or the party problems later down the road, then yes, a Lawful Evil character will slay it without a second thought to the morality of it. Being weak and not worthy of respect doesn't necessarily mean it should be killed.
Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 11:56:05 AM
quote:
`Doc Model 2000 was programmed to say:
As a LE character, you'd try to use it to your advantage. Offer it a deal that you'll turn it loose if it gives you information. Don't tell the rest of your party you did this, then make it look like an escape. Note: he has to give you the info before you let him go.

Playing a LE is hard, because your only reason to stay with the party is if you get something worthwhile out of the deal, and if the CE characters find out what you're up to, kiss your ass goodbye.

As for shields, even with a shield fighting feat, you can only use one weapon per round (not one attack, one weapon) without penalties. Ambidexterity and two-weapon fighting reduce those penalties to a minimum. Believe me, you don't want your first attacks with your two shields to come at -6 and -10 (main hand and off hand, respectively).

For the shields themselves, you can use small or large shields. Sharpen the edge on a small shield, and it'll count like shield spikes (and work like a shortsword, making it a light weapon). Large shields would require actual spikes. Note that, in some rulesets, you lose the AC bonus of a shield in any round you use it as a weapon (from the turn you use it, until the start of your next turn). Tower shields are too cumbersome to be used as weapons, so don't bother trying.


Ok, so I guess I should take Ambidex and Two Weapon Fighting. What about Improved Two Weapon, once I get there? Is it worth it?

So far, for my weapons, I've got a Longsword (1d8) and Large Steel Shield (1d4) but then added spikes so it's 1d6. Can I aqcuire more powerful (hitting wise) shields? Or is there any feats that increase the damage of a bash? Maybe a d8?

Oh, I also picked Knockdown, is that good? It sounds cool and would work since I'm a shield fighter. Also, can I do Weapon Focus and Specialization on shields?

And another question, starting the character at lvl 3, how many feats should I get? It'll be an Elf.

Ok, back to alignment. I'm liking the sound of LE quite a bit, it'll be a nice challenge. But, RP wise, I need a bit of help. How are people's actions not with the main party handled? The only thing I ever did was, with my current character (a sorcerer), the party cracked a couple jokes on me, so I wrote on a piece of paper that I wanted to cast Ghost Sound of an Orc right outside the door so they'd think it was an actual Orc, I then handed the paper to the DM. He then proceeded to have them roll listen and then they heard an orc outside the door. Now, they all OOC knew what I was doing, but, not using OOC knowledge at all is hard. So, how do I go about doing stuff like Sneaking away and interrogating the Orc, how are those actions handled?

..:: This Is The Sound Of Settling ::..
Katrinity
Cookie Goddess!
posted 07-23-2004 12:05:29 PM
If you're in an actual tabletop game, pull the DM off into another room and talk about what your character is doing and such. There is no real way to be 100% sneaky when you're actually with other players, they just have to try and not meta-game (dragging OOC knowledge into IC actions)
Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
`Doc
Cold in an Alley
posted 07-23-2004 12:16:08 PM
Private actions require either a lot of notes passed back and forth, or you and the GM find a room away from the others to talk. It's not the sort of thing you want to do too often... which makes playing the only evil character even harder. You slow the game down.

You can take weapon focus in shield spikes, but not shields. I believe there's a separate shield focus feat, but it's strictly defensive. As a 3rd level elven fighter, you get 4 feats total: standard feats at 1st and 3rd, and fighter feats at 1st and 2nd. Improved TWF gets you a second attack with the shield hand, so if you're leaning towards that style, it'll be worthwhile later. You don't have a high enough attack bonus to use it now, though.

There aren't any light (offhand) weapons that deal more than d6, so far as I remember. You won't be able to boost the damage die, but certain feats can add bonuses. Weapon specialization (requires weapon focus to take) adds 2 hp damage to attacks with a specific weapon. Power attack gives a to-hit penalty in exchange for a damage boost. Expertise gives a to-hit penalty in exchange for an AC boost (not specific to shields, but might benefit the character).

Base eight is just like base ten, really... if you're missing two fingers. - Tom Lehrer
There are people in this world who do not love their fellow human beings, and I hate people like that! - Tom Lehrer
I want to be a race car passenger; just a guy who bugs the driver. "Say man, can I turn on the radio? You should slow down. Why do we gotta keep going in circles? Can I put my feet out the window? Man, you really like Tide..." - Mitch Hedberg
Please keep your arms, legs, heads, tails, tentacles, pseudopods, wings, and/or other limb-like structures inside the ride at all times.
Please submit all questions, inquests, and/or inquiries, in triplicate, to the Department of Redundancy Department, Division for the Management of Division Management Divisions.

OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 12:21:24 PM
So is a spike shield just a shield with a spike added? If it is, then I'm set.
..:: This Is The Sound Of Settling ::..
`Doc
Cold in an Alley
posted 07-23-2004 12:25:05 PM
A spike shield is a shield with added shield spikes. It has to be made with the spikes on it, because adding them later wouldn't be sturdy. You might have a tough time finding magic spiked shields later on.
Base eight is just like base ten, really... if you're missing two fingers. - Tom Lehrer
There are people in this world who do not love their fellow human beings, and I hate people like that! - Tom Lehrer
I want to be a race car passenger; just a guy who bugs the driver. "Say man, can I turn on the radio? You should slow down. Why do we gotta keep going in circles? Can I put my feet out the window? Man, you really like Tide..." - Mitch Hedberg
Please keep your arms, legs, heads, tails, tentacles, pseudopods, wings, and/or other limb-like structures inside the ride at all times.
Please submit all questions, inquests, and/or inquiries, in triplicate, to the Department of Redundancy Department, Division for the Management of Division Management Divisions.

OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-23-2004 12:30:24 PM
quote:
`Doc had this to say about the Spice Girls:
A spike shield is a shield with added shield spikes. It has to be made with the spikes on it, because adding them later wouldn't be sturdy. You might have a tough time finding magic spiked shields later on.

Ok, I think I've got this pinned down. Great!

Thanks! If anyone else has anything else to help me out with tips for RPing, later character stuff, or the LE alignment, please post it. I can use anything.

..:: This Is The Sound Of Settling ::..
Ruvyen
Cartoon Broccoli Boy
posted 07-23-2004 01:03:41 PM
quote:
OtakuPenguin thought this was the Ricky Martin Fan Club Forum and wrote:
Ok, so I guess I should take Ambidex and Two Weapon Fighting. What about Improved Two Weapon, once I get there? Is it worth it?

Improved TWF gives you a second attack in your offhand. So, yes, it's very much worth it.

quote:
So far, for my weapons, I've got a Longsword (1d8) and Large Steel Shield (1d4) but then added spikes so it's 1d6. Can I aqcuire more powerful (hitting wise) shields? Or is there any feats that increase the damage of a bash? Maybe a d8?

I know of no feats that can increase the damage dice of a shield bash, but you can get the spikes enchanted.

quote:
Oh, I also picked Knockdown, is that good? It sounds cool and would work since I'm a shield fighter. Also, can I do Weapon Focus and Specialization on shields?

The usefulness of Knock-Down depends on your damage per hit (I have Sword and Fist right beside me... Best book ever!), as you can only make a free trip attack on 10 damage or more in a single hit. In my personal opinion, a two-handed weapon would be better for Knockdown.

quote:
And another question, starting the character at lvl 3, how many feats should I get? It'll be an Elf.

Four, two of which are combat-only. Two character feats, two Fighter Bonus.

quote:
Ok, back to alignment. I'm liking the sound of LE quite a bit, it'll be a nice challenge. But, RP wise, I need a bit of help. How are people's actions not with the main party handled? The only thing I ever did was, with my current character (a sorcerer), the party cracked a couple jokes on me, so I wrote on a piece of paper that I wanted to cast Ghost Sound of an Orc right outside the door so they'd think it was an actual Orc, I then handed the paper to the DM. He then proceeded to have them roll listen and then they heard an orc outside the door. Now, they all OOC knew what I was doing, but, not using OOC knowledge at all is hard. So, how do I go about doing stuff like Sneaking away and interrogating the Orc, how are those actions handled?

That depends entirely on how good your group is. If they metagame very much, they'll make it quite hard.

A note on weapon use: I've always found two-handed weapons to be the best (Especially Merc Greatswords... Ohhhhh yeah...), as they offer several tactical advantages over dual-weilding or using a shield. It takes two disarm attempts to knock a two-handed weapon out of your hands. You deal more damage per hit, and I believe if you strike a caster while they're casting, they must make an immediate Concentration check with a DC of 10 + the damage dealt. Your weapon is large, and thus it's easier to disarm opponents with one-handed weapons. Two-handed weapon users get no bonus to disarm you. Knock-Down has a higher chance of success. You deal one-and-a-half times your STR bonus to damage. That's all I can think of for now.

However, as an evil character AND a Fighter, you'll likely often find yourself the target of attacks. The shield may work better for you, as that extra AC *will* save your arse, and possibly those of your party as well if you care at all about protecting them.

Both styles have tactical advantages that could save you at some point, really. In my personal opinion, no self-respecting Fighter with adequate funds leaves home without both a one-hander/shield and a two-hander. It may also be a good idea to cart around a blunt weapon if you face slashing- and piercing-resistant undead. You can smack them with the flat of your sword, or punch them with your shield, to deal Bludgeoning, but those weapons weren't meant for that and thus will suffer a -4 attack penalty.

Combat in D&D can be won by brute force alone, but it'll be a lot easier if the individual character and party as a whole use good tactics, and as a Fighter, you'll liely be the party's battle leader and strategist.

Ruvyen fucked around with this message on 07-23-2004 at 01:32 PM.

Thief: "I have come to a realisation. Dragons are not real in a general sense, but they may exist in certain specific cases."
Fighter: "Like how quantum mechanics describes how subatomic particles can spontaneously pop into existence at random!"
Thief: "No, that's stupid and stop making up words."
--8-Bit Theater
Palador ChibiDragon
Dismembered
posted 07-23-2004 11:06:36 PM
quote:
Ruvyen read this aloud from the Kitab Al-Azif:
The usefulness of Knock-Down depends on your damage per hit (I have Sword and Fist right beside me... Best book ever!),

Sword and Fist is 3.0. Complete Fighter is 3.5, and is even more fun than SaF.

As I recall, 3.5 got rid of the Ambidexterity feat. If you're playing 3.5, double check the feats and rules before you write that feat down.

As for playing Lawful Evil, there's one line you have to remember above all others:
"I was only following orders."

I believe in the existance of magic, not because I have seen proof of its existance, but because I refuse to live in a world where it does not exist.
very important poster
a sweet title
posted 07-24-2004 01:17:55 AM
quote:
ACES! Another post by OtakuPenguin:
Ok, well, my friends and I are currently in the middle of a campaign, with my friend Mark's older brother DMing. It's our third mod, so I'm fairly experienced in the gameplay mechanics, just not the really nitty gritty stuff.

Now, we're in this Campaign where we have to go to this mountain to get these weapons from an old Dwarven Forge to help kill these orcs in an impending war. It's a store bought Mod, I dunno if anyone has played it, but it's fairly fun.

However, our DM told us all to make backup characters, because we may die. So, I've been doing just that.

I decided to make a fighter. And, after a lot of looking in the PHB and Sword and Fist, decided I want to make him use Shields. A lot.

So, here's what I need some tips on:

-Playing Lawful Evil (in: how to interact with the other alignments and the world)

-Using shields as weapons (in: I took a feat from Sword and Fist allowing me to use my shield as an offhand weapon. How much damage? With spikes, it says 1d6 in the PHB)

-Just general tips on playing a fighter, anything you feel could help me with DnD, at all.

Thanks!


- Playing lawful evil comes naturally to a lot of people, at least it does for me. The only thing you have to remember is that being lawful evil means you exploit the system to its full potential, unintended or not, to gain the most benefit for the least work. But you can't willingly break the rules, even if you don't get noticed in doing so, because then you're on Neutral Evil territory, which comes naturally to even MORE people!

The hardest part for me about playing Lawful Evil is not slipping into my normal Neutral Evil habitate.

- 1D6, maybe?

- Abuse the little rules like feinting to their full extent.

hey
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-24-2004 01:17:59 AM
quote:
Palador ChibiDragon had this to say about Matthew Broderick:
Sword and Fist is 3.0. Complete Fighter is 3.5, and is even more fun than SaF.

As I recall, 3.5 got rid of the Ambidexterity feat. If you're playing 3.5, double check the feats and rules before you write that feat down.

As for playing Lawful Evil, there's one line you have to remember above all others:
"I was only following orders."


Yes! Finally, some clarification. Ok, we were looking through our DM's 3.5 stuff (he just upgraded like...YESTERDAY) and noticed there was no Ambidex.

SO. How is that handled? What are the penalties for the offhand? Primary hand? What's the dilly?

Also, I think I found a Prestige Class I want to shoot for, Justiciar. It seems cool.

Any other Prestige Classes (in the books) sound good for a LE character? Or just cool in general?

..:: This Is The Sound Of Settling ::..
very important poster
a sweet title
posted 07-24-2004 01:23:13 AM
I don't have any melee experience, but I know that for casters, prestige classes suck a whole lot of ass.
hey
OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-24-2004 01:32:55 AM
Why would they suck though? They don't in NWN...and you get bonus things that are neat.
..:: This Is The Sound Of Settling ::..
Sakkra
Office Linebacker
posted 07-24-2004 01:34:48 AM
quote:
There was much rejoicing when OtakuPenguin said this:
Why would they suck though? They don't in NWN...and you get bonus things that are neat.

Actually, caster prestige classes DO suck, both in NWN and D&D.

OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-24-2004 01:43:16 AM
quote:
Sakkra's account was hax0red to write:
Actually, caster prestige classes DO suck, both in NWN and D&D.

What about Melee classes?

..:: This Is The Sound Of Settling ::..
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 07-24-2004 01:48:52 AM
Name your shield fighter Ladislaus.
The artist formerly known as Zephyer Kyuukaze.
Azymyth
Not gay; just weird
posted 07-24-2004 01:52:08 AM
quote:
OtakuPenguin stopped staring at Deedlit long enough to write:
What about Melee classes?

Depends on the type of meleer you're going for.

I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

OtakuPenguin
Peels like a tangerine, but is juicy like an orange.
posted 07-24-2004 01:53:05 AM
quote:
A sleep deprived Azymyth stammered:
Depends on the type of meleer you're going for.

Shields...and a sword.

..:: This Is The Sound Of Settling ::..
Azymyth
Not gay; just weird
posted 07-24-2004 01:58:09 AM
quote:
OtakuPenguin painfully thought these words up:
Shields...and a sword.

Well, there are different prestige classes depending on the style you intend to play. Is he going to be a heavy armor fighter? An agile and flashy one? Different PClasses don't always work for all fighters.

I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

Sakkra
Office Linebacker
posted 07-24-2004 02:21:36 AM
quote:
Zephyer Kyuukaze had this to say about dark elf butts:
Name your shield fighter Ladislaus.

That's one of the Murmillos from Gladius, right?

Addy
posted 07-24-2004 03:34:41 AM
Eh, prestige classes are generally a no-no, just because they can be freaking overpowered. Especially melee ones. However, I'm sure you could find one, either from one of the various DnD books or online at DnD communities. Just be sure to run it by your DM before you start aiming your skills toward it.

Contemplative is probably my favorite prestige class right now, just because it fits so well with certain clerics (mine, teehee), plus gives them a nice, almost needed, bonus.

Addy fucked around with this message on 07-24-2004 at 03:36 AM.

Nicole
The hip-hop-happiest bunny in all of marshmallow woods
posted 07-24-2004 03:49:03 AM
quote:
OtakuPenguin had this to say about John Romero:
Why would they suck though? They don't in NWN...and you get bonus things that are neat.

As a dedicated sorcerer, I can second this. Prestiges for casters suck, and prestiges for sorcerers suck more. There are very few/one out there that even has spontaneous arcane casting as a requirement, even.

Anyway, not only am I a dedicated sorcerer, I also love playing lawful evil. Things are a bit different for casters, but generally, the Lawful Evil thing is more of a guideline than it is a character personality, and often not even that. I sort of "fell" into lawful evil, because it's really fun playing that in an entirely CG + Neutral group (having the CN rogue knock out the cleric every time I had to perform some torture was great fun, indeed). So, basically, have a character concept before you apply the lawful evil to it. Think up quirks, habits, PERSONALITY before you figure out how you're going to interact. Trust me, they'll probably curveball you sometime anyway.

A good example for lawful evil behavior would be, well, the entire Knights of Takhisis from Dragonlance. Loyal to their mistress, with a definite hierarchy among themselves and a society in which it is possible to advance and grow in. Around super-uber-goodie-good-good folks, you're going to want to play up the Lawful bit of it all. Be rigid. In their presence, you're a soldier. Out of their presence, you're a tactician who strives to advance himself in the world through any, ANY means necessary. My lawful evil characters tended to view the law or their own codes more as a greater body of people around her; unless she can grow so powerful herself that she makes them irrelevant, she must work within their confines. Figure out WHY your character is lawful evil, then you'll know what outlook to look on the world with.

The best part about being lawful evil, thoguh, is those sterling occasions when you get to do something like drug up a captive and rape their mind of information, or capture an entire village's children and start sending them literally into Hell unless they do something for you. No one can say anything, and it's beautifully wicked. You're going to want to be extremely persuasive around your party: every time you want to go torture something, you must convince them that that is the only possible method of extracting information. Say with your orc, you want to get a little more persuasive with them. First, pinpoint the characters in your party that are either supportive or ambivalent towards your idea, and work on them in seperate. Try to not only convince them torture is the ONLY way, but that your opposition is threatening the success of your mission with moral objections. While you support their morals, you do not want to see the party get into any undue danger because of them, etc etc. You can kill if you want, but the one thing to ALWAYS do is be subtle, and plan.



I just spent
my last cent
purchasing this poverty.

All times are US/Eastern
Hop To: